Overwatch --no more fun -- more frustrating

I donno. I still quite like the game.

They are like this in ALL of their games now, it’s not going to get better unfortunately.

Fun is subjective. I joined Overwatch in July, and I’m used to it being powercrept. I main Moira and find the Power-crept environment pretty fun to play.

My only issue is that the playerbase is being ignored. It’s possible to make Overwatch fun to play casually, fun to play competitively and fun to watch as an esport, and yet Blizzard are unwilling to take ANY advice from the community.

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2-2-2 and PVE were heavy request and we got this, don’t know if you follow the forum just recently.

Yes, but those would have happened anyways. When going in a competitive direction there has to be rules, and the game’s lore has always interested people to the point that Overwatch 2 was basically always gonna happen. I mean listening to the community by doing thinks like reverting GOATS buffs, or hero/map/event ideas.

You clearly don’t even know what you’re talking about which is just embarrassing. Mei and Reaper were the most played DPS before Sigma’s release as they were played with Orisa/Hog and after role lock competitive season (role lock itself came to the game earlier) and Sigma’s release Symmetra and Doomfist were the most played DPS heroes

Why tank players quit because of Sigma’s release is because when you queued into high tier doublebarrier meta it meant that you had 2 choices which were Sigma or Orisa from which only Sigma had a considerable effect on the outcome of the game while Orisa was just on a constant barrier duty with occasional soft-CC thrown into the mix. None of the other tanks were viable as even Zarya/DF combo died towards the end which meant that you were either basically throwing or having a miserable time. When faced with options like that most of the tank playerbase just outright quit especially since it took them almost half a year to make only Rein and Hammond high tier viable with them

Tank role is even worse now compared to support.

i find myself struggling to play paladins for more then 20 min without a crash or a game breaking bug

the only bug i’ve ever experienced in paladins is just the que acceptance lol. /shrug

the whole game has issues everywhere. Instead of making an expansion to rework the entire game as a whole, they literally threw it all away to only focus on pve.

Yes, all their games are suffering from the same issues. They refused to communicate with the community, and supply us with the bare minimum while extracting profit.

Just look at wow PVP – the whole community wants PVP vendors back and have given feedback on how to return back pvp into the game without impacting pve, but they ignore them with no responses.

One-shots can still be in the game, but they should only be tied to ultimates imo. There are so many Generic FPS games out there, i don’t understand why people want more of it. A game like this does not favor it so much due to how close to an moba this game feels and plays.

I do agree that the community has impact on our current PC games. Most games i played were amazing during alpha / betas, than start to fall apart from release due to the community constant push to competitiveness changes. No one wants to play for fun anymore these days. Everyone wants to prove something even though no one actually genuinely care if your the top of the world. Its not longer about the fun of gaming these days…

This is really what kills me. Of ALL the game franchises that are active right now, I think that OW has literally the most potential out of all of them by leaps and bounds. And I mean that, genuinely. It could be THE game - it has the look, the mechanics, the physicality, the framework, everything it needs to be a massive game and a huge cultural impact for the next… 10 years, easy. Just like WoW did.

But I don’t think the team that’s AT Blizz anymore is the same one that used to be there. Between the heads leaving (happened over the last few years, none of the old guard is left) and Activision stepping in to tighten the reigns on content and show their hand (money money money mooooney, MONAY!) I don’t think it’s going to be able to live up to that potential. And that’s sad, because it honestly is like a 12/10 whereas most games STRUGGLE to be a 5/10 in terms of potential.

Squandered.

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Its both blizzards and the communitie’s fault. We have impact on how we sway their profit.

People these days just wants heavy competitiveness to prove something of themselves and be better than everyone else for admiration. Even though most people genuinely don’t really care. Thus, the gaming environment suffers. If money is shifted to this area, than everything gets shifted to this area.

Summary:
1-- blizzard’s fault for letting greed ruin their game.
2-- its the communitie’s fault for shifting the profit into the competitive world.

I don’t think you can really blame the community in this instance simply because it’s been well over 3 years and Blizzard has ultimately done NOTHING to help the community cultivate itself.

Like; do you blame the plants for growing out of control? Or the Gardener for not getting off his butt and trimming them?

Overwatch is BLIZZARD’S garden, and if they allow weeds and bad things to persist and do literally nothing to help grow good things, then why would the blame lie with anyone BUT Blizzard? Personally I think people don’t pay attention to all the social features we -could- have had but just… Don’t, and then blame ‘toxic players’ when really that’s just an abstract bogeyman with no real existence.

Like, I can actionably say that Blizzard should have given us Guilds, or more control over who we interact with - permanent blocks, or working harder to ensure there are even basic chat features. I literally can’t even turn off chat, I have the option to only temporarily hide chat, and if I hit a button on my keyboard it will come back up again. Those aren’t tools, that’s bare functionality, and hardly that IMO.

