Hey everyone! Thanks for waiting patiently on the Overwatch smash bros update, this one may be my favorite yet with the new character and 2 reworks! The zen and sig reworks are both very fun and refreshing, and Iβd say the zen rework is one of the most interesting Iβve done. And the new character SHION is very fun to play with cool new mechanics. [7VPFQ]
NEW CHARACTER SHION
:
- You can only reload once every - seconds or if mag is empty, but reloading gives a speed and damage boost
- You get a speed and damage boost during the first half of secondary fires charge
- Secondary fire knocks back, hack, and stun
- Bike deals knockback, long stun, long hack, and INSANE ult gain
- Ability 3 firecracker, shoot exploding rockets into the air the spread out and fall, they stun and spike openers to the ground
- Ult spikes, hacks, and stuns
- Headshots knockback and hack
- Ground dodge is faster the normal dodges with a longer CD
- Air dodge is a teleport with more height and a longer CD
(Dev note) SHION is a very agressive character with high speed and powerful combos. Her secondary fire and bike are great move in and combo starting tools, and fire cracker is a great combo and defensive tool. Her playstyle is very fun and fast and she is definitely one of my favorite characters in the game mode.
General changes:
- Dodge CD ticks at 0.5s intervals
- doing a voice line will display what your abilities does (beta, only works with some characters)
- Characters the display works with, Cassidy, (do note it will take a long time to add every character so only a few will be added per update)
BOT:
GENERAL BOT
:
- Bots use ability 3 even more often when close to an enemy and even less often while far from one
- Distance increased by 1.5m for a bot to determine if it is βcloseβ to the enemy
ZENYATTA
:
- Damage decrease when in enraged mode decreased -95 β -90
- Frenzy mode speed increase increased +145 β +150
- Frenzy mode duration increased 4.2s β 4.5s
- Meditation mode ult per time decreased 1.5s β 1.4s
(Dev note) after the zen rework the boss bot was feeling way to weak because of the orb of doom changes, so some buffs were giving to make him slightly stronger.
BALANCE CHANGES:
DOOMFIST
:
- uppercut damage reduced 57.5 β 51.75 (reverted from last update)
- Uppercut range increased 4.5 β 5m
- Frames before cancelable reduced 5 β 3 frames
- Start up time reduced 0.18 β 0.15 (total time reduction with both start up and cancelable times 0.24 β 0.198s)
- Reduced rocket punch stun 1.2s β 1.15s
- Reduced slam vertical knockback by ~12.14%
- Reduced slam knockback by ~11.11%
- Successful block CD increased 7 β 7.5s
- Failed block CD decreased 13 β 12s
RAMATTRA
:
- Nemesis form fist attack speed decreased 1.1 β 1.2s
- Nemesis form fist attack stun increased 1.05 β 1.1s
- Nemesis form fist knockback increased by ~13%
- Ult gain on fist 2 β 2.35
- Ult knockback increased by ~23%
- Pri fire strong shot CD increased 1 β 1.25s
- Normal form vortex knockback decreased by 20%
- Normal form vortex ult gain increased 2.2 β 2.3
SIMGA BALL (Rework/balances)
:
- Rock throw now gives short speed boost that increases after throw
- Rock ult gain reduced 7.25 β 6
- Rock spike strength reduced by ~6.66%
- Barrier reworked, barrier now takes longer before closing, you move really slow while itβs up, and range decreased 12 β 11m, but now can be held out for up to 1.9s (press barrier to close faster), stun increased 1.75 β 1.9s.
- Kinetic grasp CD reduced by 20%
- Kinetic grasp close dmg per tick increased 25 β 30
- Kinetic grasp close ult gain reduced 1.35 β 1.2
- Kinetic grasp far damage per tick increased 15 β 16.5
- Kinetic grasp far ult gain reduced 0.9 β 0.8
- Kinetic grasp far knockback reduced by ~11%
- New ability 3 gravity field! Press interact and if the enemy is within 10m they will get flung upwards and stunned, then after 1 second they will get flung super far backwards!
