Overwatch PTR Patch Notes – August 22, 2019

(Molly Fender) #1

Overwatch PTR Patch Notes – August 22, 2019

A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


The PTR and Live Overwatch PC clients can now share storage when installed to the same file path on disk. This should reduce the disk space required to install and update multiple clients. As a result, today’s PTR client should require only ~1.2GB of additional disk storage. Players with previous Overwatch PTR clients installed can uninstall and reinstall to a common disk location to benefit from this feature.

Note: Overwatch League Replay Viewer also supports shared installation with the PTR and Live clients.




  • Self-repair no longer consumes resource while Bastion is at full health.
  • Bastion now correctly initiates .25 sec of recovery time when canceling Self-repair with weapon fire.


Primary Fire

  • Beam width lowered from 0.3 meters to 0.15
  • Beam DPS per level lowered from 65/130/195 to 60/120/180


Primary Fire

  • Beam width no longer scales with energy (from 0.1 to 0.2) and is now always 0.15.
  • Max Beam DPS lowered from 190 to 170


Hyper Spheres

  • Explosion damaged reduced from 35 to 30

Experimental Barrier

  • Added a toggle option for deploying Sigma’s Experimental Barrier


  • Explosion damage increased from 50 to 60

Gravitic Flux

  • Intro cast time increased from 0.4 seconds to 0.6


New Workshop actions:

  • Create Dummy Bot
    • Creates a dummy bot, which is a full player that has no human or AI controlling it. Using other Workshop actions, dummy bots can move, aim, press buttons, and do most things that human players can do.
  • Destroy Dummy Bot
    • Destroys a dummy bot.
  • Start Throttle In Direction
    • Either sets or modifies the throttle (directional movement input) for a given player (human, AI bot, or dummy bot).
  • Stop Throttle In Direction
    • Stops the change to throttle being caused by Start Throttle In Direction.
  • Create Beam Effect
    • Creates a beam effect between two positions (either or both of which may be a player).

New parameters to existing Workshop actions:

  • Create HUD Text
    • New SpectatorVisibility option for defining when spectators can see the text.
    • New colors have been added to Text Color.
  • Create In-World Text
    • New SpectatorVisibility option for defining when spectators can see the text.
    • New colors have been added to Text Color.
  • Create Effect and Play Effect
    • New colors have been added.

New Workshop value:

  • Is Dummy Bot
    • Whether a given player is a dummy bot.

New Workshop Inspector features:

  • Copy current variables to CSV [PC-Only] :
    • Copies the currently visible variables to the system clipboard in CSV format. These can be pasted into text and spreadsheet applications.
  • Copy all variables to CSV [PC-Only] :
    • Copies all variables throughout the Inspector history for the currently selected entity to the system clipboard in CSV format. These can be pasted into text and spreadsheet applications.
  • Copy current variables as actions:
    • Copies the currently visible variables to the clipboard in Workshop text format. These can be pasted back into a Workshop action list.



  • Workshop - Fixed a bug that caused the "Enable Workshop Inspector" option not to reset when using Restore Defaults
  • Workshop - The "Is Firing Primary" Workshop value now correctly reports whether Sigma is using his Hyperspheres



  • Fixed a bug that allowed Moira’s Biotic Orb to pass through the attacker’s spawn door



  • Improved the ability for Bob to get through doorways and more consistently make it to where he was launched towards


  • Fixed a bug that allowed D.Va’s mech to block Earthshatter briefly during the destruction animation


  • Fixed a bug that caused players to be thrown further than intended when escaping the pulling effect of Orisa’s Halt


  • Fixed a bug that caused the first-person animations for Kinetic Grasp, Accretion, Experimental Barrier return/retract, and primary fire not to play correctly when used immediately after being frozen
  • Fixed a bug that caused Hyperspheres to appear without any VFX or animation after letting the cast timer on Gravitic Flux expire
  • Fixed a bug that incorrectly allowed Sigma to gain shields after absorbing a healing orb from Moira with his Kinetic Grasp
  • Corrected various Sigma team color visual effects

Wrecking Ball

  • Fixed an issue preventing Wrecking Ball specific stats from showing up in the Career Profile


  • Fixed a bug that prevented Zenyatta from using a Teleporter while Transcendence is active

This is a joke right?
Sigma already got Nerfed?
Questions on Zarya Changes
Let's talk about Barriers, Beams, CC and Mobility (oh my!)
Why shouldn't tanks be able to do damage?
New Workshop Features/Fixes for PTR
Why Bastion nerf ?!
They nerfed objectively the worst hero in the game. :woman_facepalming:
Sigma Barrier Controls: Almost There
Orisa buff or QoL change?
Question regarding Zarya's max Beam DPS
It's me. Somebody, fill me in on the recent changes
Unlike mercy superjump another moira bug got fixed
Why nerf Bastion flexibility?
So when the Sym/Zarya/Moira/Winston REVISED DAMAGE coming POST FIX?
Big balance patch coming soon to PTR
Anything on Tuesday?
Sigma: Toggle Option For Shield Deploy?
Question about the zarya nerf
When is the Sigma nerf?
Can someone help me understand this Sigma change
(Molly Fender) pinned #2


Symmetra nerfed.
Not surprised but still disappointed


Can the developers at least comment as to why Symmetra needed a damage nerf to all levels of her beam?? This makes no sense.


Obviously, it’s because she was used in OWL that one time, and we can’t have that.


y tho

twenty characters


Lowering Zarya and Symm damage is gonna make shields slower to break. Shield meta gonna be spicy.

I like the beam changes tho


Like base damage could be increased to compensate.


Proof that the devs dont gaf about whats discussed in gen pop


Congratulations on nerfing the worst hero in the game and not doomfist and hanzo!!!


I know right, they shouldn’t of nerfed Sombra :rage:

The workshop changes are nice, but Sombra compensation buffs when???


The Meta: Sigma and Orisa
The only counter: Symmetra
Blizzard: So we LOVE double shield as an meta so lets nerf its only counter so it is stronger.

Why not nerf double shield and them see how symmetra is doing outside of it?


Don’t you love shooting shields all game ? :slight_smile:


And nothing for brig and you nerf sym…what the heck is wrong with you guys.


Her and brig both plus symm


Thank you for posting these, Molly.

I’m especially interested in the reasoning behind the various changes to Symmetra and Zarya. I can only assume that this is because according to internal statistics they are doing much more damage within the same (or potentially a slightly lower) time period?

I do really like the beam width buff though, fixes their issue with being pinpoint on low charge (which, while wasn’t a problem for me,) may make Symmetra and Zarya a little bit more viable for the lower ranks.


Great, another ptr update with nothing to fix for brig, thanks blizzard.


I’m gonna be honest- Brig actually isn’t that bad. She’s just niche, just like she was with GOATs and sucking everywhere else.

If you desperately NEED a defensive ultimate (not very common right now in higher ranks, believe it or not)- picking her is a bit of a pain, unless you can get rally on everyone before-hand, and even then it’s risky.

But Brigitte pairs amazingly with Ana, Mercy, and Moira. ESPECIALLY the latter.


What does this mean?

(Btw, thanks for the workshop update)


What? This was a nerf. Her beam is half the width now. Low ranks will find her even less viable.