- Super easy to kill.
Mercy and Zen is a garbage-tier comp in OW1 and OW2. Only good vs tanks who refuse to go defensive tanks and enemies who hardpeek without using cover.
I think 1-2-1 would be a nightmare to rework. Weâve already seen theyâre attempts at balancing out heals vs damage.
If they decided to go more sustain (with other abilities) then maybe, but the devs have made it pretty clear when they removed armor and shield gen that healing was the only sustain they wanted.
I think in a 5v5 format the supports are going to face the same challenge tanks did in 6v6. If you make them individually powerful, the synergy between certain combos will be OP. So you end up with supports that feel bad to play.
Itâs a discussion topic not a an essay with evidence and hard facts with statistical data. Relax.
Yep I mean it doesnât help that the devs do play a different game. I remember them saying that was why supports didnât get anything at the start-until pros played and obliterated them.
Wanna force the enemy tank off an off-tank and on to a more limited defensive main tank? Go Mercy+Zen! Or just go Ana and sleep + nade the enemy tank nonstop!
Note that calling all tanks âbrawlerâ tanks is pointless when there is still a stark distinction between off-tanks and mains tank due to fundamental differences in their kit designs, which dictate their playstyle (âanchorâ-like or âdiveyâ) and damage absorption limits and routines and how susceptible they are to CC (main tanks have the better control over sustaining their defenses while standing their ground, while off-tanks are bursty in their defenses, and need another tankâs shield to play around).
1-2-1 is extremely limiting.
with 1 shots via hanzo/widow and only 2 tanks having shield it would basicalyl be sniper watch and who can kill other 1st.
1 healer cant do anything vs that.
Maybe, but I expect a lot of support issues and balancing them in 5v5 without making them feel weak and people not wanting to play the role, difficult.
fall off range is alot for most hitscans, except widow
This is usually what needs to happen for Ana not do die on a dive:
Have a support that exists.
No no, thatâs it, thatâs the counter.
She presses E on herself and her other healer wonât allow her to die.
1 Tracer/Doomfist/Genji eats Mercy + Zen comp. 2x dive tank jumping at same time also.
Because tanks have so much more health in OW2, I was thinking more about armor. If damage boost can make it so a shot removes the armor in 1 or 2 shots, it might be faster than mercy pulling out her gun to help.
I also wouldnât scoff at incresing burst, even with it being less powerful.
I fear I might be misunderstanding you, but if someone is doing 80 DPS, it would take them a little less than 9 seconds to kill a 700 hp target. A 30% damage boost will lower that to a little under 7. The extra 20ish damage stacks.
Again, I ultimately donât think damage boost is problematic now or in OW2, but it is something to keep an eye on imo.
But the 30% is still less than her own damageâŚ
Armor reduce damage of all heroes equally now by 30%, and doing the extra 70 damage per Mercy would help you destroy it faster than going for damage boostâŚ
Both the 30% and the 70 damage would be reduced by 30%. but 30% of 70 damage + the other heroâs 30% are higher than the 91% damage from mercy damage boosting anyone but the exceptions we mentioned earlierâŚ
I guess that maybe I should also add Widow to the exceptions btw as her scope allows her to headshot more frequently and 30% of a Widow headshot is 90 damage which is higher than a body shot from Mercy.
With all the protection nerfs I find this to be a fair argument. Itâs important only for specific parts of certain battles but I guess it can still be count as important.
Although in general still less useful than Bapâs damage.
Lets say a normal hero does 100 damage per second.
With Damage boost both Mercy & the hero do now 130 damage.
If Mercy doesnât use the damage boost and instead shoot the target by herself. She would do 74.1 damage per second. So both heroes would do 174.1 damage per second when combining their power.
Meaning that using damage boost to hit a target Mercy can hit as well would be worse than the option Mercy would use her own gun.
In term of team damage - a hero would need to do 247 damage per second in order to compete with Mercy.
Something that without a modifier such as headshot or nano only Bastion can do. Unless you somehow manage to switch to your gun every time they reload and then Reaper & McCreeâs secondary also join the group.
Thereâs also the exception of aoe which depends on the amount of enemies it hit. For example damage boosting Reinhardt is only better if Rein hits 4 players or more.
Thereâs also the subject of Mercy consistency but you get the idea. Mercy is good for higher burst, not for more damage.
So against tanks youâd usually prefer more damage over more burst.
So if to pick your example. Sure with damage boost it would take 7. seconds to kill a 700 target hp but with both heroes shooting it would mean they do combined 154.1 damage which means it will take them around 4.82 seconds to finish the target, faster than with damage boost.
I thought the cool kids were complaining about Ana now and how she has a 10000% pick rate.
I guess the true trend setters now complain about Mercy + Zenyatta.
I play hitscan and Mercy.
Hitscans can easily kill a Mercy who superjumps
if you hit the skybox the falloff for most hitscans is too much
The problem is your team letting this happen over and over again, not Zen and Mercy.
Also, if you get Mercy off the Soldier youâve already addressed the issue and have nothing to complain about.