Overwatch PTR Patch Notes – June 5, 2018


(Tom Powers) #1

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

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PTR Patch Notes
Sombra players ARE being ignored
2 doomfist buffs and more bug fixes
Matchmaking issues
Groups and Matchmaking in Overwatch
(Tom Powers) #2

PATCH HIGHLIGHTS

Endorsements

Acknowledge your fellow Overwatch players’ positivity with endorsements! Recognize commendable behavior for sportsmanship, being a good teammate, or for shot calling. Commend players who lead you to victory, put the team’s needs above their own, or exhibit humility in victory or grace in defeat. Endorsements are readily available to view on Career Profiles, the Groups menu, and more so you can tell at a glance the types of players you’re playing with. Those who consistently maintain a high endorsement level will receive periodic rewards, while those who display negative behavior or accrue suspensions will lose their endorsements.

Looking for Group

Play your way using the Looking for Group feature! You can craft your gameplay experience before stepping into Team Select by using specific parameters to create your dream team. Join a team of other like-minded players or lead a group of your own by creating a group with your personal preferences such as game mode, role enforcement, and more. Those who want to queue up for Quick Play, Play vs AI, or any competitive mode can set the types of roles others can play. These specifications will then be activated in-game (e.g. players who chose a Support role will be restricted to only using heroes in that category).


I'm SICK and TIRED ( :large_blue_diamond: LIST )
Any idea as to what these "Periodic Rewards" will be?
LFG still needs some work!
(Tom Powers) #3

GENERAL UPDATES

  • All heroes in the Defense and Offense categories have been merged into a new category: Damage

Developer Comments: Since the line between Offense and Defense heroes has become increasingly blurred, we’ve decided to group all those heroes into a single new “Damage” category. We believe that the term more closely matches the role name used in Overwatch League and across most of our community.

  • Combat can now be heard 25% further away

  • Changed the name of the Varok spray to Saurfang

  • Added an Inspire Uptime Percentage statistic for Brigitte on the Career Profile

  • Removed some statistics for Symmetra on the Career Profile

  • Added a Scoped Critical Hit Accuracy statistic for Widowmaker on the Career Profile

  • [PC] Players must have Blizzard SMS Protect enabled on their account to be eligible for the Top 500

  • Career Profiles will no longer be public by default (now defaults to Friends Only). An option to make Career Profiles visible has been added under Options > Social > Profile Visibility

  • The Acknowledge and Interact buttons are now separate input bindings


I cant see who my teammates main?!?
Sombra's Delay is Whats Killing Her. 😍
Hey Blizzard a few pointers
(Tom Powers) #4

GAME BROWSER AND CUSTOM GAMES

  • Symmetra can now be played in 1v1 duel game modes (e.g. 1v1 Limited Duel and 1v1 Mystery Duel)

(Tom Powers) #5

HERO UPDATES

Doomfist

Meteor Strike

  • Bonus movement speed increased from 150% to 200%

The Best Defense…

  • Shield gain increased from 30 to 35 for normal abilities

Developer Comments: The increased movement speed on Meteor Strike gives Doomfist new options in how and where to deploy it. His passive is also being increased, allowing him to survive more often when diving into enemies.

McCree

Deadeye

  • Range increased from 70 meters to 200 meters

Developer Comments: While McCree’s Deadeye rarely came into play at 70 meters, we are increasing the range so it cannot be a limiting factor during normal gameplay.

Orisa

Supercharger

  • Ultimate cost reduced by 15%

Developer Comments: Supercharger wasn’t getting enough use, considering its impact. This change allows Orisa to use her ultimate more aggressively, knowing that she will be able to generate them more easily.

