OW vs MR 6 months after launch, night and day

Crazy how good the free skins are and how they hand them out like candy in that game!

I’m proud of my OG skins!

:lollipop:

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https ://www.forbes.com/sites/paultassi/2024/09/21/new-report-says-sonys-concord-cost-400-million-to-make/

… huge I tells you.

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Every day is a hilarious reminder of how delusional the Marvel rivals glazers were a few months ago. They were warned, but they were too blind to see lmao

I predicted 100-150k players within a year of launch… and the game is already approaching 125k players not even 6 months post launch, even with all the pre-made content they had ready to release after the game launched to keep players interested, and constant advertisement. And it’s still plummeting. Comedy gold

Rivals will hit 1 million concurrent when S2.5 is out tomorrow!

Don’t @ me!

It will happen!

:astonished:

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The game still has better queues than Overwatch. I am not sure what you are talking about.

It has less total modes to queue for so not directly comparable!

:point_up_2:

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All Im gonna say, is that reports actually work in MR for people that are throwing.

MR is fun as hell but the experience is so bad sometimes, i thought overwatch was bad heh.

My favorite is still year 1 when we didn’t know what the events were gonna be and we all thought we were gonna get a Fashion Week event because of all of the clothes stores they added to Numbani lol

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MR is a cool game but theres just too many issues with it. For example, I played QP match last night and it was all bots. I knew this because before the match started, in the spawn room, all of my teammates did not move until about 30 seconds before the match started then they all started moving at the same time. After that, i could clearly see this was an Ai match. I play PvP games to play with people not robots.

Then theres the poor graphic optimization. Very frustrating. And map rebuilding is cool but also very annoying as well! And no option for RQ at all. Lots of these imperfections add up to a sometimes frustrating, superficial game to play.

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To me, the reason why I don’t play Rivals is because I REALLY hate superheroes. I got so burned out that I can’t even be bothered to consume any cape-media that isn’t Batman or the Thomas Jane Punisher.

But, as someone said, the F2P aspect is kinda overdone. Sure when I was in college between 2012-2016 I heard stories about the app games making bank off candy crush and The Kardashian game and knew it would go mainstream, but love it or hate it, when you paid 60$ in 2016 for OW, you got a lot of content that, as long as you played your cards right, would be free. We got 4 years of free heroes who came with a wealth of cosmetics, free maps, events and game modes, and especially at the time, you could always reliably catch a quick and stable game at almost any time.

Hell, in late 2023 I had to spend time at my parent’s house for job training and my original Xbox One could still play Overwatch.

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A legacy that’s frowned upon now?

I don’t think they should try to emulate that legacy, yeah Stadium’s been a big W so far but it will come crashing down the instant the wrong character gets added.
Already Freja was destructive enough they had to remove one of her powers without telling anyone lol

I don’t think it really matters about the legacy.

If you enjoy it, play it.
If you don’t, then play something else.

We don’t need to get so caught up in the hype and fan fare of something, going on about popularity and other things that don’t mean much.

Personally I like both. I prefer OW by a large margin, but there’s a place for both titles.

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Actually say it’s in a current downturn direction. New/ recent OW2 heroes feel lesser bland than MRs. This game needs more maps. Also not worried about a game’s legacy

Bots in QP. Enough said.

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You play whatever you like, but one nice thing about Rivals is that you don’t have to spend a ton of time in the events or on the battle pass. Usually the events occur in stages, so you complete a set of challenges that don’t take very long for the first part. A few days later, the next part opens up, complete those challenges, few days later the next part.

For the battlepass, if you buy the 1000 credit pass, you don’t have to complete it during the season. You can come back and reactivate it at any point to continue doing challenges and making progress. Only the free battlepass expires at the end of the season.

As far as FOMO goes, Rivals hasn’t leaned very hard into it. Even Twitch drops are usually 30 minute increments. Point is, you can grind OW2 all day long and still get more out of Rivals for far less time, if you’re interested in that at all.

The key difference here is that even if Marvel Rivals tanks, it will still get players because it’s legacy is cemented due to DECADES of comics, movies, and beloved characters.

Back in 2017-2018, Overwatch was huge. Like it was everywhere. You couldn’t go into a store that sold nerd stuff without seeing Overwatch merchandise, people were talking about it in the wild, it had a league, player count was insane, it was grossing HUNDREDS of millions of dollars just on loot boxes alone, consistently high viewers across all platforms - like it was consistently in the top 3 and even #1 in its genre now Apex and Valorant get more viewership, etc.

Blizzard created an IP and generated over a billion dollars in revenue in less than three years. Think about that. An original IP was able to do that.

But today? Overwatch’s legacy was and still is heavily tarnished. Blizzard’s poor decision-making tanked the franchise. It is nowhere near as popular as it once was. Stores aren’t overflowing with merchandise, and most people just don’t care.

As impressive as it was for Blizzard to generate a billion dollars in less than three years, it’s equally as impressive that they managed to kill the hype / OW’s chance of being a mainstay in pop culture like Pokemon or the equivalent.

The reason for this rant is - you can’t put “legacy” in the same sentence as Overwatch compared to Marvel Rivals. Marvel Rivals has decades of world-building and media backing it. The Marvel universe has grossed over $ 30 billion - not even counting comics or toys just movies. Overwatch is not comparable.

To be honest, you’re comparing the incomparable. It doesn’t detract from the value of entertaining such thought, yet one needs to recognize the big differences.

– OW was truly a pioneer in the genre. Sure, TF2 and alike existed before, but OW was arguably the first big thing that emphasized “hero” in the “hero shooter” niche. Before that it was more of a “class shooter” than “hero shooter”. So OW got a huge first mover advantage here.

– OW at launch was a completely different game. It surely had some elements of a life service, but that’s it - elements, not core design. Remember what Kaplan said back then? You will get all maps, game modes and heroes and future updates for free. Granted - there weren’t many, because for the most part OW was a finished product. It followed B2P way more than F2P. This means OW could get away with quarter of a content pace F2P must have and still be on top.

– The market itself was much less saturated. Right now there are many similar or adjacent genre games one could pivot if things go wrong with their hero shooter. Heck, even presence of OW is itself a big difference for MR. It did not launch into an empty market. It launched into an extreme competition scene where to succeed you actively need to pull players from other games, including other genre games.


This is not to be an MR fanboy. OW also had its difficulties at launch; first mover gets a lot of advantage but there's also no such thing as "look at the competition, copy best ideas" strategy - since first mover **is** the one to look at.

And anyhow, to all the praise posts in December I was always telling - folks, let’s calm down. It’s a hit - yes, it’s fun - yes. Let’s check it out again back in … December, next year. Then it will be clear what’s the long-term strategy here is and how the future looks like.

MR is literally the gaming TikTok:
Fast, full of dopamine hits, sounds, and ADD triggers, and fan servicing and doing whatever is needed to make people “woah” for like 2h every month.

It doesn’t have solid, long lasting mechanics. Its all spam, noises, sounds, dink dink, flashy crap.

Its not going to die, ever, specially with this generation of gamers. But its not going to be a “king” ever.

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Rivals just needs to add a first person mode then it will maybe get even more players!

Then it could become the King!

(I prefer third person but I know a lot of people prefer first person!)

:innocent: