Overwatch PTR Patch Notes – November 14, 2018


(Tom Powers) #1

Overwatch PTR Patch Notes – November 14, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

GENERAL UPDATES

Audio

  • [PC] An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound

Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.

HERO UPDATES

Bastion

  • Configuration: Recon
    • Ammo increased from 25 to 35
  • Configuration: Sentry
    • Weapon spread decreased by up to 33% while firing

Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. To address this, we increased the ammo he receives in Recon mode and gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.

Brigitte

  • Shield Bash
    • No longer can travel or stun targets through barriers

Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates.

Doomfist

  • Rising Uppercut
    • Loss of air control duration lowered to 0.6 seconds from 3 seconds
  • Seismic Slam
    • Maximum range reduced from 20 meters to 15 meters

Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long ranges. Decreasing the range of his targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the time Doomfist has to line up his next move.

McCree

  • Peacekeeper
    • Alternate fire damage increased from 45 to 55

Developer Comments: McCree’s Fan the Hammer wasn’t as reliable of an option against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.

Soldier: 76

  • Tactical Visor
    • No longer makes Helix Rockets auto-target enemies

Developer Comments: The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.

Torbjörn

  • Molten Core
    • Damage increased from 130 to 160 per second

Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.

BUG FIXES

Heroes

General

  • Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing
  • Fixed issues that could cause the client to miscalculate projectiles
  • Fixed an issue caused enemy players to appear to have jittery movement at framerates over 100

Ashe

  • Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion

Bastion

  • Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned during Configuration: Tank
  • Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank

D.Va

  • Fixed a bug with the Lying Around Highlight Intro that caused Cruiser D.Va’s hair to clip into the mech

McCree

  • Fixed a bug that caused McCree’s Deadeye’s animation and sound effects to play twice if it was canceled quickly

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain

Sombra

  • Fixed a bug that caused Sombra to hear the detect sound effect when entering stealth or teleporting

Symmetra

  • Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery
  • Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery

Widowmaker

  • Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls

Maps

Control

  • Fixed a bug that caused the Assemble Heroes countdown timer to remain at 29 seconds

UI

Colorblind Options

  • Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games
  • Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens

Brigitte Shield Bash. Intended?
Top500 junk main explains why he needs buffs (180+ likes)
Just got an E-mail to try Ashe, but
The Bastion Mains!
So, maybe this will fix Junkrat primary bug?
A doomfist question about his Nerf
About the Brigitte change
When is the Doom/Pharah aerial glitch being fixed?
Fixed miscalculated projectiles in PTR?
Brigitte is dead
Guess I'll work on another idea
Guess I'll work on another idea
Suggestions for Brigitte
Sigh... Brig is more useless now
So, what happened?
The Brig nerf should have stopped at not being able to bash through Shields
Question about one of the updates in ptr
Where can I find PTR patch notes?
Can someone inform me of the upcoming ptr changes?
They should clear their ideas, for once (Doomfist thread)
So what are the Nerfs they did to doomfist?
Please Elaborate On Projectiles
Overwatch Beta Feature?
Can we try some other things?
Please Elaborate On Projectiles
New Bastion is amazing
No patch notes after May in Announcements?
Sound broken on PTR
Just got an E-mail to try Ashe, but
(Tom Powers) #2

#3

Nice, Bastion buffs…


#4

JK i have no prob. I’m a hog main!


#5

No Mercy or Symm buffs.

ZZzzzzZZZZz…


#6

My Bastion Gold Gun can be used again!

PRAISE BE


#7

Nice to see the bot get some love. Also totally okay with the DF uppercut nerf. Brig’s change will be interesting to say the least along with McCree’s buff. And finally, I like how this essentially says “you aren’t afraid enough of Torb. FEAR HIM!”


#8

They just got buffs yesterday…


#9

Both literally just got buffs. This community is so insanely ungrateful, it must be exhausting to be an Overwatch developer.


#10

I sleep

No for real when are the real buffs coming?


#11

honestly amazing changes. 1.31 seems to be a good patch!


#23

you are a troll. goodbye. I am leaving this thread as it is getting too toxic in only 12 posts. good job you broke the record of the fastest time a thread turned toxic


#24

He’s not even a good troll…absolutely pathetic on his part.


#25

Next year with Symmetra’s 4th rework.

@ everyone else:
Still, ZZZZZzzzZz…


#26

I will say that the Bastion buffs are helpful and were very needed


#27

Dang it, I still have yet to complete placement matches… stop distracting me! (^^)v

In all reality, these changes are really going to change the state of the game big time. For me as a Tracer main, I see this as a net buff for my play styles.


#28

Wow this tea is quite exceptional


#29

What about the color blind mode health bars? They’re no longer white and are now much harder to see on the live servers. Was this an intentional change?


#30

Thank you, its Salt flavored.


#31

Mercy’s “buff” is just a revert to her original numbers, hell its not even a good revert, she still has 50 hps most of the time