I would think that it would cross the lines between “reasonable” and “unreasonable” expectations of a player to use a service. Maybe something under an FTC rule or so.
Eitherway ethically it would bar a person of lower-middle class to play Overwatch since they wouldn’t have the capital to play said game. I mean we can argue this already to the ends of the earth that Youtube, google violates this already. As it is a form of discrimination.
Well I know we both have some strong opinions on this. But I think what the main thing is. Unless they are asking for a State ISSUED ID of some sort. and for something as petty as a video game. The fair thing is to ask a price of 30 dollars for the game and perhaps a seasonal payment of 10-15 dollars per month additional to play a competitive mode would be the “fair” and “reasonable” approach.
I mean when they report back that 24%-36% of the Nation cannot afford to maintain a constant cell service. As well as the rural communities such as mine. Where the cell towers work part of the time…
That is why I rightly have concerns of this type of business practice suggested. I dont think it would make our community grow stronger.
If buying the game was that hard. Several folks wouldn’t have alts.
Any person who has money for hacks, has money to effectively level up a new account and sell it. Like this forum have several situations about it.
If you made the need to buy an license* for those folks the impact would be minimal, while instead your solution would hurt the legit players.
If the comp entry level requirement wasn’t a joke folks wouldn’t buy alts. If you just put a paywall for comp that would hurt legit players because the one who bought hack would sell accounts and effectively buy a license to get even more profit from it.
Having the user of hacks need to play more games increases it’s chances to be reported.
So, blizzard needs to improve their detection and increase the requirement for comp if they want to tackle the problem. ID and phones are really weak forms of verification and annoying for majority of the players who would play comp. While on top 1-3% has some benefits, at same time they represent a minority.
Most folks who would do, can do it really safely. Virtualization techniques are pretty common, not to mention playing on linux are a thing that further decreases the risk.
Hacks are expensive and folks who buys it have enough money to build a rig that would be powerful enough for OW and virtualize it. Like 5-10 instances of ow running at same time on different VM.
The f2p reduces their friction, also reduces the polish of the code and the game that blizzard needs to provide. Unless they increase comp requirement for real, like many hours and stuff like that. The same situation that plagued ow1 will happen on ow2. Even more because ow2 it is more oriented for comp than ow1 was.