I’m working on a knock off of Mei’s old freeze which is simple to do but I don’t know how to make it cancel whenever Mei stops doing damage.
Heres the code:
Is Firing Primary(Event Player) == True
Players Within Radius(Event Player, 5, Team Of(Attacker), Surfaces And Enemy Barriers) == True
If(True)
Wait(3, Ignore Condition)
Set Status(Victim, Event Player, Frozen, 3
Feel free to also let me know about things I need to redo or change because I’m just beginning to use workshop.