Overwatch PTR Patch Notes – November 13, 2019

(Molly Fender) #1

Overwatch PTR Patch Notes – Nov 13, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


Coming with this patch, we will be removing the current “Skirmish” feature that allowed you to spar while waiting to start a game and replacing it with a brand new option called “While You Wait”.

When in queue, players will now be prompted to pick, if they want to, between the following game modes:

  • Practice Range - Now available to be entered as a group
  • Skirmish - Spar freely with other players without keeping track of score
  • Deathmatch - Compete for the top place on the scoreboard
  • Custom Game - Pick a custom game from the Custom Game Browser or create your own game mode
  • Note that Custom Game will have to have the new setting "Allow players who are matchmaking" available in order to be selected

All “While You Wait” game modes are optional and can be accessed by a single player or as a group, but only the group leader can decide which mode to pick.


  • Custom Games - Practice Range Mode
  • New Workshop Values
    • Game Mode
    • Current Game Mode
  • New Workshop setting
    • "Allow players who are matchmaking": allows players who are matchmaking to participate in the Custom Game created



  • Armor damage reduction increased from 3 to 5



  • Base armor increased from 200 to 250

Fusion Driver

  • Movement speed penalty reduced from 30% to 20%

Protective Barrier

  • Health reduced from 900 to 600


  • Cooldown decreased from 10 seconds to 8 seconds


Experimental Barrier

  • Health reduced from 1500 to 900
  • Barrier health regeneration rate reduced from 150 to 120 health per second

Kinetic Grasp

  • Cooldown reduced from 13 seconds to 10 seconds
  • Damage-to-shield gain ratio increased from 40% to 60%


Barrier Field

  • Health reduced from 2000 to 1600
  • Movement speed penalty reduced from 50% to 25%

Steadfast (Passive)

  • Knockback resistance increased from 30% to 50%

Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.


Biotic Grasp

  • Healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)

Developer Comment: Moira’s primary heal has proven to be too potent, largely due to its ability to heal multiple targets.


Defense Matrix

  • Cooldown decreased from 2 seconds to 1.5 seconds

Developer Comment: With role locks in place there is some room to improve D.Va’s impact as a tank, so we’re partially reverting a previous change which increased Defense Matrix’s cooldown.


Grappling Hook

  • Cooldown increased from 10 to 12 seconds

Developer Comment: With barriers having less uptime, Widowmaker will be even more effective at locking down long sight lines. This change weakens her mobility so she can still be reasonably countered.



  • Cooldown decreased from 12 to 10 seconds

Developer Comment: Torbjörn has difficulty in extended team fights once his turret is eliminated and Overload has been used. This change allows Torbjörn to be able to rely on his Overload more often.



  • Ammo increased from 24 to 30

Developer Comment: As average hero survivability has gone up over time, Genji can sometimes have difficulty finishing off his targets. Loosening his ammunition constraints will help give him a small boost.


Particle Cannon (Secondary Fire)

  • Explosion radius increased from 2 to 2.5 meters
  • Ammo cost decreased from 25 to 20

Developer Comment: Zarya’s overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.



  • Color Blind Mode - Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
  • Workshop - Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
  • Workshop - Fixed an issue preventing D.Va from being detected in Player Died events
  • Custom Games - Renamed Assault/Escort to Hybrid
  • Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
  • Various hero abilities (e.g. Symmetra’s Turrets, Roadhog’s Hook, Sigma’s Accretion, Orisa’s Halt, etc) will now respect the collision boxes on vending machines and other such props
  • Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently


  • Black Forest (1v1) - Fixed a bug that allowed Reaper to Shadow Step through the breakable doors



  • The default circle is now hidden when using advanced reticle settings
  • Fixed a bug that sometimes prevented the sound effect of Doomfist’s Rising Uppercut from playing
  • Fixed a bug where Seismic Slam could land on an enemy’s head while playing FFA modes


  • Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines


  • Fixed an issue where Orisa’s halt projectile could sometimes appear to go through the ground when viewed in 3rd person.


