This is the only time I’ve ever typed up a rework kit for an existing hero. There’s a lot of things I have wanted to change about her kit for 3 years now so I wanted to put it out there in the naive hopes that devs will see it and decide to actually change her for the better (for once in her life).
The only real actual meaningful buff she ever got was hover efficiency increase in November of 2016. Sorry if you think making her do 8 less self harm with rockets or able to boop herself 2 extra feet on the ground is big buffs, or the literal 3.7 more damage she’s about to get on the edge of her splash radius are good (that last one by the way isn’t even a buff, it’s a revert).
With yet another hitscan (the 9th one) and yet another healer whose whole kit and healing doesn’t affect/reach pharah in the air (Baptiste), I really feel Blizzard needs to change, rework, revert, address, or at least acknowledge pharah’s existence SOON or she’s going to join the F tier benched heroes. She’s teetering on the D rank bench, with the only way to viably play her how she was originally designed is to glue a mercy to your back.
Pharah 2.0
HP: 175
Shields: 75 (regenerate)
Total healthpool: 250
Rocket Launcher
Rocket clip: 18 (stay with me here)
Rate of fire: reverted to previous slower speed
Rocket travel speed: increased by 25%
Damage: 120 direct hit, 80 max splash hit
New mechanic: You can now overheat your launcher if you hold down M1 after 6 shots and it will go on a cool-off period where you can’t use it for 3 seconds.
You can see a meter slowly rise with each shot and if it fills up then it will overheat and glow and you can’t use it. Of course it will cool off slowly if you don’t take shots.
This means you are punished for spamming blindly, and the new travel speed and slower rate of fire means you are rewarded for making precision prediction shots.
The revert to max splash means because she has slower overall firing, she will now be able to get kills like the old days with a max splash + a direct and won’t be forced to divebomb every squishy in order to secure a kill (and most likely die trying to escape back to team with no mobility)
Mobility
Hovering: Same as it has always been no changes there.
Jump jet: Now shares the fuel resource that hovering does, meaning it no longer has a cooldown but using it takes up 75% of your max fuel resource instantly.
(new skill) Suit Thrusters: holding a direction plus RMB now makes use of the tons of rocket thrusters all over her head-to-toe flying suit she has in literally every skin ever released (who would’ve thought, huh, wow.) and boosts you in the direction at the cost of 25% of max fuel resource but the distance is half of Tracer’s blink (distance could be experimented with).
These can be chained together in rapid succession to gain a lot of horizontal ground but you will lose flight right afterwards because your fuel is out. Anyone that’s played Anthem knows exactly how this would function, just think of the Interceptor’s 3 dashes in-air
Concussive blast: Removed. It was largely used as a pitiful mobility tool to gain a few extra feet forward, or to add a few extra feet of height if used right before jump jet. Since she now has a large suite of mobility options, concussive is being removed. I don’t think many Pharah players would be sad about losing the ability to boop people off maps in a few specific maps
Ultimate
(press q to respawn suicide meme of an ult Barrage has been removed)
Incendiary Missiles: After a 1 second transformation on her suit and a loud announcement of some kind, her main rocket clip is now replaced with a 3 round incendiary payload. Shoot each one at the exact same speed and rate of fire as normal rockets, but these are special, their explosion is 2 times larger than normal, they do 200 damage each, and they leave behind a lingering area of fire that does a slow 10 dmg over time until it reaches 50, on the ground ( or on the shield or tank that gets hit and survives).
I’m not going to make excuses or solutions for Pharmercy to become less prevalent, because at this point that’s a MERCY KIT problem and not Pharah’s problem. It’s because 75% of the healing mechanics in the game don’t benefit/reach heroes airborne, not sure what Blizz could do to fix this but I think it’s unfair to design or nerf Pharah’s whole kit from what she deserves because Mercy exists