Ow2 needs to just drop its casual scene at this point

So this is after the new programmer learns the proprietary engine they made for OW, which takes on average 9 months of time before an employee is working at about full potential with little oversight, going by other similar jobs.

Old programmers who actually wrote the engine in the mean time leave and you’re losing institutional knowledge.

Management proving their worth there, in managing talent and getting production done. Christmas bonuses for them.

Yes, pretty much this.

Meanwhile over at Netease they don’t play. Everyone is sitting there. They bang out all the code.

A good enough solution right now is better than the perfect solution when it is too late.

The “good enough” here is UE5. Huge pool of talent on the open market who are familiar with the engine. It isn’t ideal for any one kind of game but its good enough. OW is butter smooth but, yeah, too little too late.

CDprojectred is doing the next witcher in UE and honestly I’m not even that concerned about it. It will also allow for easier modding since redkit is a miserable experience, to me at least.

Kind of funny that now that I think about it, large studios with inhouse engines are all making flops. DICE, EA, Blizz, Ubisoft.

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To attain a high rank the main component required is time.

What exactly makes you think Overwatch (babies first shooter game) is complicated or complex?

Ya… It’s the engine. That’s why these companies are producing slop.

I have pretty regularly declared what they did was crappy and unforgivable, but it was also not the fault of the people who literally were working the whole time and were then redirected …and redirected…and redirected.

Management is not the code monkeys.

You have a MASSIVE anti-woke agenda and it’s obvious in your other post (which probably got deleted) and I don’t particularly want them to have anything. I just understand that what we got doesn’t necessarily represent what was worked on.

They likely work harder than you ever have. Your talking points on this are of someone who didn’t actually follow any of what happened. There are legal battles happening around this that directly contradict what you assume.

Not what was said. They were told to scrap the project and focus on PVP. This is not workers complaining, this is management making a really crap decision.

If what you said happened I would be furious, but this is not the situation.

I call BS.

If their ideas would make money, that’s all the top brass cares about.

As we have seen, nothing these type of employees produce can end up selling. That’s not a C-suite problem, that’s a ground level employee problem.

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The hilarious thing is that most Top 500 players would call OP a Casual, too.

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What “type” of employees?

Are you saying the people who literally ground out the PVE elements were applying some agenda instead of cranking out what was asked?

Do you subscribe to the “woke” narrative Garret peddles?

There were people making story decisions and other items we can discuss, but this was a few design choices. The idea that EVERYTHING they made failed due to some agenda is laughable.

It doesn’t matter the orientation of the new boss, if it was fun to shoot it would have worked.

I’m pointing out a common theme, not the main reason. But feel free to drop a bomb here and lay it out, if you’re itching.

Don’t feed the trolls man.

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Right!

In UE5 as long as you keep track of all the flags its pretty simple to use.

I messed around with UE5 for a couple months. Squirrel Girl’s stun for example you just program a projectile and load in that acorn thing, set the rotational speed, when it comes in contact with an enemy pawn it applies a flag.

What surprises me is for example if Starlord is using his spinning attack Squirrel apparently is unable to stun him out of it.

So if he has a flag that he is in that state then the stun flag cannot apply to him although it will still hit him and drop the animation which is in the command chain for that projectile.

My point is there’s so many of these flags you gotta keep track of and it can become a mess if you aren’t organized, but it isn’t as hard as people think it is.

You have a point. This is started and now is maintained by trolls… but is also woefully ignorant dribble and as much as I can use the excuse I’m killing time, I gotta point out the blatantly obvious disingenuous take.

Likely because they have different states the hero is in during certain animations. Some you’re entirely invulnerable, others will allow certain effects but not others.

The types of employees I have seen first hand make terrible decisions and fail upwards for.

Depends on how you want to slice that pie.

I worked in IT for 2 years. All middle management was curated from a pool of diverse and inclusive employees. None were particularly bad, but if you didn’t exude those qualities, you were never going to be promoted. In my example there were 12 middle management slots being filled by 11 females and 1 gay male.

I decided to go it alone and get a business license and be my own boss. It was wholeheartedly a better experience, but the pay was inconsistent. Still better then in IT, and I didn’t have to ignore discriminatory practices.

I decided to move to a male dominated field, was hired for my credentials and merit. I make twice the amount as I did in IT, and I don’t have to worry about identity politics at my workplace.

So, take that as you wish. Do I believe in the big bad “woke” boogieman? Nah.

But I have seen some things.

And like a man, I took it upon myself to fix the issues. I didn’t complain and file documents, or whine to my therapist, or stand outside with a sign. I just, as the saying goes, pulled myself up by the bootstraps and made ____ happen.