  • Fixed a bug that prevented Roadhog’s hook from damaging turrets and barriers


  • Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state

That PTR patch looks awful
Oh look, another Sym nerf
How is the -3 armor nerf working out?
💙 PTR Balance patch looks great
Barrier watch is over! dive is coming back!
Here's why the Moira nerf makes no sense
:large_orange_diamond: Widowmaker just got at long last nerfed on PTR!
I cannot fathom the thinking of the developers
:large_blue_diamond: Zarya buff is bigger than you might think
PTR notes in a nutshell
Blizzard, are you trying to kill the main/off-tank concept?
That PTR patch looks awful
Thank you! :two_hearts: (bug fix)
How is the -3 armor nerf working out?
Orisa needs her damage back
RIP Orisa + Hog
What if while during Queue
Please Remove Role Queue
Massive Barrier Nerf = Sniper Watch
Forum shows that Tank is the most misunderstood role
:large_orange_diamond: Jeff just confirmed a new Hanzo change coming to PTR
I love this game lmao
Overwatch may be shifting to be a single player FPS
Overwatch Developer Post Archives & Overwatch 2 Quick Fact List
Noooooo What have you done blizzard
New patch will kill Sigma
RIP Orisa + Hog
LOVE this! Though there IS one thing that could be added
The way devs buff D.Va
I don't know about this Rein change
Ooh look barrier nerfs
The real problem with double shield is
Playing traning mode while searching games
30 minutes searching match
Wait, so the patch has been on ptr now for almost a month?
Great Changes in Latest Patch
:large_orange_diamond: Jeff just confirmed a new Hanzo change coming to PTR
Someone wanna link the patch notes?
(Molly Fender) pinned #2


Cool but no (direct) brig buffs (sorry XQC) :kissing_heart:



Armour revert is a brig buff. Not directly, but it increases her survivability.

Can we like... not have private profiles

There is a god after all and he is PAPA JEFF!


Whoa that moira nerf


This just made Reinhardt overwhelmingly the best tank as well as making Orisa completely unplayable (even without the huge nerfs she has).

You cannot make it this easy for Reinhardt to close with his target. Rein has huge, overwhelming advantages if he can do this.


Didn’t read all yet, but I already love you because of the armor <3


Wait this is amazing, you just made all these tanks less shield reliant so other categories can play, nice.


I’m still trying to figure out whether all this is positive from a Tank perspective.
But here we go with the Moira nerfs and the, uncalled for, Genji buff.


You forgot Bastion nerf, junk nerf and Brig buff

Explanation for those who insult me and don’t even try to understand :
Bastion and junk got buffed in the past with the intention to destroy shields, but with the amount of hp shields had.
If you nerf the shields like this, you have to nerf the shield destroyers, it’s just logic imo. Maybe I’m wrong 'cause I’m “a retarded gold player” like xQc said
but I really think the patch isn’t complete.

And for Brig buff, I’m totally wrong, I didn’t see the armor buff


when will doomfists nearly 50 bugs be fixed? heres the updated list of his nearly 50 bugs that haven’t been fixed. www(.)docs(.)google(.)com/document/d/1ohYgFv2P1wdkWLTy5O-YanX9inO7gGY6quncUo_cNGs/edit


I think they’ve just made me a Zarya one trick with a little Rein on the weekends.


Wow an extreme shield nerf and all you do is increase widows grapple cooldown by 2. Yeah snipers definitely won’t be op now.

New PTR feedback

Whoever authored this update - give him a raise and promotion!


Does this mean she has 450 combined health/armour in total?


People are gonna be complaining even more about Moira players that never heal :p… These forums are gonna explode soon, grab your popcorn !


THANK GOD. Im kinda sorry about Orisa cuz she’s a sweetie pie but double barrier is over YES


mercys healing from 50hps to 55hps pls! c: