If they reduce the amount of hard counters in this game, the game should become more tactical/strategic at least in the form of aggression.
We would also need to define “strategy” too. Is it from a perspective of a single player trying to win the game, or as a team? Because as a team, I think the complexity in strategy was decreased a bit which isn’t surprising since there’s one less player in both teams now.
But in the strategy context of a single player, that should have risen much higher in OW2. Especially for tanks and DPS role, since damage seems to be bringing the most value now in the second iteration of the game. And yes, dealing damage requires strategy too, because you need to strategise how to deal damage since every hero deals damage differently, and you also need to know which enemy to prioritise on, as well as figure out when to initiate the attack or flank.
For this reason, game should technically provide more opportunity for tanks to pop off as long as they don’t make the role too dependent on constant healing because of too high of a damage. But they still need to work on reducing OP synergies some heroes as well as team comps can have especially at higher level of coordination.
Since ultimates are still way too strong in this game and basically has no counter most of the time. But to be fair, there’s no more 2CP now. So getting a team-wipe with ultimates will provide less value now on newer maps like Push.
Anyways, the reason why CC was both increasing and decreasing strategy in OW1 was because it provides an option to deal with the problem. But it can also make the enemy unable to outplay you if the CC/ability/ultimate synergy is too strong.
I think OW2 in a way tries to address this at least from the CC side of things. Maybe they might still need to look into ana’s kits though as well as powerful ultimates every hero has. But aside from that, OW2 should have became more strategic than OW1 at least from a single player’s perspective. As a team, the game may or may not have become less strategic. So we gain some, and we lose some.
With the DPS role in particular for OW2, the game is already significantly more strategic than OW1 for them. So I don’t think too much changes are needed to improve the qualit of that role.
Support, I think needs way more work. Since support’s strategy in playmaking has to mostly come from healing and using utilities. Since unlike tanks or DPS, their damage is more limited even though damage is so far bring the most value in strategy.