The core design of dâva is her mechâs mobility. You change that, and you will end up completely screwing up her balance in either way.
I know that she has the lowest DPS in the game, but people have to remember that actually comes with something positive: consistency. Sheâs able to keep firing without reloading, and she can keep on poking enemies and causing pressure when others have to back off. Her finisher is her micro missles, but itâs important to realize that her cannons do cause her to at least keep a small amount of pressure, and once she gets her micro missiles back, sheâs back to being a threat. But I donât think you can add a reload/overheating mechanic to her in that case: it would make her an ineffective tank as itâs her constant pressure that opens up a hole for the team to break through with: and thatâs a tanks role.
Which means balance wise, youâre looking at Defense matrix or Micro missiles. One of the possible balance tweaks brought up has been disabling defense matrix when using micro missiles, and honestly, I believe thatâs worth experimenting with. Again, Missiles are Dâvas big damage to put a kill over the top: and forcing her to be smarter with it and not allowing the matrix during it would be an interesting change. I say interesting because I go back and forth on how effective it would be. Without the threat of DM, people would focus on a diving dva and sheâd get ripped apart. But, on the other hand, itâs part of what makes dâva so flexible, the fact that she can dva in with the threat of protection. It could be a situation where the idea of overheating would play: that she can use defense matrix when missiling, but its cost increases on the resource meter to double what it is before. Keep the threat there: but make it more costly to use.
But letâs not beat around the bush here: Of all the abilities in the game, Defense Matrix is one of the strongest, if not the strongest. Its mere existence means you have to be weary of losing your ultimates to her, and may cause you to move to other targets just by its presence alone. The thing is, in a single one v one situation, that may not be a problem, but in a team fight, the threat alone is strong enough to change entire strategies, and targets.
My suggested change is simple: move her defense matrix a little out. A LITTLE. Its range is 15 meters as a whole, and I would say start the matrix at 1.5 or 2 meters from here. I believe her initial iteration was something like 3-4. Allow characters who get in her face to be able to bypass the matrix, and force the issue against Dâva. You would have to experiment with this, she needs the ability to protect allies with it consistently. But it would put an emphasis on body placement as well, forcing a bit more precision when protecting an ally. It would keep the characterâs core strengths in tact, while giving opponents a slight work around to deal with her. The thing is, she has a built in weapon that excels at that close range, so youâd have to get into her wheel house in order to get around it.
I think thatâd keep the core strength of the character together, while also boosting other characters effectiveness on her (Reaper comes to mind) that may lead to a more balanced meta.