I’d love it if there were timers on Discord and Harmony Orb to see how long before it returns to you.
Couldn’t hurt to allow the target of Harmony Orb to know this as well as a visual reminder that they’re out of line of sight.
I’d love it if there were timers on Discord and Harmony Orb to see how long before it returns to you.
Couldn’t hurt to allow the target of Harmony Orb to know this as well as a visual reminder that they’re out of line of sight.
What about this? Or did you have something else in mind?
Not needed, ashe is not really that bad and due to the current meta, its not time to be nerfing DPS yet, especially the only anti goats one
None of this is what the character needs, brig isnt in a bad spot right now, she just needs something like what i said, using whip shot, a more skillshot based ability, to disable mobility to make her a little bit better at killing mobility heroes, like she was intended,
I guess this is fine, i personally wouldnt touch dva yet, but i digress
Lucio is fine, no changes needed, he is jsut fine, you dont need to change him,
None of these is what he needs, personally, id remove fan the hammer completly and rplace it for a more utility ability like the one i proposed, With FTH out of the way, we can go and buff the rest of his kit without worrying making him a noob stomper
Not what she needs, personally, id just make it reload her ammo, then buff her wall a lil bit, mei isnt all that bad,
Needs more buffs, i agree with this change, But i feel like she needs a bit more, Maybe even a very VERY minor rework making fortify a resource meter-like ability like self repair
Not needed, rein doesnt need a nerf, buffing orisa will just do it
We dont need more damage creep, his damage was nerfed from 20 for a reason, it was just too much, let him reload while sprinting, buff his sprint and self heal a bit to further encourage on his utility rather than damage
She doesnt really need any of this changes, she just.needs a bit of raw dmg to be able to get kills herself without the help of her team and thats it
Not what the character needs, Her TP needs a huge buff, it has too many limitations, her Ult is very weak, her turrets need a cooldown reduction (more on this on my thread too)
First 2 are fine, rest are a big nope, turret is already UP as is, due to the nerf, you would be killing any kind of consistency he has by not letting him repair turret back up especially with the borked cooldown due tothe rework, also he needs more Base HP to survive without overload, maybe even remove it straight from overload
Tracer does not need buffs, at all, her winrate is due to not beeing meta favored, and due to her having a high skill floor, any winrate below diamond will always be low, So dont buff this nightmare of a hero,
I guess? I dont see why we need this,
Zen is fine, no.need to nerf
Overall i appreciate the effort but all of these changes seem empty and not really needed or just not solve the issues
This is my own thread like this, read it up (and comment on it if you can) feel like the changes i made are more on what the heros need
That’s not a bad idea.
I just honestly figured the bar we have the person’s name at has a decreasing back color to tell us, this is wearing off.
I just thought of something very simple with the UI that is currently in place.
Thank you 
For the sake of balance, I’d be ready to let go more of her damage. So here’s my less radical idea:
I know I know say what but I’d just like a consistent healer focus.
My more radical idea:
So basically I’d tone down Brigitte’s aggression and I’d push her towards a more healer-focused role. My idea is to make her more focused on actively healing her teammates, rely less on hacking and slashing with some afterthought healing on the side.
There would be less “Brigitte is approaching with her shield up in a GOAT comp, bashes you and starts hacking everyone to pieces while healing her allies”.
There would be more “Brigitte is behind the lines, stunning divers but not killing them, just assisting the DPS, healing her allies around her in strategic moments and constantly keeping an eye on her teammates’ health.”
The way her intro video suggests. That she’d be their shield and keep an eye on them.
I can’t do much with “Not what the hero needs”. I looked at your thread, and a lot of the changes you suggested are fairly radical and big bursts of changes for each individual.
Also, Zen has among the highest win rates, tracer has among the lowest, and Blizzard clearly intends Sombra to be utility over damage.
Any concrete and specific suggestions?
Ill type a bigger review later when im not on mobile
.also, radical how? The only radical changes are the ones to the very UP heros like torb sym junk etc
I get what you mean, but I think you need to resize your scaling here and there.
A nerf from 35 damage to 10 damage would make her, damage wise, the weakest hero in the roster. Enemies wouldn’t even be bothered, it’d take you about 10 seconds to kill a Tracer. ^^"
Cutting her heal from 150h/75a to 80 would cutting her healing from about a 250 buff to an 80, less than 3 times. It’d tremendously nerf her healing capacities, the opposite of what you want. If you nerf her damage, you want to buff her healing. Maybe just reducing the healing cooldown by 1 or 2 seconds would already be a big help.
Her shield width is about the width of Brigitte herself, basically the width of a hero. A 25% increase would only mean she can cover about a quarter of a hero more with her shield. A 100% would mean she can cover two people in total at absolute max, or more reliably 1 person.
i editted my original message a bit with more suggestion
this is great.
she still could use a tiny but more ammo capacity, it wont make her op.
How’s this? Bit of a twist to it. Would make her more skill based.
she still requires more skill than some characters of the roster, even with 2.0
symmetra needs to do more work than others to have a big impact.
her primary also depends on what the enemies are.
if there is no shield, youre screwed.
you need 80-100% accuracy to “unlock the full potential” of her beam.
but it doesnt feel rewarding.
i miss old symmetra, she got reworked although she wasnt as bad as bastion…
with old sym i had that feeling of having fun in overwatch infinitely even if we lose.
with new sym the game is just like mehhh.
im not as interested in playing as i was with old sym.
Edit: I’m back, and here are my opinions.
