Almost every single time I join a game, half the defending team immediately leaves. I’m still trying to play it more, but so far it’s really easy to see why… First point is basically a GOATS wet dream: It’s extremely cramped, which makes a forward defense very difficult to manage… Even if you use that short ledge for the highground advantage they have two ways to just go around it, if not just rush straight past it (Because it’s a very short alleyway) and you’re forced into a CQC situation. It’s ridiculously easy for a defending team to be forcibly split apart by the attacking team from there. If you defend on point they have several angles to attack you from, and you’re at a huge disadvantage because that forward ledge I mentioned earlier blocks vision and provides them cover (Also those two alternative routes I mentioned have accesses that also provide huge amounts of cover)… Defending on point is impractical as hell too, as there’s just so much cover afforded to the attacking team. Not to mention it takes a long time to get back to defending Point A after dying, even compared to other maps. I’m sure the actual distance isn’t that far, but it’s the sheer number of things you have to walk around to get there that’s the problem.
Point B is basically a kill box with three ways to attack it. There’s almost no actual cover afforded to the defending team, and alternative routes to the objective are too easy for the attacking team to access. It feels like it was designed to be defended up by the big doors leading from Point A, but that’s not very practical as even that has ways you can just walk around the defending team, so a mobile hero can just run to the point to force defense back on point, and if that happens your team’s likely going to split and/or get singled out or forcibly split, and now you’re done for.
So far I’d have to say this map is much worse than Horizon,. I’ve played it so many times, and the only time I was on attack I was backfilled into a losing team with 20 seconds on the clock. Lost every single Defending game even with good teams.
I’m not sure if it’s just bad luck, but so far I’d have to say it honestly doesn’t feel like this map was designed with Overwatch in mind at all. It’s like someone had some scraps of an idea left over from a different game they were working on but didn’t get to use it for, and just decided to throw it together here. This is easily the worst map in the game.