Overwatch PTR Patch Notes – December 11, 2019

Overwatch PTR Patch Notes – Dec 11, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


Unsure of which role you want to play? Now, party members who queue for any game mode with Role Queue enabled can select multiple roles, indicating what they’re willing to play in the next game.

Your other party members’ role choices and Competitive Play skill ratings may affect which roles you are eligible to choose, or which role you can play. For example, if you selected all three roles (Tank, Damage, Healing) to indicate your willingness to play any of them, and then two other party members choose Support, you will not get to play Support in the next game.


  • Added a new hotkey, “Spectate toggle 3P camera side”, which changes the shoulder you’re looking over for the player you’re spectating while using the simple third-person spectator camera option
  • Added a new hotkey, "Toggle normal / simple 3P spectator camera", which toggles between the two third-person camera modes while spectating
  • Updated the death camera to quickly shift from where you were looking to where your killer is, to make it easier to see if you were killed by someone behind you or to your side
  • Updated the simple third-person spectator camera position for several heroes to have them cover less of the screen
  • Fixed an issue that caused zooming in and out while in the simple third-person camera to appear choppy
  • Transitioning into or out of first person no longer causes the camera to clip inside the hero’s head
  • Fixed several camera smoothness and popping issues



  • Fixed a bug that caused toggle crouch to work inconsistently when high precision mouse input is enabled
  • Workshop
  • Fixed an issue preventing Go To Assemble Heroes from working in Assault and Hybrid
  • Fixed an issue preventing Sombra Dummy Bots from being able to hack health packs


  • Temple of Anubis - Fixed a bug where some heroes could get stuck behind one of the rocks outside of point B
  • Eichenwalde - Fixed a bug that could cause Wrecking Ball to become temporarily stuck when using his Piledriver in a specific location
  • Junkertown - Fixed a bug that allowed some players to stand on a wall near the final checkpoint
  • Junkertown - Fixed a bug that allowed Sombra’s Translocator and Baptiste’s Immortality Field to land in an unintended place between the stairs and wall near point A
  • Dorado - Fixed a bug that caused the ivy growing on the wall between points A and B to block projectiles
  • Rialto - Fixed a bug that could cause Winston and Sigma to become stuck between the wall, bridge, and gondola outside of Point A
  • Watchpoint: Gibraltor - Fixed a bug that caused Baptiste’s Immortality Field to disappear when thrown in a specific spot outside of the first Attacker’s spawn



  • Fixed a bug that could cause Immortality Field to not deploy or get destroyed while deploying in some situations


  • Fixed a bug that caused Mercy’s gold staff and pistol to disappear while using Valkyrie when viewing in 3rd person


  • Fixed a bug allowing players to swap heroes while using Recall

Spectator updates! Still need a serve/order popcorn feature…


this must be a joke, right? 1,3GB update for bugfixes?, lmao.


bruh why is it 1.3 gbs


RIP no Hanzo, Mei, Reaper, etc nerfs

Edit: I don’t wanna sound ungrateful, I’m glad for the updates to the replay/spectator system, and for the multi-role queue select when partied, but still. Was hoping for balance stuff.


Probably just getting stuff ready for a new ptr patch later on and there just getting some of the hidden stuff theyre done with now in

We have often times gotten very big patches at the first ptr patch of every year and considering this is the last ptr patch of the year it’d make perfect sense to lay the grounds for the january ptr


Oh hey, a new feature, along with exactly 0 balance changes.



So where the balance changes at though?


it’s Echo! I knew it! She’s in there I can feel it. She will debut opening day of OWL. mark my words!

but won’t she be on the PTR first? or can she Echo skip PTR, Live and go directly into OWL??



Chinese new year begins January 25, so it’s probably the patch for January containing the new CNY event.


The patch is ONE DAY OLD. lol

I’m all on board with a few heroes needing nerfed a bit, and also agree Blizzard is painfully slow at making changes, but it is wise to let these changes settle for a few weeks.


There is nothing about the new environmental kill damages. Could it be there’s something else not shown to us?


People complaining about the size of the update… just dont download it ?

Disregarding balance changes entirely there were still a ton of QOL stuff they could’ve done I guess, I suppose I did get my hopes up a little.

This is either for the event, hero or map. Other updates of this size were about 400MB…

Perhaps they’re not meant to be on the PTR, which is why it’s so buggy maybe

The size is fishy for the amount of changes

Nah, I don’t buy it. Here comes Echo.

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That’s not what they are saying. They are suggesting the small changes shouldn’t take 1,3 GB (hinting that there might be more content hidden for now).

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