Overwatch PTR Patch Notes – July 23, 2019

Overwatch PTR Patch Notes – July 23, 2019

A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


New Hero: Sigma

Sigma is an eccentric astrophysicist and volatile tank who gained the power to control gravity in an orbital experiment gone wrong. Manipulated by Talon and deployed as a living weapon, Sigma’s presence on the battlefield cannot be ignored. Sigma launches two Hyperspheres (gravitic charges), which bounce off walls and implode after a short duration, damaging enemies within a sizable radius. Using Experimental Barrier, he propels a floating barrier to a location of his choosing and he can dismiss the barrier at any time. With Kinetic Grasp Sigma freezes incoming projectiles in midair, converting them into shields. Accretion allows Sigma to gather a mass of debris and flings it at an enemy to knock them down. Unleashing his full powers with Gravitic Flux, Sigma takes flight, lifts enemies in a targeted area, and launches them into the sky before slamming them back down. Learn more about Sigma on his hero page.


Role Queue

  • Updated the end of match screen so that players are sorted by role.
  • Fixed a bug that made it difficult to see which Role Card was in focus when using a controller.
  • Quick Play (with Role Queue Enabled)

Feature Update: Endorsements

  • Players can now endorse each other in the following game modes:
    • Mystery Heroes
    • No Limits
    • Deathmatch
    • Total Mayhem
    • Low Grav
    • All the PVE Event game modes (Uprising, Retribution, Storm Rising)

Game Mode

  • Mystery Heroes - On Control maps, Heroes are now reset between rounds.


New Events:

  • Player Dealt Healing
  • Player Received Healing
  • Player Joined Match
  • Player Left Match

New Actions:

  • Start Transforming Throttle
  • Stop Transforming Throttle

New Values:

  • Healer
  • Healee
  • Event Healing
  • Host Player

Developer Comment: A commonly requested feature for the Workshop is the ability to track healing, so we’ve added two new Event types and three new Values to make this possible. We’ve also added Events to make it easier to detect players joining and leaving matches. To support the creation of admin-style privileges for custom games, the owner of the game can now be detected using Host Player. Finally, we’ve added the ability to scale, invert, and rotate a player’s input throttle to make controlling characters in third person easier.



  • Custom Game: The Presets UI in Custom Game is now displayed in the proper order.



  • Fix for Brigitte heal throws that were too loud.


  • Fixed a delay in Zenyatta’s first person quick melee animation when interrupting primary fire.


  • Fixed a bug that caused some VFX to stop playing upon successive viewings of Orisa’s “Oh!” highlight intro in Hero Gallery.


  • Fixed a bug where Genji could fail to deal damage if he rapidly used Swift Strike on a single target (PTR bug only).


  • Fixed an animation issue with EMP (PTR bug only).

Thank god. Sounded like a fork against a plate

1 Like

Sigma’s abilities seem a bit… Generic. I was hoping he could properly fly with all his harnessing the harness.

Does this mean you can lose endorsement levels through arcade?

Appreciate the Healer event! As a map editor, thanks so much! <3 Was there a future for a watermark of original Creator down the pipeline?

Cool. But how much time it will take for you to notice and fix Baptiste’s damage amplified stat bug? His ult increases damage to heroes health, constructs and shields. but his stat only tracks a small portion of it.
Unlike every other hero in the game his damage amplified stat increases only when someone deals damage to an enemy hero health pool, and isnt affected by damage dealt to shields and placed objects.
You had similar bug with widowmaker’s scoped accuracy bug (it was decreasing when hitting placed objects like torbjorn’s turret) for aprox 6 months. This one is in the game for 3 months already, so I guess at least 3 more months?

I have been playing since the beta, and I think that Role Queue is perfect for the game, however one of the biggest concerns is waiting for a game. Supports and tanks will get in faster, but everybody wants to play DPS. The way around this in my opinion is introducing a 4th option to the role queue. “Random”. Much like in Starcraft 2 you could pick random and be stuck with the race you get, you could get stuck with support, or tank or what ever comes up. It would also be a more accurate way of getting your real SR. Just my opinion. I hope somebody sees this and agrees.

Or you could just check the boxes on all three roles and accomplish the same thing? If people are going to insist on only playing DPS in a TEAM game, they will inevitably be punished by the longer queue times.

For some reason player received healing doesn’t work with health packs. Is this a bug or intended?

Saw “Brigitte” and got really excited and it’s just a bug fix. :sneezing_face:

posting this here in hopes dev might see this. sorry for the long post.

I myself am a flex player. I play a lot of all 3 roles. I think it would be a good idea to try and implement an option to request a role swap only 1 time in a match if the other party wants to switch. Im not gonna lie sometimes i pick dps and my aim is just off and I feel I would better help my team if I were to maybe swap to a healer or tank. Not being able to switch at all off a role knowing your playing that role badly takes the fun away from the game for me. I like to win and I am always willing to swap roles to help the team. I think its a great idea for me as someone who may feel like there better as a tank or healer that is willing to give up the spot as dps/tank/healer to someone else that might do better. I understand this might be tuff cause it can be abused, you know with someone harassing a person for there spot but thats why i suggest only being able to swap one time during a match that way it eliminated the option of someone spamming roles. Also I think its a good idea to remove the option for a person that is muted or blocked from communication. let me give you an example of what im trying to say. EXT Say i choose to heal for a 2,2,2 comp match with a 6 stack of friends. One of my friends that chose dps this round is more a healer then a dps and just isnt feeling dps. They want to swap to healer and trade me for dps. With this option they could send a request to me and i would accept for us to switch roles and possible change the outcome of the entire match. I have over 1600 hours of playtime in overwatch and love the game. I really think this would be a great option to explore before this goes live. There has been countless matchs… more then I can even count where we were getting stomped and I swaped to dps while making sure the other dps are willing to trade roles with me and it helped us win. Just some constructive thinking i have been bating around in my head since I heard of role lock.
thanks for taking the time to read this and i hope for some good responses Thoughts anyone?