Symmetra

  • New Abilities

Photon Projector

  • No longer locks onto targets
  • Range increased to 10 meters
  • Damage ramping now takes 2 seconds per damage level instead of 1 second
  • Damage ramp increased from 30/60/120 to 60/120/180
  • Now generates ammo instead of spending it when hitting a barrier

Alternate Fire

  • No longer pierces targets
  • Now explodes on contact
  • Projectile speed increased
  • Charge up speed increased
  • Damage changed to 60 impact / 60 explosive

Sentry Turret

  • Turret is now placed like a projectile instead of being set in place
  • Can hold a max of 3, down from 6
  • Can now deploy a max 3, down from 6
  • Damage increased
  • Amount of slowing effect increased

Teleporter

  • Can now place the exit up to 25 meters away from Symmetra
  • Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
  • Lasts 10 seconds
  • Health lowered to 300
  • More things can teleport through it (e.g. Junkrat’s RIP-Tire)
  • Entrance can be destroyed
    If either the entrance or exit is destroyed, the other is removed

New Ultimate: Photon Barrier

  • Deploys a barrier that is big enough to span and cut through an entire map
  • Orientation can be changed by pressing the ultimate button again
  • Has 5000 health

Developer Comments: The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.


What the developer meant about Sym's new ultimate
Holy cow Doomfist is viable now
One Sym 3.0 turret still does the same damage/slow as one sym 2.0 turret (patched)
Holy crap they buffed orisa!
OMG there is a PTR update!
McCree's buff - Why I'm so confused
:large_blue_diamond: Symmetra 3.0 is she really OP?
Symmetra players, help me understand
🛑 They finally buffed mcree
While the PTR is live, please try to test these changes
(Tom Powers) #6

MAP UPDATES

Horizon Lunar Colony

Point A

  • Added a staircase on the right when exiting the hydroponics room
  • Removed the door to the lower room on the right
  • Removed the small wall on the catwalk above Point A
  • Added some cover walls to the catwalk area
  • Moved the door next to the staircase that led to Winston’s room
  • The door is now on the side of the wall in the training pit
  • Moved the large health pack to the back of the room
  • Removed some clutter in the upper left computer room

Hydroponics Room

  • Switched the positions of the large and small health pack
  • Changed some of the hydroponic plant cover on the right side

Point B

  • Defender spawn room exits moved from the front to the sides out of direct line of fire
  • Small rooms added at spawn room exits
  • Additional cover added near the spawn room exits
  • Added a route and larger platform leading to the back right corner
  • Raised the platform to the same height as the attackers’ platform on the opposite side of the point
  • The location of the old defender exit is now an alcove with a small health pack
  • Both teams can still pass behind the point, but there is now a cut-through in the middle of the wall for better access.
  • The area above the window overlooking the point is now covered
  • A large platform with cover has been attached to the left side of the catwalk
  • The upper platform for the attackers has been reduced
  • The doorway leading to the platform is slightly smaller

Developer Comments: We’ve wanted to make some gameplay improvements to Horizon Lunar Colony for some time now. The defenders’ spawn room had a problem with its main exit that allowed defenders to quickly duck back inside and regain health while attackers shot at them without doing damage. Since we were already reworking the entire back area, we decided to make some more changes addressing player feedback. The idea behind the rework of Point A was to not only help the defenders a bit, but also provide some gameplay options aside from sitting on the point and trying to hold it for as long as possible. Easier access to high ground, as well as limiting the routes for attackers (or at least allowing for defenders to more easily spot the attackers), will allow more opportunity for counters and create a better gameplay experience.

We’ve made a lot of additions and changes to the art throughout the map for you to discover as well.


Groups and Matchmaking in Overwatch
(Tom Powers) #7

BUG FIXES

General

  • Fixed a bug that prevented loading screens from displaying the game mode

Heroes

Ana

  • Fixed a bug that prevented Ana’s Naptime achievement from being granted when interrupting Moira’s Coalescence
  • Fixed a bug that caused Ana’s Sleep Dart effect to persist on afflicted targets after changing heroes

Brigitte

  • Fixed a bug that caused Junkrat’s grenades to damage Brigitte when hitting her barrier
  • Fixed a bug that caused Brigitte’s Rocket Flail to clip into the ground during her Flail highlight intro on King’s Row
  • Fixed a bug that allowed Brigitte to proc Inspire when hitting gondola omnics with her Rocket Flail in Rialto
  • Fixed a bug that allowed Brigitte to proc Inspire by hitting the motorcycle in the Junkertown attacker spawn room
  • Fixed a bug that allowed Brigitte to use Shield Bash while affected by Steel Trap or Graviton Surge
  • Fixed a bug that prevented Brigitte’s Inspire passive from sometimes healing allies out of line of sight