(Dev note) sigma was very weak and 1 note, having very little ways to set up killing scenarios, and just overall being to weak. So he was given the speed buff to rock to help him get into the fight, the rework to barrier allows sigma to use it more methodically, and his new ability 3 is used to set up kills and end combos with way more damage.
BASTION
:
- Passive ult gain rate reduced from every 0.95s β every 1.15s
- Boost surge CD increased 28 β 29s
- Boost surge speed and damage buff duration increased 8 β 10s
- Flight recharge now charges at only half speed while stunned, frozen, or knocked down
(Dev note) bastion is frustrating to kill because of now easy it is to get flight charge back, either while on the ground or with boost surge. So the boost surge CD increase makes it so you canβt use it for charge as much but it was made to have its buffs last longer to compensate, and now recharging flight at half speed while stunned allows bastions opponent to have more ways to keep his flight charge low. The ult charge nerf means bastion canβt spam ult as often for free recoveryβs and damage, in the future the passive ult charge may be removed for bastion but he would get compensated in other areas.
CASSIDY
:
- Ult stun on grounded opponent reduced 3 β 1.85s
- Ult stun in air opponent reduced 1.5 β 1.25s
- Base Damage done increased 500 β 600
- Event player ult speed increase increased +400 β +425
- Ult time increased 3.5 β 4.75s
- Roll no longer can do both grounded and air variants at once if you start on the ground then mid roll go airborne (bug fix)
- Air roll gives 10% more height
- Ground roll gives very short 40% speed and jump boost
(Dev note) The rebalance to Cassidyβs ult was made to make it less frustrating to fight by taking away its main use as a free kill, but without taking away much of its power. Roll was also given some small buffs to help catch up with all the other characters that have very slightly and slowly power crept him.
HANZO
:
- Reduced move speed by ~3.9%
- Ult now spikes
- Sonic root time increased 1.7 β 1.85s
- Sonic ult gain increased 4.5 β 5.4
- Hitting Sonic arrow now gives a 15% damage boost for 6 seconds (even if enemies arenβt within Hanzos 15 meter range)
- Stun on close range headshot increased 0.85 β 1s
- Storm close extra ult gain increased 0.2 β 0.23 (now gets double ult than if heβs far away)
MEI
:
- blizz jump enemy freeze time increased 1.65 β 1.9s
- Cryo freeze first freeze time reduced 0.9 β 0.85s
- Cryo freeze minimum time increased 0.80 β 0.85s
- Cryo freeze second damage reduced 100 β 87.5
- Cry freeze 2nd ult gain reduced 3.75 β 3.5
SIERRA
:
- Drone CD increased 7.25 β 8.8s
- Tracking shot ult gain increased 3.9 β 4.3
- Nade ult gain increased 3 β 3.9
- Nade stun increased 1.3s β 1.4s
- Ability 3 stun reduced 2 β 1.75s
- Ability 3 ult gain increased 5.9 β 7.2
- Ult stun reduced 2.25 β 2s
REAPER
:
- Phase move speed increase increased +80% β +90%
- Move speed reduced by ~3%
(Dev note) a small rebalance to help make reapers other abilities a little weaker because he canβt get in a good range for them as easily, but making it so with phase itβs easier to get in range or recover.
SOMBRA
:
- Hack range increased 14 β 15m
- Damage on hack 125 β 100 (5 β 4%)
- Stun on hack 1.4 β 1.45s
- Ability 3 phase out time increased 0.3 β 0.4s
- Ability 3 range increased 17.5 β 18m
- Virus stun time per tick reduced 0.5 β 0.44s
- Damage taken from hacked target reduced 75% β 80%
(Dev note) against good players it was to hard to land a hack, but being hacked was way to harsh with how strongly it attacking hacked targets buffed sombra. So we buffed how easy it was to hack targets by increasing hacks range and buffing ability 3s range and phase, but nerfed how her abilities are affected against hacked enemies.
