Overwatch PTR Patch Notes – July 31, 2019

(Molly Fender) #1

Overwatch PTR Patch Notes – July 31, 2019

A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.



Kinetic Grasp

  • Can now be cancelled by Accretion.

Experimental Barrier

  • Can now be recalled while Kinetic Grasp or Accretion are in use.



  • Placement previews should now be much smoother (Reaper Shadowstep, Mei Ice Wall, etc).
  • Placement previews will now hold their position after clicking, until they’ve been confirmed by the server.
  • Fixed a bug where first person animations sometimes wouldn’t play when abilities were used immediately after being frozen.
  • Fixed a bug where orientation toggles for placements could flicker at higher latencies (Ice Wall, Amplification Matrix, Photon Barrier).
  • Workshop - ‘Set Max Health’ now functions as intended.



  • Fixed a bug that caused charge knockback to be applied multiple times.


  • Accretion now correctly deals half damage to self.
  • Accretion projectile no longer gets destroyed when impacting Symmetra turrets.
  • Gravitic Flux can now move Pharah during Rocket Barrage.
  • Fixed a bug where victims of Gravitic Flux could get stuck on slippery rooftops.
  • Fixed a bug where Gravitic Flux would fail to work on Dropship doors.
  • Fixed a bug that allowed Sigma to avoid an enemy’s Gravitic Flux effect by activating his ultimate.
  • Fixed a bug that allowed Sigma to retain some of his movement ability when he was incapacitated (stunned, slept, etc) during his Gravitic Flux.
  • Fixed a bug which caused Gravitic Flux to not be cancelled if you switch to another hero while it is active.


  • Fixed a bug where Sombra couldn’t gain ultimate charge for one second after EMP hack auras end on targets.

Wrecking Ball

  • Fixed a bug that could cause Wrecking Ball to be temporarily stuck when using Piledriver on a slippery terrain.

This fix may help TP placement
I did it? For the first time
Is there a new ptr?
(Molly Fender) pinned #2


ok now fix the bug where enemies are invisible with OWL skins monkaW


But what about the “OWL skins make you invisible” buff?


Important bugfixes but here’s hoping for one more balance pass before we get it to live.


did i read this right or


I think you did, accretion does half the damage it used to do to sigma when playing him and you hit yourself


Same. Hammond’s mine projectile speed changes really need to not hit live. His ult is awful now.


Agreed, you don’t even bounce into them anymore feelsbad.


Why is there no change in the projectile speed of Hammond mines? 12 still feels bad


“Fixed a bug where Brigitte’s shield had lower HP than the character itself” :roll_eyes:


had no idea you could even hit yourself with accretion


Naughty naughty hardcoded values.


most self-damaging explosions are halved or quartered like pharah’s rockets

accretion did the full explosion damage before this update. now it’s halved.


customs skins dont work btw


Fix brig, your rework nerft her and stole her identity as a paladin type hero.


No Brig or Symmetra buffs… ? Okay… RIP.


I guess Brig will go live like this…


Still no Sombra or Brigitte changes? Seriously? Why even have PTR feedback forums if what we say doesn’t matter?


There’s still time until August 13th and September 1st. We gotta be even louder on the forums…

No idea but usually once something is on the PTR, it goes straight live, no matter its state or our feedback.

We don’t even have stats to know whether people are happy with forced 2-2-2 or not but it has been scheduled to go live since the first day of that big PTR release.

It makes me think of Mercy 2.0 release. Most people pointed out the issues with the changes but it went live nonetheless.

Nothing we can do pretty much :cry: ! Overwatch is drastically changing from what it once was…