Overwatch Retail Patch Notes – August 6, 2020
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
EXPERIMENTAL MODE
The next experiment begins! This time we’re hoping to get your feedback on some balance updates focused on shifting away from a barrier-heavy meta. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Brigitte
General
- Base health lowered from 200 to 150
Inspire
- Total healing decreased from 130 to 90 (Healing reduced from 21 to 15 health per second)
- Self-healing is no longer reduced by half
Orisa
General
- Base armor reduced from 250 to 200
Halt!
- Radius reduced from 7 to 4 meters
- Projectile speed increased from 20 to 30
Pharah
Hover Jets
- Movement speed increased 20%
- Regeneration rate reduced from 50 to 35 per second
Barrage
- Duration reduced from 3 to 2.5 seconds
Roadhog
Scrap Gun
- (General) Ammo reduced from 6 to 5
- (General) Damage per projectile increased from 6 to 7
- (General) Recovery increased from 0.7 to 0.85 seconds
Sigma
Experimental Barrier
- Health reduced from 900 to 700
- Regeneration rate reduced from 120 to 80 per second
Kinetic Grasp
- Cooldown increased from 10 to 12 seconds
Symmetra
Photon Projector
- (Primary Fire) Delay before losing charge increased from 2 to 4 seconds
Teleporter
- Cooldown reduced from 12 to 10 seconds
Zenyatta
Orb of Destruction
- (Secondary Fire) Charge rate increased 15% (0.6 down to 0.52 seconds per orb)
- (Secondary Fire) Rate of fire increased from 8.5 to 9 shots per second