No, no.

I am saying that we are now pretty far removed from the Kaiju that was Bobby. Its time to start placing the blame where it belongs.

Human beings are wired to see patterns. There is a pattern, and some will do their damnedest to defend the pattern from becoming reality. 2024 people near and far started to recognize the patterns and ignore the nay-sayers.

However this is not who Garret is exclusively talking about. They’re saying the entire team working is not only lazy but was only hired due to DEI inclusion, which is provably false.

The personal issues I have with the framing here not withstanding, there is nothing WRONG with fixing your own problems as you see fit. There is a lot wrong with looking at a complex problem like why PVE failed and going “it was woke, so it goes broke!”

And quite honestly taking Garret seriously for any of his garbage is ill-advised.

We’re talking about Bobby era problems right now though. The whole discussion of whether OW NEEDS to drop everything casual to survive is narrow sighted and not worth looking at to me. The game is fine, MR is competition for better or worse, but making OW ultra competitive isn’t gonna save squat. It’ll drive OW into a tiny niche to eek out an existence.

Often when there are none. Like faces in wood grain or shapes in clouds. Coincidental gatherings that LOOK like things but aren’t.

It helps us survive most of the time per evolution, but it’s not necessarily good to apply to everything.

I worry that the overcorrection is happening often though and screams of “it looks woke!” ignore the actual problems with what is failing. Like how concord was a mash of HORRIBLE design and advertising decisions that weren’t necessarily related to that crowd. We can blame it on the hires, but you also have to look at who was running the show and why they let it get that bad, be it inexperience or unfamiliarity with the actual subject matter.

Someone hired to make the “next starwars” but knowing nothing about why an entire generation is rabidly loyal and excited about star wars and only about what pulls in money is a bad choice to run the show.

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If they are using the UE5 ability system then when Starlord pops his spinning attack he gets a flag saying his is in that state and if he has that flag then the flag for the stun state won’t apply.

My point is (assuming they use the UE5 gameplay ability system framework) everything that you do you has to reference hundreds of possible flags saying what will apply and what won’t apply when something happens.

I’m no fan of Garret, for different reasons I would guess.

I’m in the opposite camp. I think Blizzard should lean in more. I want them to go full throttle and do each and every little tid bit people are asking for. I don’t need to assume, or predict. I know exactly what will happen, and I support it.

Lemme guess though…I am supporting it for the wrong reasons so I should stop?

Easy to blame the guy that’s not there anymore. But nothing else is getting better either.

Blizzard will ALWAYS have people play their games. The company intentionally curated that audience. Too bad that audience has no money.

Pure obfuscation. Video games aren’t wood grains. or clouds.

I like the games you think are “over-correcting”. In fact, they are akin to games I played in the 2000-2015 era, just better looking. It’s no surprise to me that my prediction last January was completely correct. That the Asian Market would dominate 2024, and it did, by metric tons…of money.

I think there might literally be a 1-1 correlation between how casual Overwatch is in a given patch and how many players it has. Launch clownshow, game of the year and growing, Overwatch league, slow trickle out of players, 5v5 massive drop in players, bigger hitboxes playercount actually starts growing a bit, widow meta massive dropoff

On what?

Even after the whole PVE debacle was resolved and Bobby was long gone all we get are 3 heroes a year and a couple maps.

This isn’t a small team. They are a huge development team far larger than what they had with Overwatch 1.

Overtime they have just gotten worse and have been able to produce less and less content relative to the team size.

Meanwhile a team much smaller than them is producing way more content.

Stop making excuses for them.

They are getting out competed.

People need to judge Rivals 6-12 months from release. A lot of games start strong because they go head in with frenzy but soon that craziness turns into a deranged experience for long-term players.

Now why do I think this will happen with Rivals? It is because the balance of Rivals is whack and I see NetEase not having a balanced game as their priority.

And while you’re on honeymoon everything might seem hunky-dory. Everything is new. Everything is shiny. There are so many heroes to discover, learn and master. You do that ultimate and everyone dies in seconds, you get your adrenaline buzz and nobody is hurt because it’s just a new game that they have only started to discover.

Remember having to play Overwatch Classic a couple of months ago? Did anyone really enjoy being headshot consistently, Mercy mass-resurrecting entire teams etc.? Did you also realise the very game you were playing was GOTY in 2016?

It’s once the novelty wears off and you’re playing a game with over the top abilities that make you consistently frustrated to play against. And it is very clear that NetEase have zero intention in sorting out the balance at all. They are releasing FOUR new heroes already to a pretty spectacular yet crowded line up. They don’t care about balance, they just want to be the thing that dispenses new shiny things as often as they can.

See you in a few months.