🤨 Part 2.5: Why Do You Think Torb's Rework was more Well Done, then Sym's?

They changed Sym wayyyy too much. I had 150 hours on her, now I never play her since everything I liked is gone.

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On the ceiling point, I think a lot comes down to expediency of game sense, just when and where to drop it is key, and it can be effective only if done well. The best Torbs realize you must just keep moving it over and over each wave on defense, or on offense each step forward.

Same, Sanjay pretty much shaved his legs, and is wearing Sym’s dress now.

because symmetra by her base design is extremely limited due to her lack of range and the fact that (some) people still want lockon which further limits her balance potential
she can use some speed boosts to her kit, like faster activation times of turrets and faster teleporter animations
would be nice to see ammo increased a bit to 90-100 and if her minimal damage was increased to 80 dps

torb’s rework is interesting but is fundamentally flawed because they gave his turret many limitations that weren’t needed
his turret cooldown should be much shorter if he manually detonates his turret and it should build much faster

i’d like to see his ultimate burn barriers like it does armor

Neither Rework was done well.

Both heros are doing worse across the board.

I’d say Torb’s rework was actually far worse then Symms. They gutted everything that was good about him and compensated by buffing his sub-par projectile gun.

Symm is pretty much a new hero. She was given things that have a lot of potential but she still suffers due to the ramp up time everything she does has.

So it may seem like Torb is better because he can 1v1 on a 10 sec CD but that does not a strong reliable hero make.

I would not be too sure of that, watch with OWL Season Two Preview is T O N I G H T

I am sure we will see at least one Torb player as a flux pick.

Tbh, I think they both got shafted in their rework

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If you look at Torb’s pickrate he’s following the same path Sym did with an initial spike and then a plummet.

Torb pickrate comparison:
Before After
PC QP 1.04 1.00
PC Comp .46 .73
XBL QP 1.46 1.10
XBL Comp .78 .86
PSN QP 1.29 1.03
PSN Comp .65 .89

He’s been available in comp for two less weeks than in QP so he hasn’t had the time to fully drop yet.

By Christmas Torb will likely have a lower pickrate than before the rework across the board unless the PTR changes make an unexpected shift. He is already lower across the board in QP.

that’s because the community was toxic as heck torwards her being a “support” and not healing. and from someone who mains both… Torbjorn got gutted way more then Symmetra did. and is the weaker of the two right now.

Look I am not going to tell you you are wrong about Torb.

Instead I am just going to wait.

I refer to him as a glass cannon much like doomfist right now. on cooldown he’s a sitting duck but if he off cooldowns he’s strong.

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Because they set out to make torb spend less time around his turret and that was an easy fix, meanwhile with Sym they tried to make her kit viable on a mode she wasn’t meant for which would have taken longer but because their precious streamers threatened to leave they rushed the job and ended up ruining her all around. They weren’t trying to make Torb good on attack they were trying to make his job easier, while with Sym they wanted streamers to stop complaining that “sYmM dUnT wErK oN 'tAcK pLs MaKe HeR gOoD, aLsO sHe NeEdS tO tAkE sKiIiIiLLL” so they tried to make her an attack oriented character and rushed it.

torb can survive alone most of the time, no turret included ,you have nice escape or damage options, in the other hand sym is too team dependent and fragile.she can do great damage but the teleporter is too slow to be used as an escape tool.
if the teleporter was more reliable and if sym had more hp,she could be more viable.

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Well consider this. Blizz has stated Torb is not doing as great as they wanted so they buffed his…Ult?

Buffing an Ult is great but that’s not his primary issue. Ult tweaking is to slightly change a hero’s effectiveness when using that Ult which can be 2-4ish times per game. This minor damage increase to his occasional meh Ult will do little to nothing for his main issues.

I truly expected some changes to his Turret CD or adjustments to his Overload (ammo/animation) but they go and chose the one thing that will help him the least in a full game.

they should have removed torb arc projectile and make it shoot like mei…
and maybe put ashe style reload so he can reload faster if he is almost full…and reduce secondary fire ammo cost…
but that is a personal opinion

Torb’s kit is straight forward. He just lack the punch that other heroes had. Symm’s kit has a lot of versatility. Bumping her up to other DPS while maintaining the versatility would make her OP. They opted to keep her versatility over straight damage buffs. This was the right choice in the long run.

his arched projectile is part of the reason i even main him. he can shoot targets behind cover if you understand distance >.> I’m actually upset they took alot of it’s drop-off away. making it less useful (same reason i main rescue ranger in TF2)

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I do not mind his Arc projectile. It makes it pretty useful in a lot of cases.

For his ammo I think they should have increased it slightly and have Overload auto reload his weapon.

The Ashe comparison doesn’t work for his kit. His reload would be longer if he had to load individual rivets which would give him more downtime (which is why I assume they were trying to do by gutting his turret and removing his armor).

It works for Ashe because she’s a sniper hitscan. She has 12 shots and she can near damn wipe a team alone with those shots if her aim is perfect.

Doesn’t translate well to a 18 ammo (I think?) projectile weapon

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nothing better than sniping a crying widow and yea it would have made a complete hero with the turret support, the sniping capability and the powerfull short range shotgun. a bit like ashe is curently.

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I kinda think Symm’s just needs some tweaking, but the large problem to her lack of success is just the current meta.

Teleporter has some coordination power to it, but that’s the huge issue… You need the coordination.

I just stand by that it’s currently not the right meta for Symm, a little bit like Doomfist… “apparently” he broken for a while, but he wasn’t in the right meta to really highlight the strengths.