Nerfing Ashe.
Why? She is already tough to play, and even more tough when you factor in her AD Scope bug that doesn’t register shots too.
The BoB nerf is weird. Most people that do complain about BoB often say that he deals too much damage or can cap point.
Make that BoB also feeds ult charge would be a better nerf than 80% healing nerf, as it would do nothing.
The priority stuff is already there. Both of them got knocked down is better than 1 of them got absolutely wrecked.
Bash isn’t the strongest thing in her kit. It is her armor dispensing capability.
Nerf that instead of buffing Repair pack. It is already a good ability, it doesn’t need a 15% MS boost.
Nerf the armor to build up slower or last less would be better.
This changes nothing.
The first thing is completely redundant. All form of CC already pop him out of Wall ride.
The second part is nice. Having a faster cast time would help frog boy drop the beat with some counter play.
I don’t even know where to start with this.
It is so weird to have this.
Combat roll is a bad ability. It mobility is crap cause the range is short, and having it on a 3s cd won’t help much.
In fact, Mccree is going to spend more time reloading if he rolls. Then what is the point of reducing the cd of Combat Roll if the main thing people use it for is nerfed that hard.
Might as well just WM1 with the guy and use Ult to reload.
Oh yeah, the Flashbang is bugged as well. Fix the bug where it goes through people before nerfing it.
I have no problem with these, but Mei players aren’t gonna like it.
What is the point of having Widowmaker or Hanzo then?
And beside, it won’t be up most of the time because people are going to fully heal anyways. The only time this is going to be useful is when flankers are scrambling for health packs.
WHY?!?
Sticking to wall is nice, but no Torb players use Hammer to deal damage unless they are memeing in the first place.
Even now many Torb players doesn’t even repair the turret, they found more DPS can be done from using his Rivet gun and uses the turret as a mean to supplement that damage.
Uhmmm, why?
Not only this is the wrong buff, but also a weird one too.
Winston buffs. I like these.
But it won’t help him much unless the meta is dive.
Uhmm why nerf him? He is in a ok state. Not too strong but not too weak.
This will make him much weaker than before.
The QoL one is going to be hell to code. And also something along the line of having the effect flashing in the corners of your screen would make it … annoying to say the least.
Yeah, that is.
Many of them are interesting, some are good, and some are bad. It is just my opinions.
Tracer buffs???
Lets just keep Pharah even more down :^)
Good comment! I went ahead and took most of your comments under consideration. Please have a look and see how you enjoy the changes now.
A couple of your points that I want to address:
Aside from that, I took most of you guys’ comments into consideration. Does anyone have any other changes they’d like to convey? Any edits to the ‘patch’ as it is now? I’d love to hear it!
I took another look, and some of the changes are great. Some of them are weird…
Here are some of them:
These are great buffs for her. But the cast time is already minimal, so no need to remove the cast time. Unless the said Mei player is unlucky due to latency.
Most of the interactions where you get pulled out of Cryo is latency plus favor the shooter.
This is gonna be hell to code.
Literally…
They are all weird.
The shield buff is redundant. It is would still be just small enough to shield herself.
The bash movement is also weird. This is a good way to buff her mobility, but people are ok with her just stock Shield Bash. So either this buff will do something or nothing at all.
Repair Pack is already great, so you might need to add some light nerfs to it like less armor on overheal or something.
And like that, nobody would ever enjoy Reinheart again.
The firestrike change is just not good for the character, it makes firestrike another suicide button in his kit.
The shield retract time is good to make you think about if dropping shield is safe or risky. It makes you think which is always a good thing.
The damage nerf is completely unnecessary, you can escape a Reinheart by walking back. If you die to a Reinheart than you are at fault for being so close to him with no way to escape.
Reinheart is balanced and fun. Just because some DPS player doesn’t understand walking near a character with a hammer is a bad idea doesn’t justify changes to Reinheart.
The fire strike casting time compensates for the removal time from barrier shield, so that Rein cannot throw out firestrike that much faster. It is true that the casting tmie would make him stay out of shield longer, but that’s to give him an increased risk to compensate for the ability to instantly follow up out of shield.
The removal time being removed allows Rein to instantly punish people getting up close. The 5 damage reduction is in order for people to still be able to retreat and get healed reliably, instead of being guaranteed death when they get close.
All in all I think Rein will play more fluently. Being able to react instantly to people challenging you up close will end up giving you more options to work with. It’s not as much of a buff/nerf as it is a fix.
@Meowjoker:
The repair pack buff is in order to compensate for the damage decrease. Make her more healing based than damage based. It was suggested in the comments above. The shield movement is based on that. The width buff and multiple bash movement allows her to quickly jump in front of a teammate and block damage reliably. It’s not a huge buff, but substantial enough to make it worthwhile.
I changed the Repair Pack armor overheal. What do you think?
It just unnecessary to change if he already has to compensate for the shield why should any change take place.
Rein should be team dependent and shouldn’t be able to immediately punish anybody that gets close. That’s how he is designed.
It’s not really a guaranteed death, rein has a 6m range, is completely vulnerable while swinging, any CC will ensure rein can’t catch up as you can just back off and fire from a distance.
Reinheart has plenty of options which is why he is better than Orisa, he doesn’t need more. Rein is the example of a almost perfectly balanced hero.
He has to take risks (dropping shield to attack) while also remaining calm and collected to prevent his team from losing the fight. The changes are just unnecessary and make him slightly easier to punish, which is already not a problem for most players.