I hate to break it to you but the game finally operates on team strategy, double shield and brig required very little communication
Not really, because the falloff change made it so she can dance around her (nerfed) counter picks and gave her a much higher pressure all over the match instead of just cheeseing tanks.
If we are going to balance the game around GM like Blizz intends, then Tracer needs a revert at least partial to fall off with no compensation at all so she has actual counterpicks and counterplay.
Who has the best Widow/Ashe isnt a game of teamwork. Which is literally comp for the most part. Oh and unga bunga Dive which makes all non-dive heroes unviable, no questions asked.
double shield was litteraly who had the better widow and ashe
they are playing rush dive like goats, which gets destroyed if there is no team synergy, it canât even be played in low top 500, and if you play it incorrectly without follow up on hacks its a bad comp
Double Shield was literally a counter meta to ââwho has the better widow and asheââ, just like GOATS was. Both were symptons to sniper metas.
It wasnât, the second iteration of double shield was a spam comp. No melee range burst characters like reaper and mei, guess who has range and burst damage, bingo. Review owl games, you saw an ashe use dynamite on orisa halts and burst down baps and brigs out of position. Goats is countered by dps in general, problem is that dps are countered by dive, and dive is countered by goats. Goats is bad because evrything comes back to it. you canât escape it unless you mirror it.
It all started with reducing the hitboxes.
What was even the point of it considering they are not still even close to the look of the characters anyway.
Are you implying that there is someone who even likes sym 3.0?
This would be an easier argument to make if Seoul Dynasty hadnât just beaten Shanghai who LITERALLY had a far better widowmaker
kills 4 people with headshots as soon as the fight starts
then they lose anyway
GOATS was literally created by the team of the same name because they said, literally word for word, that they didnt have a great Widow player and the only way to counter Widow is a better Widow. That is the reason why GOATS exists, no one cared about countering other dps heroes, and Dive is also a dps meta. Its played by 4 dps and 2 healers, basically.
People who dont play/like Sym like Sym 3.0 because she is a neutered shell of herself.
A single case doesnt lead to a trend.
The aim-knobs cannot accept this. Valorant is not doing all that well, because you will not seduce CS:GO players away from it. OW attempting to be âmore Valorant likeâ is not going to help it in the long run. OW cannot go too far in the ânon-aimâ direction, but going too far in the âaimâ direction is not going to work either.
I hope you are right
Much like her older versions, she became useless once people learned her new tricks (in this case, Teleporter being super useful!!! Until it became super predictable and happened to be easy to destroy).
They just need to stop trying to make her into a cute gimmick character and make her viable already. The viable part is very easy, assuming theyâre down for changing her core concept. âClose range, fragile, and no defensive abilitiesâ simply donât work as a concept in this type of game.
Eh, people will still complain about her. I personally donât want her nerfed, but I main her so Iâm biased. Even if she did, I would care too much. People who know how to play her will still get value from her, just because of the other types of heroes being played right now. Tracer needs to synergise well with her team comp.
I can guarantee you people would still be looking for tracer nerfs. This community gets mad at blizzard for nerfing heroes into the ground, when all the forums is, is just asking for nerfs.
??? So how do you destroy a TP that is close to the point but still utterly inaccessible for most ehroes. Can we stop with this silly notion that TP/SG magically selfdestructed randomly?
It had the HP of a tank and was often in positions that were only accessible by flankers, which Sym had a more that good match up against. So you trade an ult for an ult with Tracer/Sombra to destroy it without dying⌠so its a fair trade.
And in attack no one went for the SG or it was an easy 5v6 push.
The fact that Sym had options between TP and SG meant that there wasnt really much of situation where either was useful and defensible. Easily destroyable ults with no repercussions was completly a player mistake from the Sym player and not a design issue.
This agree⌠because we had a hero that could actually have chances of surviving in her intended ranges with extra HP and a low cooldown defensive ability, which Blizz deleted to make space for a team TP gimmick.
She isnât. Resurrect moving from her ultimate to her E and going from multi target to single target literally changed everything. Maybe it wouldnât have if Mercy 1.0 hadnât been as dependent on her ultimate, and maybe things would have been different if the nerf train the devs sent her on post rework hadnât removed most of her active power⌠but she was and they did.
However majority of Sym players did enjoy 2.0 more. I am saying this as someone who likes Sym 3.0 more. Even I admit players who enjoy 3.0 are niche.
It was never as accessible as youâre making it out to be. Symmetra has always been outclassed and trash tier except in very specific very organized strats. Doesnât matter which iteration of her it was.
Movement and low TTK has always been king. But what makes OW accessible is that those things really donât matter unless you want to push for the top of the comp ladder. You can hop in QP on Symmetra and do fine. You can play McCree in QP and do fine. You can play Brig in QP and do fine. Hell, you can play them and do fine in 80% of the competitive ladder.
Itâs still accessible, and clicking heads isnât the only way to play the game.
Everyone was trash tier when Dive was a thing, except Dive itself.
But Sym was a very viable ladder hero, comparatively. And certainly much better that she is now.
Yes.
No lmao. Sym 3.0 is a hero designed around OWL cheese, she is even more dependant on organized that ever before, because she is a 200hp hero with no survivability and close range that REQUIRES constant pocketing or else she explodes into confetti, while her biggest impact into a game is entirely ignorable by her own team irrelevant of how much the Sym player comunicates.
Sym 2.0 was much more of an independant and QP friendly hero by the fact that she had survivability, reliable damage and unignorable utility.
Sym is a throw pick everywhere outside OWL, and impossible get value from outside premade groups.
Would love to see any evidence that proves this claim, because if you ask me and if we take into consideration the rest 99% of the player base as well that actually arenât Symmetra mains, Iâm 1000% sure that the consensus is the exact opposite.
I do, tons of Symmetra players do and concerning the entire player base in general, see me previous paragraph^^
yeah that is why they donât shut up about how bad she is.