Overwatch PTR Patch Notes – Jan 9, 2020

Overwatch PTR Patch Notes – Jan 9, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

CUSTOM GAME OPTIONS

The Lobby section of Custom Game Settings has a new option “Data Center Preference”. This option provides the game creator with more control over where the game will be hosted. The default “Best Available” choice automatically provides the creator with the best quality connection available to them. We only suggest choosing a specific datacenter if no single datacenter can simultaneously provide the best connection to all players. This is usually only the case when the players participating in the custom game are located in different geographic regions of the world.

HERO UPDATES

Baptiste
Immortality Field

  • Maximum duration reduced from 8 to 5 seconds
  • Cooldown increased from 20 to 25 seconds

Amplification Matrix

  • Amplification Matrix ultimate cost increased by 20%

Mei
Endothermic Blaster (Primary Fire)

  • Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%
  • Slowing effect duration reduced from 1.5 to 1.0 second

D.Va
Boosters

  • Cooldown decreased from 5 to 3 seconds

Orisa
Fortify

  • Damage reduction reduced from 50% to 40%

Hanzo
Storm Arrow (Primary Fire)

  • Maximum projectile speed reduced from 125 to 110

Developer Comment:
The way Hanzo arrows work is there is a base speed of 25 and it adds another bonus speed determined by how long the shot was charged up. Last patch this was 25+100 x Charge for a total maximum speed of 125. The PTR value is now 25+85 x Charge so the max speed is now 110, the same value as it was before the Hanzo rework.

Doomfist
Rising Uppercut

  • Uppercut recovery time increased from 0.2 to 0.5 seconds
89 Likes

This is a slap-on-the-wrist nerf at the most. He needs the hammer, especially to Fan the Quiver.

193 Likes

Cool but what about Reaper

68 Likes

Is this a typo? Hanzo’s arrows travel at 100 m/s currently.

11 Likes

Widow nerfs? Hello? You are still gonna let her dominate high master/gm games?

60 Likes

Oh look balance thats something new…

11 Likes

Hanzo is no longer a hitscan? What?

11 Likes

Whaaattt???
Why did you nerf Doomfist again???

49 Likes

The real question is: why is the nerf so minor?

96 Likes

It’s just 0.3 seconds, it won’t be effective.

3 Likes

Those Baptiste nerfs though…

3 Likes

GreyFalcon they went with your suggestions… well done!

I have been trying this out in a custom game the last couple of nights. It is crazy fun! Been doing some crazy plays against the bots with it.

I passed the word onto Blizzard to check with the Overwatch community team to verify this patch note.

35 Likes

Ho Hoo, trust me it will

2 Likes

Is that it…

Wow nothing to see here

8 Likes

Did the “PARTY FLEX FOR ROLE QUEUE” feature from the december 1.44 PTR get removed or is just not in these patch notes?

13 Likes

Those bap nerfs are ok tbh, I feared worse

15 Likes

Guys I think this is a typo. Hanzo’s arrows currently travel at max 100 m/s.

5 Likes

So they sledgehammer Bapt but barely touch Orisa and Mei. Alrighty then

25 Likes

Say it with me now:

ROCKETMAAAAAAAAAAAAAAAN!

BABE IT’S GONNA BE A LONG LONG NIGHT!

2 Likes

I don’t know how to gauge the Hanzo change in my head (also the speed numbers for that look off?), but everything else looks perfect at a glance. It’s basically the exact list of balance changes I was hoping to see. Definitely looking forward to trying them out.