Doomfist

  • Fixed a bug that prevented Doomfist’s Rising Uppercut animation from playing when used after hitting something with Rocket Punch
  • Fixed a bug that allowed Doomfist to use Seismic Slam and escape Graviton Surge when within range
  • Fixed a bug that prevented Doomfist’s Rocket Punch, Rising Uppercut, and Seismic Slam from not playing the appropriate sound effect if these abilities were disabled or on cooldown
  • Fixed a bug that prevented enemies struck by Doomfist’s Rocket Punch from taking additional collision damage when hitting Mei’s Cryo-freeze
  • Fixed a bug that caused Doomfist’s failed Seismic Slams to display the wrong UI information
  • Fixed a bug that prevented Doomfist’s Meteor Strike cooldown UI from being hidden if he died during its activation
  • Fixed a bug that prevented the HUD messaging for Doomfist’s Meteor Strike to indicate that players can zoom their camera out
  • Fixed a bug that prevented Rocket Punch’s bonus damage from applying if the enemy used an evasive ability at the same time they hit a wall (e.g. Moira’s Fade, Tracer’s Blink, or Reaper’s Wraith Form)
  • Fixed an issue that prevented Doomfist’s Rocket Punch from impacting some walls

D.Va

  • Fixed a bug that caused D.Va’s mech to do a standing pose right before detonating
  • Fixed a bug prevented the South Korean flag decal from displaying when she was in her mech
  • Fixed a bug prevented projectiles from hitting D.Va if she stood behind her mech after it detonated

Hanzo

  • Fixed a bug that caused Hanzo’s Storm Bow projectiles to sometimes use the sound effect for Storm Arrow

Lucio

  • Fixed a bug that prevented Lúcio from using his Sonic Amplifier when waving hello

McCree

  • Fixed a bug that prevented McCree’s Flashbang from giving credit for environmental kills
  • Fixed a bug that caused McCree’s Deadeye targeting markers to persist if the target died while it was active

Mei

  • Fixed a bug that prevented Mei from receiving environmental kill credit if her targets were frozen
  • Fixed a bug that caused Mei’s projectiles to appear that they weren’t passing through friendly barriers

Mercy

  • Fixed a bug that prevented the cooldown on Mercy’s Guardian Angel from being refunded while Valkyrie was active

Moira

  • Fixed a bug that prevented Moira’s Biotic Grasp from damaging barriers
  • Fixed a bug that caused Moira’s Biotic Grasp’s beam to disappear when attaching to barriers from certain angles
  • Fixed a bug that prevented players from receiving the Excuse Me achievement when successfully interrupting Moira’s Coalescence
  • Fixed a bug that allowed Moira’s Biotic Grasp to heal targets behind an enemy barrier

Orisa

  • Fixed a bug that prevented players from being awarded Orisa’s Halt State achievement
  • Fixed a bug that prevented Orisa’s Fusion Driver from closing if her Halt projectile was affected by Defense Matrix or Deflect immediately after it spawned

Pharah

  • Fixed a bug that prevented Pharah from being knocked back by her Concussive Blast in spawn rooms

Reaper

  • Fixed a bug with Reaper’s Shadow Step sound effect continuously playing while moving around on breakable terrain in Petra.

Reinhardt

  • Fixed a bug that prevented Reinhardt’s Rocket Hammer eliminations from receiving credit in the Kill Feed
  • Fixed a bug that caused Reinhardt’s Barrier Field from not playing the correct sound effect if it was affected by Sombra’s Hack
  • Fixed a bug that caused Reinhardt’s Barrier Field cooldown to cancel an active hammer swing when it became ready to use

Sombra

  • Fixed a bug that prevented Sombra’s Translocator from being destroyed when it was thrown off a level
  • Fixed a bug that prevented Sombra’s Hack from interrupting Symmetra’s Teleporter placement
  • Fixed a bug caused Sombra’s Hack to be interrupted by thin environment objects (e.g. lamp posts)