VENDETTA
:
- Ability 1 unleveled stun increased 1.1 β 1.15
- Ability 1 unleveled knockback increased by 5%
- Ability 1 level 2 knockback increased by ~8%
- Unleveled ult stun decreased 1.75 β 1.6
- Unleveled ult damage multiplier decreased 1.8 β 1.65
- Level 6 ult stun decreased 2.5 β 2
- Level 6 ult damage multiplier decreased 2.5 β 2.2
- Ability 2 level 5 ult gain reduced 6.5 β 6
- Level 3 damage bonus increased 20 β 25, damage reduction increased 87.5% β 85%
- Level 5 jump increase 20 β 25, speed 30 β 35
- Max level damage increase decreased 30 β 25, speed 45 β 40, jump 30 β 25, but damage taken 75% β 72.5%
(Dev note) Vendetta felt way to weak without levels and way to strong maxed out, so now at max level your moves are weaker, but you gain your passive bonuses at earlier levels and some of your moves are stronger early on.
BRIGITTE
:
- Whip shot knockback reduced ~10%
- Move speed reduced by 2.5%
ZENYATTA
:
- Ammo reduced 25 β 20
- Move speed reduced by ~3.4%
- Sec fire stun reduced 0.75 β 0.6
- Sec fire ult gain reduced 0.55 β 0.3
- Pri fire ult gain reduced 0.92 β 0.8
- Orb of destruction removed
- Orb of doom changed to ability 1
- Orb of doom startup 0.65 β 0.95
- Orb of doom speed decrease while charging -100 β -75
- Orb of doom CD decreased 9.5 β 2.5
- Orb of doom damage decreased 400 β 225
- Orb of doom explosion radius reduced 6.5 β 5
- Orb of doom speed reduced 11 β 10
- Orb of doom lifetime decreased 4.5 β 4.25
- Orb of doom impulse reduced 25 β 22
- Orb of doom now cost 10 ammo
- Pri fire spike strength increased by ~9.8%
- Ult damage per tick increased 55 β 60
- Ability 3 changed to meditative blast, charge up a big stunning and damaging blast, if charged up enough it changes into an unholy blast that has more ranage, damage, ult gain, but decreased stun and a strong knockback
- Ability 2 changed to counter
(Dev note) ZENYATTA was very poorly made for OWSB as most of his abilityβs didnβt fit into the game, discord orb just doesnβt fit and gives zen free damage, heal orb was a OP unfun dodge that didnβt need to be there because thereβs already a normal dodge in the game, and orb of doom was way WAY to annoying and strong of a move for how spam able it was. The rework is here to solve all these issues. Orb of doom got switched to replace discord, and it now is weaker but more spam-able, but at the cost of ammo so using it actually can have a downside by reducing your combo or kill potential. The new ability 3 meditation is a move that gives ZENYATTA the ability to combo better, and makes zen want to play way more up close and personal, while being well telegraphed and fun for both players to play around. And the new heal orb counter improves both zens offensive and defensive game play, making zen harder to play effectively (which he needed because he was just run away and shoot enemy) while giving him more reward for his skill. His secondary fire was overall nerfed to compensate for the increased combo potential, and the main buffs to his primary fire and ult are there to give a small fraction of power back that those moves previously had when the enemy had discord orb on them.
Dev comments
:
This update was a big update for reworks, because both sig and zen got lots of changes, especially zen. These changes for zen and sig have been in the lab for quite some time to truly make good reworks, and I believe I did a very good job with both making them both way more combo oriented and making them more aggressive without either of them losing their zoner identities. All the other balance changes were to make annoying characters less annoying, and the buffs were aimed to make certain underutilized characters just a bit better.
LOOKING FORWARD
:
Venture is most likely next then probably echo, Iβm also looking into characters like tracer, domina, Ashe, mauga, junker queen, and anran to see if they have potential to be added. Next rework will definitely be Lucio which will maybe be next update, I wonβt spoil it tho cause itβs gonna be sick. Otherwise thereβs not really many characters that I feel need reworks, mayyybeee torb but it would involve stripping him of his gay character status which idk if I wanna do yet even tho I have some intresting ideas for a torb rework. Otherwise more in game character descriptions will be added but they do take away especially for complex characters. I may add some cool unique death effects and other cool effect stuff, but all the stuff I have planned I donβt know how I want to implement. I also want to potentially make a game banner for OWSB so that may come in the future.
Thanks everyone who checks these out it means a lot to me! ![]()