Blizzard could have done so much more to direct the community and they chose not to. That’s on their shoulders.

edit: I literally forgot about the Endorsement system, but them launching that a while back and patting themselves on the back for it lowering toxicity when it’s ultimately turned into basically an invisible part of the game sort of personifies exactly what I’m talking about.

We need REAL tools, REAL social functions, for a REAL community. No wonder it’s toxic and bad and dead, y’know?

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I blame both.

The gaming community as a whole in every game is trash. In every gaming community is toxic and out of control. It’s not up to the companies to change us as an individual. All they can do is encourage positive change and do some level of behavior control/punishment. But at the end, it’s all on us mostly.

Same for what they decide to focus on financially. I remember how many times I stated for wow to go F2p and I got lashed out with reasons why not to. One of the main overused reason is to prevent cash shops from existing. But look at wow now with its own cash shop system while still being P2P + buy expacs.

It’s hard to compare us to plants when we have so much control over our actions. We are half to blame for all game’s current state.

Imagine if people stop being poop to each other in our gaming community. Imagine if people didn’t invest onto things that would damage the game. Imagine if people stopped fixating on being better than everyone else.

Maybe aimbotting wouldn’t be as bad is it is currently in all of our games. Maybe companies wouldn’t focus on cash ops on all mmorpgs that keep coming out. Maybe every game wouldn’t shift into competitive and destroy the casual balance of the game.

Let me remind everyone that the main reason for symmetra’s 3.0 change was due to the communities overwhelming response to her lock on beam. It was the community who went against sym mains and caused this gutted fail rework. This is just an example. Mercy, Bridge, Moria… these are other examples. It still happens today. Majority > Minority wins

Blizzard is a company, company must listen to the consumer to figure out what will make profit and keep us a round to spend more. Things will be sacrificed for the goal of money. They gave us what we wanted, to a degree. But everything we ask for won’t always be for the better of the game as a whole.

222 was asked. It isnt a bad idea in general, but not for the initial game’s design. It would of been better to release an Expac with the game reworked into this.

Pve was asked. Again not a bad idea, and again should of been an addon to the expac.

I just don’t think you can blame ‘the community’, because while every general group is a bit different, overall you’re looking at just a collection of random people who have ultimately very little power in the situation. Blizzard controls these forums, they set the rules in the game, they have all the power - and while yes we as a community can respond differently, it’s also going to just be random. You’re going to get people who hated Sym’s lock on beam and other people like me who loved it and thought it was a great and interesting weapon. There’s no one defined ‘community response’, that’s my point. Blizzard, however, has ONE response, a unified company response. Like…

It’s just not the same. Blizzard can actually make choices, but when does ‘the community’ ever agree on all of the same thing??? Never. That’s my point - because we are not some singular, hive mind entity that can get blamed for our actions when it’s only some of us doing some things. Blizzard however is… Blizzard.

I still blame both.
Blizzard is not a psychological / therapeutic company. They are a Game Design and Development company; They make games.

We as the community can influence these game. WE do have power, the community = money… we are money to companies. What the majority wants will most likely get. Symmetra’s lock on beam removal was due to the majority not wanting it. Yes there are those of us that didn’t want her to be changed this way, sym mains, but Majority over ruled.

It was communities fault for wanting this
And the other half is blizzard’s fault for choosing money – the majority of the players. They made their choice, they choose money and money will always be their choice.

We the community can direct them to a degree but most people don’t care. just look how bad they treat the tank and support player communities. Its just sad.

I bet blizzard realized this with their hidden stats and hidden eyes on the forums – 2-2-2 its a great temporary solution to the fast decline of support and tank players. It literally gives an illusion that we still exist. Slowly you can spot it with people complaining on how everyone just dps instead of healing or tanking, but for now its somewhat contained.

Wait until Riot’s games comes out, thats when the veil will come out.

Honestly, if players are pumping hundreds of hours into a game, than they probably need a better motive than fun.

Then you’re basically just taking out any ownership Blizz has over their game, because saying that the player base majority has enough sway to get them to remove Sym’s noodle beam but somehow not listen to us begging for the entire life of the game for real social features is a rather conflicting picture. They either are listening to us or they aren’t, and I haven’t seen enough to imply that they listen to the majority of the player base.

If Blizzard wants to give us proper social tools that work, great. But I’m not going to parse out the blame on this imaginary ‘community’ and not act like Blizzard isn’t the one driving the car here. They’re the ones making the call at the end of the day, they should be strong enough to resist the passionate outcry of some players if it’s going to make a huge difference in the game and ruin a character.

Sym mains were a very small minority. No sym main asked for her to go to 3.0 offensive version from support.

The whole rework occurred due to the majority wanting her primary lock on to be removed.

You are just assuming that. I already told you any companies goal is the money it took them years to do this, but eventually, they cave into the majority.

The blame is both – the community and blizzard. We are all aware of the horrid decision they’ve taken, but if we really want to cause any positive change in any game… then we need to see our faults as well.

or continue to only blame one part of the equation, blizzard, and see the same cycle continue.