Symmetra

  • Fixed a bug that caused Symmetra’s Teleporter to self-destruct when it was placed
  • Fixed a bug that prevented players from escaping Zarya’s Graviton Surge with Symmetra’s Teleporter
  • Fixed a bug that allowed Symmetra’s Photon Projector to do higher damage when rapidly toggled on and off
  • Fixed a bug that prevented Symmetra’s Photon Barrier from blocking Reinhardt’s Earthshatter
  • Fixed a bug that allowed Symmetra’s Photon Projector to gain charge when used on breakable objects
  • Fixed a bug that prevented Symmetra’s Photon Barrier from being placed with the correct orientation if the player rapidly turned during its placement
  • Fixed a bug that prevented Symmetra’s Photon Barrier from being placed on moving platforms or payloads
  • Fixed a bug that allowed Symmetra’s Sentry Turrets to deploy at maximum range without sticking to a surface
  • Fixed a bug that prevented Torbjörn’s turret from being built on Symmetra’s Teleporter
  • Fixed a bug that prevented Symmetra’s secondary fire from consuming ammo when minimally charged
  • Fixed a bug that prevented Symmetra’s Sentry Turrets from dealing the correct amount of damage and slow values
  • Fixed a bug that allowed Symmetra to place her turrets inside chests and vending machines

Tracer

  • Fixed a bug that caused Tracer’s Pulse Bomb to stick on the opposite side of barriers when thrown at a certain angle
  • Fixed a bug that caused Tracer’s animation to pause at the start of her Bomb Spin emote

Widowmaker

  • Fixed a bug that caused Widowmaker’s shooting animation to become stuck if she scoped while firing and then jumped
  • Fixed a bug with the grammar in the flavor text for Widowmaker’s Comtesse skin

Winston

  • Fixed a bug where placing Winston’s Barrier Projector while going a step upwards would cause it to fall through the floor

Maps

Rialto

  • Fixed a bug where heroes would move left and right on their own while standing in one of the speed boats in the canal

  • Fixed a bug where players were able to apply a spray on the surface of a body of water


Moira healing nerf
Mercy is now the only reliable main healer
Sombra players ARE being ignored
Don't nerf Moira. She should be able to heal through enemy barriers
Orisas pixel is not my friend
The new Doomfist buff is a joke. The real Doomfist problems
A summary of how much Sombra is being snubbed
The new Doomfist buff is a joke. The real Doomfist problems
Make Moira healing through barriers a feature
A new hero has had more bug fixes than a hero who's buggier and been in the game longer
Moira Nerf: It wasn't a bug, it was a feature
Dear Fellow Junkies
Was Digging Through Patch Notes and
Sombra fixes/buffs i want
Why the Rein hate?
A list of Sombra's Many, Many Bugs (6) (Kaplan Finally Talked About Sombra!)
Groups and Matchmaking in Overwatch
They said something about Sombra
Why are Brigitte and Moira
Why are the Developers Silent on Sombra's Bugs?
Brig shield bash in grav?
What. about. sombra
Lucio and sonic amp
Sombra QoL - give her shield HP, make breaking the shield interrupt hack
Sombra 3 Bugfixes on the PTR June 5,2018
Okay so... what's with the Moira nerf?
Any bugs they missed for syms rework?
Sombra bug fixes!
THEY MENTIONED SOMBRA. Happy happy happy
Sombra Wars Trilogy
This is a Start for Sombra
Is it true? Is Sombra really being fixing
One Sym 3.0 turret still does the same damage/slow as one sym 2.0 turret (patched)
Sombra Translocator Out of Bounds
Alas, ANOTHER Sombra bug on the PTR
Moira's 'bug fix' is worse than we think ( Proof )
Junkrat nerfed vs Brigitte (PTR)
Make Moira healing through barriers a feature
Moira did not needed that nerf
You know that DF wall damage bug with recall?
(Tom Powers) #8

Still nothing for Sombra
(Tom Powers) #9

So the dev update briefly mentioned Hero 28?