If you want a way to reward Junkrat direct hits with his grenade launcher to be more impactful against players, without messing with the already kinda flimsy barriers left in the game, I got an easy suggestion.
Junkrat
Frag Launcher
Direct hits on enemy players apply Burn Damage, similar to the effects of Ashe’s Dynamite.
Done, easy. That gets you dynamic damage, that’s thematically correct, that also can be made visually obvious to both the victim and shooter, that an outplay of aim has been made.
It also cuts down a bit on the annoyance factor, since these burn effects can be somewhat counteracted by Support healing or medical packs.
waaaay back in the dark ages when i first started playing OW, i thought the “on fire” lines related to some burn effect caused by a junkrat.
i’m not keen on “reward skill shot” as a solution to the problems plaguing the rat right now, but if they did, this would at least be thematically appropriate
When they said increasing the projectile speed made it feel like more of a rocket launcher the first thing that popped into my head was that face Junkrat makes in the cinematic when Roadhog nods at him.
doesn’t the burn mechanic do more damage to armor? or is it just molten core? if it applied to armor, it would certainly help against tanks (and force the tanks supports to use more resources to keep their armor up)
I’ve personally always felt that Junkrat’s grenades should work like the Demoman’s grenades from TF2, where you only get full damage if the grenade direct impacts someone and does reduced damage if they explode on timer.
It’d give Junkrat a fairly decent skill cap that rewards higher skill players that can consistently land directs while nerfing spam that lower ranked players may find difficult to deal with.
They could increase the damage of the grenades to compensate and reward direct hits, maybe even 150.
it should be just molten core as it’s based on the lava zone and not the burn effect. Also considering that torb got the exclusive details that this would happen with molten core, not ashe’s dynamite
The problem with direct hit changes is that it doesnt solve the problem he is still massively outclassed by others.
This honestly isnt skill floor, it really just stats in general since what junkrat can do, others can do better.
I rather we just get a passive, where landing a direct nade gives junkrat damage reduction by 15% so he takes less damage (stacks until 25%, with each successive hit givimg him an increment of 5%), which enable him to survive more thing and put out more directs. Plus a health increase which makes him slightly tougher.
Or they can simply give him the projectile speed buff and not worry it will feel like a rocket launcher because it still arcs and it still bounce around before detonating. Such a weird excuse. He needs range.