"OW2 less strategic and deathmatchy"

Hey that’s awesome. As someone whose been a disc priest main since BC I get it. Healer/support roles typically have fewer players, but those players that do love it and are dedicated to it. I did some raid healing through the years but arenas were more my calling. In the earlier wow pve days at least, if as a priest you weren’t contributing dps it didn’t really matter. In pvp if you weren’t contributing more than healing you weren’t doing your job properly. Simply put, an ability like Psychic Scream hasn’t had much value in raids, but it’s invaluable in arenas. I don’t recall Mana Burn having much use in raids either, but again invaluable in pvp. Mind Control was also just a niche ability in pve but utilized often in pvp. Shadow Word: Death-ing CC was another thing that separated good priests from bad priests. The difference in play style between pve and pvp is massive.

Circling back, just like wow pvp, ow pvp requires more than just healing. Your full kit regardless of what support you’re playing has healing, utility and damage. The only support up to this point who didn’t was Moira, who as of beta 2 now has utility. Being able to float by only using part of your kit might be a more comfortable or fun play style for some, but the value lost is detrimental to both your own play and to the team even if people can’t see it. Being able to triage and weave in damage/utility properly has always been the responsibility of support. This is true in ow1 and is still true in ow2.

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Just give Supports more SoloCarry/SelfSufficiency potential.

I.e. Permanently active regen, and more firepower. Or something similar.

And while you genuinely would lose 1-2% of players, on-net that wouldn’t matter if you’re gaining 30-80% more players.

So, just turn them into DPS.

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You know there is a damage cap for supports. Yes you can pop off, but there is always that limitation.

Personally I like aggressive supports and I dislike these arguments that more solo kill potential will ruin supports or make dps useless.

What would happen if support damage was not capped. People seem to think most will move to playing supports. Is that a bad thing?

I wonder what you would consider as an improvement for supports or do you believe they are fine as is. I will tell you that a shiny new hero won’t make the role permanently better. It will be the same as usual after the honeymoon phases passes.

What would you call these characters?


I agree 100% with this. They are still supports. What is this fear people have? I don’t understand.

Those are support characters in traditional shooter games where everyone use the same guns.

OW is more of a MOBA played in 1st person.

And I do not view them as supports, because for them supporting is side job.

Just like 76 having biotic field doesn’t make him support.

So for a support to be a support they need to have gimped damage to enforce them to use their abilities more often.

Maybe I am misunderstanding, but no its not a side job as using their abilities is critical for teams.

For support to be a support, their main source of value should be their supportive abilities. Not their gun.

I already played such “support” in the past. Always feels like trying to fool yourself, that you aren’t just regular grunt with extra medkits.

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That’s what it became after Brig and the metas that followed.

But it was more in line with Team Fortress 2 for 2016 through 2018. A Class Based Shooter.

They already did that conversion for the Tanks.

Now it’s time to turn Supports into a Class that DPS mains would also enjoy playing instead of queuing for DPS.
I miss any "Tanks from FPS games"?

You are literally describing Battlefield and other similar games, where support is same regular soldier, just carrying medkit/stimulator.

Didn’t we already try it, by creating multiple “DPS-friendly” supports?

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Alright then should support stay as they are?

I think of the tank role and how it was avoided like the plague in OW1 and changed for the better in OW2

So what is the answer? Keep them as is and hope people stick to it after the honeymoon phase.

Yes, but they should be buffed. As they need to be able to save allies, and if not with heals, then with utility.

People do not stick with supports, because things supports do end up bruteforced through.

People already complain about support utility.

Could you imagine a stronger nade from Ana with more effects or discord orb even stronger than what it is.

I figure they haven’t gone far enough if the role isn’t desirable enough to play to DPS-mains.

People complain about offensive utility, because we mostly trashed defensive one. So, no offensive utility, unless we want to make tank queue emptied just as fast, as it was filled, due to lone tank getting hit with all lots of “you are screwed” abilities.

I am not sure about that direction as I truly dislike the changes to Moira.

It’s just her rework, to make her like Mercy - trash in uncoordinated environment.

Don’t ask me, why developers thought it would be good idea. As they already did same with Mercy and with Symmetra before.

The tank role got 2 special treatments:

  1. remove 1 slot per team
  2. Buff the tanking stats of the tank role. All tanks are more versatile and more survivable. That’s a good way to rework tanks, by improving their defensive abilities and their tankiness.

But some people want to change the support to the wrong direction, which is making them pseudo-DPS.
If you want to save support, give it the tank treatment. Buff the supportive aspects of the role, and make them more survivable.

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