Overwatch's inclusivity has been forgotten

Not to mention min maxing stats, running the best setups and making the best loadouts possible.

If anything pve might get more hardcore and try hard on the higher difficulties.

I come from a TF2 background. That’s one of the few shooters I’ve ever played for a significant amount of time. This used to be easily one of the more casual shooters I’ve ever played design-wise. And heck, if Overwatch was trying to be friendly to those who had disabilities in terms of aiming, I’d say it was hella inclusive.

Old Sym was praised for being perfect for this. Sym 2.0 was even better.

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I’d say that’s backwards. OW2 is trying to appeal to the largest audience possible, but only (potentially) alienating a small crowd who adhere to the original vision of Overwatch.

Nowhere in any description of Overwatch or developer comments of the past have they ever mentioned that Overwatch was made to be friendly to those with disabilities. If there ever was I must have missed it and would love for a link to where it’s said.

I can try to find the articles where they specifically say that OverWatch was inspired by arena first person shooters like Unreal Tournament and Quake and that it was meant to have a competitive atmosphere since the beginning.

I’ll see if I can find an article later. I’ve currently got some…important things to do. Important places to be. (Boyfriend) :eye::lips::eye:

If I’m wrong, I’ll gladly retract that statement.

Aim should always be number 1 in an fps. There’s still heroes like Rein, Brig and ofc Mercy the easiest hero in the game for people who can’t aim.

This game is still casual with all the broken ultimates and ultimates on cooldown like resurrect and immortality.

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Here is a statement from Jeff Kaplan from a 2015 article.

Kaplan, who worked on Titan for five years, called that game a gigantic MMO that was designed to be like World of Warcraft.

“Overwatch is the opposite of that,” he said. "This is a six-versus-six competitive shooter at its core. The games were infinite oceans apart in terms of scope.

Here is one from Michael Chu from 2016

“The game designers talk about the idea of going back to the 90s-style shooter, so obviously that era is very inspirational to the team; games like Quake, Unreal Tournament and the early days of really great shooters.”

https://www.google.com/amp/s/www.vg247.com/amp/overwatch-interview-michael-chu-story-quake-hero-design

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Kids these days think fps shooters are all like like Call of Duty or CS:GO and have no clue that arena shooters existed, Syfy shooters, fantasy first person shooters, etc. Not just military shooters.

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I mean most heroes have extreamly forgiving hitboxes, D.va, rien, mercy, lucio, moria, brig and winston are extreamly forgiving aim wise.

Soldier has a built in auto aim, heroes like junkrat, ash, ana, and torb all have very forgiving tools to apply damage or healing.

it’s still extreamly easy to pick up, without needing to be extreamly aim reliant. Even players with disabilities can climb the latter.

Their are even public figures such as stylosa and ragtag who had considerable health issues that could easily effect their game play. Who still climb to diamond plus in many situations. (look into that if you like want)

These basics wont change in OW1.

Ah yes the doom clones.

No. That’s for garbage games like valorant. Those games and the mindsets that go with them should be permabanned. Games like those are trash and should be treated as such.

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I’m not saying Valorant ttk, Halo/ Destiny ttk.

Low skiled heroes don’t belong in this game, especially it being an esport.

I like what they did with Moira and Brig making them take more skill, Mercy’s the only one left with little skill, people just abuse super jump and resurrect being on cooldown with damage boost. Maybe Mercy will get reworked in OW2

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Literally every launch hero who was designed not to rely on aim has either had their abilities nerfed into the ground, or has been reworked to fit the “requires aim to get value” mold.

The charm is long gone.

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Actually in the beginning the game was quite good for “aim elitists.”

Widow, Tracer, Genji were all stronger back then than today. McCree an Soldier are better today but they were still good.

Then people started using “inclusiveness” as an excuse for making easy and strong heroes that can hard counter with little skills because “this person’s hand has a conditon” or "that person’s eyes can’t track well, and another…well, just “isn’t good at fps genre and that person deserves something so he can have fun in this game too! INCLUSIVE!”

And when people want difficult heroes to be stronger than easy heroes when mastered, the inclusive crowd is like “no that’s not fair…not inclusive. Why should your hero be better just because it’s more difficult!!!”

“Every hero should be equally good. That’s fair.”
“But wait, not every hero should be equally difficult. That’s inclusive!”

14 year-old half-savages and man-children like Samito are all twich pew-pew-pew types. It’s not about a game in their minds for “everyone”. OW 2 will never do well in the long run compared to OW 1. All this is grooming it for a revenue source from mobile phones and riding off the IP.

OW 1 didn’t fail due to the game itself; it failed due to gross mismanagement and neglect, then in desperation, they listened to the wrong people in OW 2.

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In the golden age of OW, at the peak of its popularity, aim was pretty far down the list of necessary skills. I played this game with a septuagenarian who was legally deaf AND blind. He was placed into diamond when he finished his first 10 matches in season 5. Four generations of my family played this game together, from my grandfather to my kids, and everyone was able to feel like they contributed value.

This isn’t anything like the game that was so good and so very popular. And that is why nobody plays it anymore.

If you mean dying a languishing death from player attrition, you’re clearly prescient.

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I give it about 2 years for OW 2 before we are back to this point.

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It’s sad to say but I agree. A lot of the casual charm the game had is not present anymore and that’s honestly a bit disheartening to me. Overwatch isn’t what it used to be

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They can’t accept that the general public doesn’t want OWL nor a game that is “competitive” like other “FPS” style games.

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I miss 2.0 Symmetra… 6 Sentry Turrets, now if only they were projectile like 3.0’s.

I always felt like this game could’ve had an e-sports, but had to have been developed naturally. Not like what ActiBlizz where they tried to make it like a baseball or football league: especially with how restrictive they are when it comes to tournaments. Even League of Legends has some leniency when it comes to locally hosted tournaments.

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Amazingly cursed phrase that only someone with late-stage gamer brain could come up with. You don’t “accidentally” create the consensus game of the year in 2016. That’s not something that just happens at random. And when you’re talking about a studio with a half-dozen genre defining, GOAT-status games to their name, it’s even more absurd to suggest this is just a bunch of incompetent morons who just happened to catch a lucky break, over and over and over again.

Yeah, I’d say it’s more like lightning in a bottle: done once, but is difficult to replicate in an effective manner.