Map pools have been in use for Overwatch League and earlier Overwatch esports for ages and are still used. They tried them within this year for only a short time in the Ranked ladder, but only ranked.
Hero pools as it was originally pitched actually more geared toward player and open ladder than that of Ovewratch. The community for years now have vouched for a pick and ban system and will still likely continue to ask for one despite the developer feedback on that idea. Its why hero pools were introduced for the game as a whole and not so much for just esports.
Hero balance changes for the most part have been based on what we have seen as a game as a whole. Very little from what has been seen in the league alone.
Rock lock has nothing to do with the league. The league simply followed it. Jeff Kaplan has stated the metagame has nothing to do with the reason why the feature has been introduced, but more or less delivering a quick and less disruptive experience in the open game.
Genuinely who cares how OWL is balanced? The problem is that perfect their play somehow dictates our balance is. We do not play with that level of accuracy, performance, or honestly motivation. Again, who cares about them? duck 'em!
OWL and ladder are so completely different that they are almost different games. In OWL you are playing with the same exact people every single game and are playing against the same people on a regular basis. The only way to make both comparable is If comp was changed so that It was only 6 stack with players on your friends list and only play against people living in your area code.
Here is the exact reason why Symmetra was reworked…
As for Mei, well there are hundreds, if not thousands of posts of spite against her since the introduction of Role Queue. So if anything its Role Queue that Mei has been adjusted so much in the last 8 months and still remains a viable pick (I know, I use her in my Competitive games) today.
True, but look at Contenders and Open Division, those are mostly online tournaments even before the outbreak. This is why Competitive Play Mode itself is not part of the path-to-pro. Even if you are bronze ranked, you can enter the Open Division tournament itself.
I maintain a catalog of all official developer statements here. I do that to ensure we do have accurate information to the statements from the devs. Now I may be wrong, but I try to cite my sources where appropriate to ensure there is no false speculation.
Honestly I hate esports in general. I think overall they drag down the quality of games for most of the community. I think games should be balanced around higher tiers of play in game and any events should be community driven. I loved the Echo tournament so much more than anything OWL has done.
And that is a fair opinion, but in terms of the discussion, I just don’t see any evidence of where hero balance or even changes to the rules of the game that you and I play are directly driven from ONLY the Overwatch League.
Recent Mei nerfs from the experimental card are probably an example. She was already pretty meh on ladder but in OWL she was still meta. It’s seem pretty clear the extra (unnecessary nerfs imo) were done because OWL players hate Mei.