Overwatch PTR Patch Notes – February 13, 2020

Overwatch PTR Patch Notes – February 13, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.



  • Fixed a bug where disabling certain flow control actions (If, Else If, Else, etc.) could lead to incorrect execution and incorrect editor indention
  • Fixed a bug where an Else If block followed by an End would cause a rule to prematurely abort if the Else If condition were false
  • Fixed a bug where the Loop If Condition and Abort If Condition actions considered the value of the conditions from the beginning of the frame instead of their current value
  • Fixed a bug where the Chase Global Variable actions did not have access to contextual values (such as Event Player, Attacker, Victim, etc.)
  • Fixed a bug where modifying a variable after chasing it would give the variable an incorrect value
  • Fixed a bug where modifying a single player variable after setting or modifying it as part of a multi-player variable change would give the variable an incorrect value
  • Fixed a bug where effects and beam effects that don’t reevaluate would wait until the end of the frame to evaluate their positions and radii rather than evaluating them immediately
  • Fixed a bug where the Total Elapsed Time value would be incorrect if used in a HUD action or in certain reevaluating actions
  • Fixed a bug where the Nearest Walkable Position value would be incorrect if used in a HUD action or in certain reevaluating actions
  • Fixed a bug where the Nearest Walkable Position value stopped working near the statue in Château Guillard
  • Fixed a bug where using the same Set Facing action multiple times in the same frame with different inputs would not work correctly
  • Fixed an editor crash caused by pasting subroutines into a slot outside of the default range
  • Fixed a bug where subroutines would stop executing upon encountering a disabled action

i have been spoiled with fast balance patches so much that I was fully expecting a PTR patch today and am now disappointed since there aren’t balance changes :frowning:

Still good that we are getting more workshop fixes though!


I am happy because I was planning the afternoon for another hero balance comparison video and now I have the night off!


this is quite the surprise

Enjoy the night, buddy!

Welp, expect massive bug fix patch, but workshop-only, lul, a bit disappointed but still necessary imo.

I mean, its basically open code, its gomna be more bug filled than a hoarder house

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Dont worry. Im sure that they will put balance changes soon.

I hope that mcree finally get the firerate revert.


They probably need more OWL data is my guess. They only have two days to go off of.

woot! I have been waiting for this one :slight_smile:

I’m guessing they’ll add onto this PTR patch next week :grin:

I guess that as well, that or this patch will go live and 1.46 will come up next week.

Even when it’s a workshop update (I legit only play comp) I’m still happy to see that blizzard is really starting to care and is releasing a lot of balance changes, big fixes etc.

No Mei nerfs?


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funny how they can do quick fixes all of a sudden yet over past 3 years they were slower than molasses on a winter day…trying to fix game so ppl wanna buy the new game in future :upside_down_face:


They doing game fixes quickly because it’s OWL season and there’s no separate stages this year for balance changes, instead the live changes get put into OWL two weeks later.

Boris Johnson?!

Competition on the Market is threatening to steal the playerbase. If they don’t do something soon Blizzard will start hemorrhaging players to products released by competitors.

“Project A” being the one who (indirectly) called Blizzard out and the most likely to steal the OWL players who will allow their contracts to expire with the OWL and move on.

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