My one problem with Ana is that she limits design space.
She has a good amount of healing. She also has complete anti healing.
Because of those two facts, unless Ana is hot garbage… a healer who sacrifices all utility for massive healing (kind of like Moira… but truthfully you could go even more all in on just healing than she does) will NEVER be remotely viable.
Why?
Why would you ever pick the main healer who can get 100% turned off by another main healer? Why not just pick the main healer who can turn off all the others? Answer is, you wouldn’t unless you can’t play Ana.
oh please people, you may call ana high skill but look who she is playing alongside more often then not, large slow af tanks, 4 of them the last time this happened was way back in season 3. when shes not with them shes with character with great self heal that being lucio and brig
she may be high skill but the team mates that she plays alongside make it so much easier for her to hit much like in seaosn 3 again and it doesnt lend credence to her skill requirements
to be honest the past year and a half with mercy rework, junkrat, briggette and god knows what else you have considered no brain skill, has greatly dimished how much skill you actually need to play some characters. you have greatly over romanticized the concept of skill/
Ana is not hard to use, hard to defend herself but certainly not hard to use and just because she supposedly hard to use doesn’t mean she should automatically be the best healer, best support yes but not best healer as well because you have mercy and moira whose only job is to heal be obsolete at around plat level. jeez if we went with the harder to use concept equal better at high ranks no matter what then why is no one asking for orisa buffs? its hard for her to beat her competitions job
Characters can still be to powerful even if they have a higher skill ceiling. Just because it’s hard to unlock their potential, doesn’t mean they should have infinite potential to unlock.
“High Skill Floor” actually means the hero is easier to pick up and play and be some what effective.
Hero’s likes Brig, Mercy, JR, Rein, Orisa, ext.
The graph is Effectivement vs Mechanical skill. The more effective you are with the less Mechanical skill required the higher the slopes starting point is.
So heros who are easy to get value out of (Brig) have a High Skill Floor and a Low Skill Ceiling.
While heros who are mech hard (Widow) have a Low Skill Floor and a High Skill Ceiling (as there isn’t a clear limit to what you can accomplish with perfect machanics)
Then there’s hero’s easy to pick up and hard to master (Lucio) who have a High Skill Floor and High Skill Ceiling.
That makes no sense. She isn’t uncontestable right now, nor should she be at all ever.
That was my point in the last post, high skill characters shouldn’t be in a tier above the cast just because they are harder to play. They should be balanced just as any other character needs to be.
okay i dont know where i said petitions but okay but…
if this was true then brig should be played as much if not more, than some of the tanks.
but she isnt, shes played less then all tanks, the only time where it isn’t true is masters where shes ahead of Winston but not by very much. even then in grand masters she is very easily over taken by him and Lucio is played more than her there.
even if Ana was played into dive replacing zen most likely she is so easily countered there, her shots would be easily blocked by winston sheild, or eaten by dva, or worst of all not getting any healing at all due to enemy ana bio nade. and her utillity can be blocked ande eaten by winston and dva easily.
when this happens her poor mobility wont allow her to escape, her nade wont be worth using because she and most of her team are more than likely naded mean the only benfit it will give is 100 dmg to the enemy. her dmg capabilities is no way near the potential of zens 140+ dps potential.
her sleep and ult is all she will have sleep will could easily be wasted if the team is dived, and the ult wont get the best used because her target may still be under the effect of bio and wont get the benifit of the healing and only the base effects.
there is a reason why ana never ran with dive even way before mercy rework and even before the whole hide and res fiasco yes the time where mery was not everyones radar and was consistently considered f tier by the competitive community.
but I could be wrong but so could you I dont see how Ana can work in dive so much of her effectiveness can be denied by the enemy version herself and winston and dva blocking and eating all of her shots and nades
There is no cleanses in the game, so something that stops healing completely, IMO is too strong. It is a debuff that has no counter and makes every other healer redundant.
Ana has a huge issue of her kit not allowing her to be reliable when she is already reliant on her aiming skills to be a reliable healer.
IMO, she should get the Moira treatment in regards to her primary fire and that there should be an after heal, so she can better combine with the heal boost on her grenade and actually spread her attention around. This would mean she won’t need to rely on another healer as much to make the most of the grenade and she would still have time to shoot a squishy and let an after heal do the work and focus the tank still.
If you are GM level, you remain GM level no matter how crap the hero is. Soldier and Tracer are pretty garbage right now but people like Dafran and Kabaji can still play them at a godly level. What about Mercy one tricks? Yeah, no where to be seen, since the whole time it’s the (broken) hero carrying them instead of them playing the hero at a good level.
Look at the pro level, Mercy is still used at certain pick based comps, because they UNDERSTAND when to best use the hero. As opposed to abusing a currently overpowered hero then totally be useless when said hero gets smothered to the ground. It’s an entry level hero with low skill floor and limited skill ceiling, whatever the current power level is, that’s the most people can eke out of the hero. Don’t kid yourselves into thinking gamesense wins you games. Every hero needs gamesense, except Mercy just straight up requires newbie level mechanical skill.
Oh yeah, sorry for mentioning pro level. I understand one tricks refuse to look at the pro scene because it’s not relatable to their ways of refusing to practice and get better internally, and rather complain that the game is broken, community is toxic and devs are ignorant.
Yes, i am a mercy main. Just please be civil because i dont want any fights. In my opinion, ana is a bit too strong because nade is just such an amazing ability and so is nano as an ult.
moira is (imo) not too strong because she is a very niche pick. While damage orb is annoying i feel it is a fine ability. If blizzard is to buff her they need to be careful.
Now for mercy, the most controversial healer. Imo she is not what she should be and isnt balanced, a bit too weak. She is supposed to be a main healer and she cant do that with only 50 hps, she can barely keep people alive. Rez is very hard to pull off now because of its long cast time and the fact that it can be interrupted by so many things. Damage boost is a great ability and I think atm its her best one. Valk is the worst support ult. it does barely anything and it only gives a slight edge in a team fight compared to all the other ults.
thats my feedback and opinion, yours is probably different from mine and that is fine. Keep it civil and have a great day