Please don’t. I spent $200 on it yesterday at amazon after seeing optimum’s youtube video in the morning.
Fwiw some cs pros are saying it shouldn’t be allowed. It is pretty crazy
Please don’t. I spent $200 on it yesterday at amazon after seeing optimum’s youtube video in the morning.
Fwiw some cs pros are saying it shouldn’t be allowed. It is pretty crazy
Yeah sorry any hardware that does this should be banned, if not well time to add movement delays to the game and piss everyone off.
It is cheating, Why do you think people keep getting banned for their keyboard and mouse software? because the software lets you Macro, then they all complain when they get caught and banned…
as someone who has used Logitech G-hub and Corsair Icue since i started playing overwatch… in beta. i have not been banned because i do not use the software to Macro/change keys but it seems many people get banned “for just having the software” yet those of us who don’t use it for macro/keybinds don’t get banned… Kinda tells you the state of cheater culture this game has.
well, if you actually knew [insert literally anything], you wouldn’t even be saying this
I won
how do you shoot someone that strafes this fast on a hitscan? as a human?
I definitely agree with what the guy mentions in CS, and that seems like a huge issue. However, I think the benefit in OW is greatly exaggerated.
until you need 3 hitscans flooding the sky to take out 1 juno/mercy/pharah/echo.
Firstly, I think people greatly overexaggerate how much of a benefit super fast AD strafing like this is. You might confuse noob players, but any decent player will laugh and just aim in the center of that and land nearly all their shots becausse it’s actually super predictable. You gain very little benefit from AD strafing as quickly as possible. The most important aspect of AD strafing is to make your movement unpredictable, which means not just hitting it and changing direction as fast as possible, but including jukes and changing up the rhythm.
Secondly, unlike CS, this movement in OW doesnt give you any sort of advantage to your aim, so it’s all about your movement. Any networked multiplayer game, including OW, will include some sort of interpolation of object position that is received/polled at a much lower frequency than things like framerate, so on the enemy screen you’ll rarely, if ever, see the small pauses caused by the inaccuracies of human error when spamming these buttons. I would imagine most skilled players can already do this with little error to begin with.
It may make things easier for lesser skilled players and ultimately a bit more consistent, but I didnt really see anything with his movement in the video that I havent seen myself or many others dont already do with decent reliability. If you need to capture the recording in slow motion to see the subtle differences from what a human could realistically do, then I dont think there’s really any major advantage in play here.
It depends a lot on the model. Some heroes move huge chunks of their hitboxes when they change directions which actually causes this to be really useful.
The other issue is that it kills the dead times where you stand still as you’re changing directions. Making the movement much less predictable.
Like, I think it’s probably overexaggerated to some degree, but it’s also not something you can ignore, especially for the sake of hitting headshots.
The problem is, when you have hardware that lets non-skilled players replicate what skilled players can do with no effort. There’s a lot of issue in that.
Genuinely, it seems like the most straightforward answer would be to make this accessible as a setting in game. It took like 10 lines of code injected into CSGO to do something similar, so it can’t be that hard to implement and kills off fairness issues instantly.
I personally dont think this is an issue. I think both you and the video author are greatly overexaggerating the importance of the [lack of] dead times, which as I also note are likely not even visible on the enemy’s screen due to movement interpolation from networking code.
Perhaps, but unlike the CS example, I dont think mastering the timing with AD strafing is that difficult in OW. Like I mentioned above, the importance isnt about how quickly you can do it, it’s about the rhythm. I feel like pretty much anyone above bronze could learnt o AD strafe as fast as possible with minimal human error within an hour of play. The reason most lower tier players dont incorporate AD strafing into their play isn’t because they’re not physically capable of hitting the keys, it’s because they just dont think about doing it in realtime.
I dont really think this keyboard provides much of an advantage in OW. I do agree with the video author that its very very problematic in CS.
As a side note, although the author claims this may not be detectable due to being hardware based, I actually think this would be extremely trivial to detect in code. It would be very easy to track inputs and see that key inputs are being changed at frame perfect precision every time. A human would never be capable of such perfect precision with every key press. So if blizzard or valve wanted to go after this I actually think it’d be fairly trivial to detect. They may not want to ban these players, but could just boot them out of the game and issue a warning informing them that they need to disable the feature to continue playing.
We can’t even get hitboxes that work properly, so I doubt they’re going to rewrite the entire movement system to combat 0.1% of their playerbase.
Yup. I posted something similar earlier up in the thread.
I used null-bind config in Team Fortress 2 and didn’t like it that much. Overwatch could simply add a checkbox into controls settings to just enable this kind of thing in the game.
There is absolutely no reason to consider this keyboard a cheat. Just add this option for everyone who wants it into the game itself. I don’t, I think it’s annoying.
Agreed, I think this would be the best course of action.
Can I program my mouse to play River Flows in You too?
Also, it’s misinformation that null-bind makes you strafe any faster. It just switches around what triggers change in direction. Normally, releasing direction button makes you stop going in that direction, but with null-bind this connection is severed. Instead other inputs just override what you are currently doing and it feels janky. You hold strafe right, but you don’t strafe right… Because you pressed strafe left at the same time.
Null-bind configs existed forever and nobody made a big deal of them before. Because they are not a big deal and just a preference of some players who want to fat-finger inputs. Sensationalism is getting worse.
Oh I forgot to mention an annoying feature of this is that you can’t pause movement without releasing all buttons. Staggering strafing is less convenient.
this would make a big difference in CS due to that movement → low accuracy mechanic
but OW doesn’t have this
with the 60hz tick rate you’ll start moving maybe 1 tick earlier on the enemy’s display
not a big deal in OW
I mean in overwatch that kind of stuff isn’t as op. Sure it makes it easier strafe better. But you still need to know how to strafe properly. Its not really game breaking tbh. If you change directions too fast you’re like a target standing still because you barely move on either side. I think in the video he over plays the usefulness for Overwatch.
so everyone will get banned.
sadly cheaters wont be banned.
Because his goal is getting rage clicks. The more you rabblerouse the more ad bux you receive from Google.
Yeah it definitely seems like it. Like seriously changing strafe direction easier is not a game breaking mechanic. Its so dumb how he acts like its aimbot in terms of how strong it is.