It’s the concept of limiting tools that heros were designed with for there playstyle is my point which is wrong.
Mercy/Reduced heals shes a healer
D.va/DM nerf reduced damage tanking shes a tank
Doomfist/ Remove the effectiveness of his ablities on an ability based character.
This is backwards thinking at its finest i could go on, look past the individual nerfs and moreso whats happening to the characters being messed with is my point.
The nerfs are half the problem, it’s more so the damage they’ve done to the characters they identify with.
My fear is eventually most characters won’t be good enough to do what they were created to do, instead occupying this weird space that doomfist and brig occupy right now, it’s sad really.
if you think dva’s identity is spamming d matrix (which btw has a visual as broken as genji’s deflect, for all the spineless hypocritic mewling forum criers engage in) then you must not have ever made a long walk back into a fight only to walk into a rolling DVA bomb
you cried tracer was an A/B Tier pick for 10 seasons… DVA has been must pick every season since she was reworked and will probably be must pick for 2 seasons of overwatch league lmao.
idk where all this crying for genji and tracer nerfs come from. LITERALLY NOBODY IS PLAYING THE HERO. like geezum h krowe, let’s nerf a lame babygate hero like Reinhardt and DVA for once that actually have a stupidly unhealthy pickrate
Dva has been every meta.
Dva has always been in the top 3 most picked hero from the start of OW.
Apart from this pro session though not by much, Dva has been the most picked hero. (98% pick rate in the world cup)
Dva is the most flex able hero in the game, she can play with dps, againts dps, with tanks and againts tanks. All situations suit her.
This means she has little counters, that also made her irreplaceable in any comp.
DM is actually rather frustrating to play againts. Hard counters a ton of ults.
A lot of the pros believe dva power is what’s holding other hero’s back.
Don’t get me wrong, I don’t think she’s massively op. But it was right to introduce a bit of counter play to her. I like where she is now.
Im not here to debate/justfy nerfs, its the attitude that goes alongside them and the damage it’s doing, which is why we currently have an unbalanced game IMO.
I think your argument for D.va not needing a nerf is kind of countered by the fact that she’s still SUPER valuable and viable in the game/meta. She hasn’t seen an extensive dropoff in play as far as I know.
Frankly D.va was pretty OP before, with the change at least you have a fair chance of putting some damage into her like every other character [though I’m side eyeing you roadhog at least you’re so slow/chunky you’re easy to take down in other regards]
Basically ~ D.va, for a LONG time as a kit, has ‘had her cake and eaten it too’. She’s fast, strong, high HP, survivable, and has good dps output.
Those hypothetical changes WOULD require more skill, but it’s still not a good comparison. The difference is that those changes would serve no purpose other than to make those heroes harder. The D.Va nerf was for a reason. Even with the nerf, high-level D.Va players are still eating ults pretty regularly. At least there’s a window for counterplay now.
unlike dva, tracer doesn’t remove someone’s contribution or skill from the game instantly
dva did and still does
matrix was and still is incredibly oppressive and literally allows dva to delete someone from the game for 2 seconds while the remainder of her team or she herself tears him up
back when matrix wasn’t as reliable, when it still had a minimum projectile travel time, it was somewhat fine, but as soon as it got buffed, it became super oppressive and cancerous. there used to be a meme “put your worst player on dva and have him matrix the enemy best player 24/7” and that’s exactly what she did
doesn’t matter how good you are or how precise your shots are if your shots are always getting matrixed
and it’s all done with little to no risk to dva herself since it has quite a hefty range and aoe + it’s very poorly visible making it difficult to discern when it’s actually up
it has been the best ability in the game ever since it received that buff
an ult level power ability on a resource meter, LOL
the tracer analogy is entirely flawed and not applicable in the slightest
but hey, why do I even argue with someone who has 75 hours on dva and is obviously a dva OTP
seen plenty of those and how skewed their vision of the game is
Are you done? Im not biased in my arguement yet your pointing out my hours on D.va?
My point isn’t to pioneer for a revert not once have a mentioned this, how about instead of looking at my profile and reading the OP you look at the discussion that followed.
The nerf is irrelevant justified or not im talking about the attitude towards the nerf and nerfs of other hero’s in that retrospect but marginalise me all you like as i mentioned before I couldn’t care less.
this isn’t the first time an ability that is relatively easy to use has been nerfed because it has been too easy to get extreme value out of
the junkrat example that you mention, his mine was actually nerfed for that exact reason. it used to deal flat 120 damage in entire AOE and he could use it super easily to confirm kills or even to chain 2 mines back to back for a combo. adding falloff to mines solved that and made it more “skill based”
mccree used to have a much stronger FTH when the game was younger, it was nerfed because it was a no-skill ability that melted tanks very easily.
lucio’s aura was reworked because he provided way too much value with his aura size back earlier in the game. he got too much value simply by existing
all of those things are comparable to d.va’s matrix nerf(s) in reasons behind them
I just hope 2/2/2 comes soon. We won’t see any adjustment to the dive heroes again until that happens. In the meantime, I think they’re just gonna stay d tier (outside of deathball comps).
Balancing for goats is kind of killing certain heroes outside of goats imo. Tho rn I’d argue that DVA is okay but dive as a whole are suffering from the mercy/DVA/armor nerfs combined
Quite happy you’ve changed your tone in a more constuctive and positive way though, and i can see how nerfs would be put in place in those situations; damage too high, easy heals ect.
And i get how this applies to D.va and that doesn’t bother me, what bothers me is when hero’s are gutted in what makes them core and not compensated (Doomfist,Brigitte) ect that is unhealthy and far from fair.
And there’s a fine line between a nerf too many, as we know the Devs are happy to nerf but seem more reluctant to do a proper job and balance, “ giving and taking” rather than just taking.
And we can only wait and see jsleezy, maybe 2/2/2 is needed? Or maybe not it’s hard to say right now.
And I completely agree Cloned, hypocrisy at it’s finest.