People using overbuff

pretty terrible sometimes when people were complaining about ana when it was obvious that bap was literally the best pick. Do people not realize that more people play lucio ana mercy then brig bap moira? If some people had some sort of actual game knowledge instead of looking at overbuff they would understand stuff like this. The only reason why some characters even have pickrates is because of the playerbase. People will always pick genji even mid goats. You will always see doom one tricks no matter what. Same with mercy. Some picks will also be harder to execute. Sombra is a great example. Just because her overbuff pickrate is low doesn’t mean shes trash, it just takes a lot more effort to force her into games instead of playing your comfort picks because, like I said, the character has less people playing them. Most all rank pickrates are just popularity charts, gm being really the only place where some pickrates are accurate. Even then gm players aren’t complete robots. You see lots of games where normal people will play zarya or rein mid double shield because they don’t want to play double shield. I think people forget that the meta isn’t being forced in every game. Orisa was famously the best tank next to sigma in double shield yet her trends show that she was peaking less then she is now in double shield.

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THANK YOU FOR THIS. People see black and white of things but never see the whole picture of the game. They just only see pickrates and just base off OP or TRASH from just that.

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sad thing is the devs are doing this too. Player preception does a lot to pickrates. Brig and hog are 2 really good examples. Hog is prob worse then before all his buffs yet hes doing the best he has been because the playerbase has played him. Brig is actually getting playtime now and in 3-4 months most of the playerbase will prob see her back at some point

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My main issue with Overbuff is that it does not tell us everything and all data is average.

I’m fine with it being used for balancing but not the only thing. Overbuff can tell us how a hero is doing but never what is wrong with them. As well as all this being for the average player.

So going back to Sombra it tells us that the average player is not good with her. However It does not mean all players are bad with her.

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thats the problem I have, the devs have literally been only using statistics, the only reason why they even started making better patches was because of creator discord. I think they really need to also look at player feedback even more besides statistics. Why is brig being played less in low ranks yet so strong higher up? Instead they just throw random number stats and completely ignore problems right now

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Is it? After a 2 whole days after the patch?

Sadly most games use only statistics to balance things. Destiny and Warframe are big offenders of this.

Mmm right?
And with shields as weak as they are right now, why wouldn’t you pick hog? Strong shields reduce his value to practically 0 because his picks off hook are reduced considerably. People seem to forget that.
I honestly think he’s worse now. I’m missing hook combos on characters I literally never had problems with. But on the flip side since the changes, I don’t think I’ve missed a hook combo on a mei or reaper yet. I hate his fire rate too, it feels so clunky in his neutral game.

The heal buff had already pushed him to the top even before baptiste 1440p was added. The basic jist of meta choice in nutshell is this

sustain=mobility (this is pretty much a balanced meta)

if sustain is higher and you can waste resources and hold ground you will have sustained based comps

by design overwatch was

mobility>sustain

rush is usually what the meta defaults too when people aren’t sure

but due to power creep its usually been

sustain>mobility

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From my perspective, they’ve barely even gotten past the hype of “Gotta try the new buffs”, much less having a full system of counters tested against Bap comps and unable to defeat it.

well we have played against a much stronger bap brig and orisa in the past, you see a lot of scrimming in testing but trying out buffs usually happens to characters that are popular or haven’t been meta for a while or huge reworks. most people already had a feeling in the pro community the bap change was a bit overboard, but I think it wasn’t really confirmed until like right before bap 1440p

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Well worst comes to worst, what they do is keep the Amp Matrix buff, but if Immortality Field is propping up high sustain comps, then they nerf that somehow.

Big ol’ wall of text. Could you use paragraphs next time please?

@Topic. To early to judge bap.

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While we can agree that a sizable chunk of pickrate is due to popularity, to act as though all of it is only popularity is to deny reality.

Or are we supposed to ignore how pickrates fluctuate massively after balance patches?

Pickrates are good indicators of how strong the playerbase in a given rank perceive a hero to be. They aren’t actually proof of strength but they are an indication of popularity combined with perceived ease of winning.

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Overbuff doesn’t even count QPC or OQ Comp so…

To me, it’s auto invalid.

said most all

fluctuate usually due to either actual power level OR player perception, refer to examples of characters like hog/mccree/brig who were all precieved as garbage and while still being strong in low ranks

You said that referring to most ranks and then said that it doesnt apply to gm.

Which is exactly what I said.

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So Overbuff and data = bad, going with your gut and feelings = good.

Also agree with I think = people have actual game knowledge.

Truly a foolproof and not at all prone to biases.

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My ‘guts and feelings’ have been more correct than people who only use overbuff as their entire identity, you can use overbuff to enforce things but it shouldn’t be your primary argument, you need to actually know stuff about the game to use that data

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Can you give an example?
Often people will say “I’m correct”, but doesn’t mean they are actually correct.

It’s better than biased anecdotes…

Agree with this though.

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