OW2 will be a huge success

Pretty sure this is true.

This though, literally came from the Devs. The forums make up about 1% of the Overwatch community. I thought y’all hated when the 1% got to do whatever they wanted?

I think the new cree is fantastic. He still feels very strong with that sticky nade. I agree there’s still some work to be done in this area, but they have the right idea with their design philosophy. You can’t expect balance to be perfect or even good in a beta. They ran these so they could get a better idea of how to balance.

I like the idea of replacing most stuns with slows, but the slows in OW2 feel a bit underwhelming. They could increase the slow amount, give brigs shield bash a slow and reduce her dmg a bit, Mei deserves to be a tank so she can retain some cc, but not full on freezing like OW1.

Subjective

Wow you’re negative. They saved removing 2cp so they could create a new game mode in it’s place. Removing the game mode and giving nothing in return could have just made people unhappy.

Huge success in populated regions, maybe. But as long as there is role queue, I’m not so sure how long the game is going to remain popular as time goes on. This game has been unplayable as DPS ever since I got this game last year. And from what I’m reading, OCE region have been dead way before I even started playing this game. But if populated region is all that matters, then I guess OW2 will indeed be successful.

Everyone knows you’re a 2000 hour bronze player now. It might be this way in bronze but everywhere else the game will play far more dynamic. 1 Shield is not going to be an issue for a dive comp to just dive over.

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Oh yea they lisen us… It only takes 6y for that wow, they so good at lisening our feedbacks :clap::clap::clap:

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They don’t though. Their design to CC in OW2 isn’t “let’s remove it and replace it with something worth while and equally as good”. It’s literally “lets remove it and increase damage abit” and that damage increase is not worth the trade-off of substantially reduced utility. Not to mention with heroes like Mei, it’s come alongside nerfs to her ENTIRE KIT that were completely unnecessary. All the reasons you pick Mei have been thrown out the window alongside the uniqueness of her kit. Brig is the same, lost stun and instead just has more damage. Big whoop. The damage isn’t even substantially like she can combo Tracer again, it just exists. So now more than ever you are subjected to sitting in the back whip shotting to keep inspire up and nothing else.

Good changes would be something like Mei loses her lock in place freeze, but now she cancels abilities for a frame or so when you fill up the enemy bar while having the increased damage. She now can cancel channelling abilities retaining utility (like Sombra) but loses the lock in freeze effect. Or freezing the enemies in place but allowing them to use abilities and such like junks trap. Instead she gets a bad version of Sym/Zarya left click that can barely kill anything even when nano’d.

I don’t. But I expect them to atleast have passably fun changes considering they have done nothing to the base game for 3 years. I’ve waited 3 years for OW2 excited to see what they would do and I’m greeted with dumbed down versions/nerfed version of all the heroes I play.

What’s subjective? Supports being overpowered and boring? The queue times and the fact Zen was in the killfeed more than any DPS says otherwise. Or how about Ana having 2 game winning abilities that are more oppressive CC than any of the ones removed but she kept them?

I promise you the number of people who would be happy they don’t need to waste half their game session playing maps they dislike would far outweigh the minority unhappy they just removed it without replacing it. Otherwise, HLC and Paris would still be in the competitive/QP queues.

Copium and Hopium at its finest.

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Selection bias. There’s no reason to think the people watching Stylosa are an accurate representation of all the people who have played Overwatch. We also don’t know mow many of the people have actually played both games. Yes, it’s a large dataset, but the methodology is flawed and likely to be highly inaccurate.

These are some of the issues people complained about. Other serious issues remain. Plus, OW2 is a tonal change and is still largely the same, stale, incredibly-overly-familiar gameplay loop many people are tired of.

This is a ridiculous and false statement.

You’re not thinking through what you’re saying here. There are plenty of things that could hurt this game.

Imagine a team-based that is “too team reliant”. Tell me you don’t like the original game concept without telling me you don’t like the original game concept :man_facepalming:

All of the other points are exactly why people grew to love OW. Just because some players don’t play other FPS games on the side doesn’t mean Overwatch has to be a copycat of those.

I would never go on another 6v6 team-based game that is anything like Overwatch and complain the game should be like Overwatch.

But again… forums “logic”. I guess some of you only have Overwatch in your gaming library.

Diversity in games and genre is not valued by most FPS players in 2022, it seems. That’s actually kinda sad.

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Whatever makes you feel better.

That’s exactly what all the trolls & doomsayers do :rofl:

Must be weird for them to look in a mirror…

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This is a pretty charitable, and probably misleading, reading. 9% said OW1 is better and 34% say its roughly the same game. Its important to note what community watches Stylosa too. People that are already a part of the OW community. If we have half of those people, who are already invested in the product, saying OW2 is exactly the same game what do you think the general public will think?

I think the forum overhypes 5v5 and the removal of literally only a couple sources of CC. Theyre smallish changes, that mostly effect upper ranks, that feel big to you because youve been playing a static game for the past three years.

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lets use our brains and think…

only 42,000 of stylosas 600,000 subs saw this poll and decided to vote on that… so if you want to do math figure out what 42,000/600,000 is… im going to say its probably about 9% of his subscribers that voted.

So what do we know… barely anyone voted on his poll and the ones that did vote how many will go to other polls and vote… this is a very very small percentage of people. and you want to claim success over this percentage number from a small number of people voting where not even 10% of people voted in it.

Edit: I just checked stylosa has 680k subs… so it makes it 42,000/680,000 which makes the percentage lower.

It won’t be a massive hit immediately on launch. Most of the people playing it will be current players and returning players. It’ll take a while for new players to get into it, especially since Blizzard has been rather poor at marketing the game.

Never said it was. I said it’s the best data we have. Care to show me something better? Good luck.

I didn’t say you said it was, but you inferred that this is useful data. It isn’t.

It’s significant. Especially when only like 5-10k people play OW1.

Yeah we also get that you are defending a terrible game

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Yea where do you get this data from?
Did blizz personally tell you?

Can i screenshot this to comeback to when this game flops?

You are more than welcome to screenshot my comment if im wrong

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