Overwatch PTR Patch Notes – October 23, 2019

Overwatch PTR Patch Notes – October 23, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


New Gameplay Option: High Precision Mouse Input

Enabling this option will allow Overwatch to use your mouse’s native polling rate when determining exactly where to shoot. Note: There may be a slight performance cost to enabling this option.


New Workshop Features:

  • Variable Renaming
  • Increased number of allowed variables up to 128
  • Autosave Preset

New Workshop Values:

  • Custom String
  • All Tank Heroes
  • All Support Heroes
  • All Damage Heroes
  • Map
  • Current Map



  • Mei’s Icewall, Baptiste’s Immortality Field, and Sigma’s Gravitic Flux will now more heavily prefer edges over placing as far away as possible



  • Fixed a bug that made it not possible to bind Left-Click to forward movement
  • An appropriate error now appears when trying to accept a friend request after you have reached your limit
  • Fixed a bug with spectating that caused "Next Player" and "Previous Player" controls to be reversed when using a controller
  • Fixed a bug where sometimes explosion effects would not play for projectiles (like Pharah Rockets or Junkrat Grenades)


  • Fixed an issue preventing the Balanced Mystery Heroes preset from including Sigma
  • Fixed issues preventing Dummy Bots from being used in Elimination
  • Fixed an issue preventing the Communicate action from working on Dummy Bots
  • “Is Dummy Bot” now returns the correct value when given an argument other than “Event Player”
  • Fixed an issue preventing ray casts from colliding with certain objects
  • Fixed issues with certain colors not working properly with HUD Text, In-World Text, and Create Icon
  • Fixed an issue preventing Set Objective Description from working
  • Fixed some discrepancies with Point Capture Percentage between certain modes
  • Fixed an issue preventing rules from being properly disabled if the player target was a hero
  • Fixed an issue preventing Soldier: 76 dummy bots from being able to Sprint
  • Fixed an issue preventing null entities returned from Ray Cast Hit Player from being equivalent to null
  • Fixed an issue preventing Disallow Button from disabling the Interact Button
  • Fixed a bug where accessing other menus while in the Workshop caused any recent unsaved changes to be lost


  • Volskaya - Removed a gap in the walls near point B that allowed D.Va bombs to kill players behind walls
  • Nepal: Sanctum - Removed a tiny gap in the windows near the capture point on Nepal: Sanctum that allowed D.Va bombs to kill players behind walls



  • Fixed a bug that caused Ana’s legs to twitch when her Pharaoh skin is equipped
  • Fixed a bug where the syringe would be visually missing in her Sleep Dart pistol after the first use


  • Fixed a bug where Seismic Slam’s damage indicator was overlapping the reticle if a custom reticle was being used


  • Fixed a bug that could cause the wrong icon to display in the kill feed when D.Va denies an enemy’s ultimate with her Defense Matrix


  • Fixed a bug that could cause Moira’s Right-Click sound to be behind you rather than in front


  • Fixed a bug where Chain Hook could sometimes incorrectly connect with Symmetra’s Teleporter, Ashe’s Dynamite, and Junkrat’s Steel Trap and Concussion Mine

training range feels a little smoother with my 1k polling rate mouse, but maybe placebo?

So any chance the team looks at Sombra again? The cooldown change to her translocator did kind of nothing thanks to the added the compensation nerf.

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That Moira bug fix is bound to make her OP. Expect a nerf announcement within 30 days after this goes live.


They spelled Moira wrong…


are we expected to get a patch that actually addresses the meta


could you not



Huh? Her new translocator is amazing. You have so much less downtime now.


You shift downtime from one scenario to another due to the cooldown increase. Mobility translocators are worse off. This gets also reflected in her stats this week where she still mentains a negative winrate in all ranks.

Could you elaborate on the High Precision option? Did overwatch not properly utilize 1000hz rates on mice?


So a patch which doesn’t address balancing further, as well as spelling Moira wrong.


One does not simply walks into MORIA!
you spelled Moira wrong.


It’s not listed, but they’ve fixed Ashe’s warlock scope as well in this patch.


Thats not a bug its a feature. She cant control her hype when wearing the pharaoh skin


Fixed! You shall not pass, typos!


stop pushing out this exact same update without testing it inhouse. it has had the exact same bug every time you have tried it… you clearly aren’t testing this “fix” before trying to push it on us


I would have liked for more aggressive balance changes to fend of general feelings of exhaustion with the current state of things, but here’s hoping something big happens soon.

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It’d be really nice if the Warlock Ashe sights could get hotfixed instead of waiting for the whole patch.