So one of the biggest problems they need to solve for the launch of OW2 is Queue Times. And largely that bottomlines to making Support players happy.
One of the biggest problems with Support is that they don’t have a great way to deal with Flankers. Since with ranged attackers, they can just duck behind cover and activate that Regen Passive. But with Flankers, that’s not an option.
So there are a variety of solutions they could do for that. Which mostly all bottom line to making Supports more lethal somehow, or just really really strong at self-peeling. However there’s one approach that doesn’t do that. And it’s perhaps the most direct solution.
Don’t change Supports. Change Flankers.
Genji:
- Health Reduced to 175hp.
Sombra:
- Health Reduced to 175hp.
Tracer:
- Recall health regeneration reduced by 50%.
And yeah, they’d probably want to compensate those Flankers with buffs that are good and relevant at high ELO, but not that good at middle-low ELO. Because Peeling for Supports is good at high ELO, but Peel for Supports kinda sucks for middle-low ELOs. Perhaps things like lower Ult charge cost, more firepower, more attack speed, more mobility, lower weapon spread, less falloff at range or lower cooldowns. Ideally things that require better player execution to pull off, but are strong when you do.
Because when you think about it, this should lead to the lowest amount of potentially negative side-effects. Because giving Supports more raw firepower buffs might require redesigning the survival of Tanks. Or some weird exotic hero interaction I can’t really think about. Where as redesigning Flankers probably should have been the path they took in OW1, instead of introducing Brig and “MOBA Creep”.
And sure, Flanker mains will be upset about it. But they’d be upset about anything that makes it harder for them to kill Supports. And middle-low ELOs are gonna play Genji regardless.
Also a unique interaction is that Kiriko’s Kunai become a lot more relevant and lethal against Flankers when their health is lower. Which might even have the effect of convincing Flankers to play Kiriko instead.
P.S. The one real side effect of this is that lower Flanker survival is going to make it harder for them to hunt down Snipers. But tbh, I’ve never really understood why they gave Widow 200hp. So drop her health back to down to 175hp too. Probably do the same for Hanzo, or take out some of the bloat in his equipment.