I think you’ll find they considered those revenues to be for Overwatch 1
they aren’t allowed to count it twice, because that’s called fraud
I think you’ll find they considered those revenues to be for Overwatch 1
they aren’t allowed to count it twice, because that’s called fraud
Regardless of the legality, that is already impossible if one year of Overwatch 1 made over a Billion from lootboxes alone.
This number, 100 million, is absolutely not a representing number of money in five years. It would not be able to even survive on that money spread out. If you want to call that fraud, that’s fine, but that wasn’t my point here.
This is showing how much money has been made since early October 2022.
Remember that it includes the initial bundles sold by the hype train. The problem is that the game doesnt look like doing a good job retaining players.
Which reinforces my point even more.
You should ask more of your live service game to do better.
Not just for your own personal entertainment, but for them to be a better business.
again, that’s not how accounting works
you don’t get to ignore your costs just because you didn’t release a product that generated revenue
say they have 500 FTEs working on the game, at $100,000/year each (VERY conservative for LA), and no other costs
year by year:
Q1 2018: cost: $50,000,000 revenue: $0 profit: -$50,000,000 cumulative profit: -$50,000,000
Q1 2019: cost: $50,000,000 revenue: $0 profit: -$50,000,000 cumulative profit: -$100,000,000
Q1 2020: cost: $50,000,000 revenue: $0 profit: -$50,000,000 cumulative profit: -$150,000,000
Q1 2021: cost: $50,000,000 revenue: $0 profit: -$50,000,000 cumulative profit: -$200,000,000
Q1 2022: cost: $50,000,000 revenue: $0 profit: -$50,000,000 cumulative profit: -$250,000,000
Q1 2023: cost: $50,000,000 revenue: $100,000,000 profit: +$50,000,000 cumulative profit: -$200,000,000
if they keep making $100MM a quarter then they will break even reasonably soon, but there’s no way at present they’ve broken even (yet alone made a profit)
From what they claimed and told the public, 100 million is the revenue that they’ve earned from October 4th is what I am telling you.
Talking about their costs, revenue of over the five years, and so on is all something entirely else and a much broader topic that doesn’t relate to this.
that’s funny, I thought you said this
which is not true
Define P2W please. I’d like to see yet another unenlightened take on it.
Don’t bother. Some people wouldn’t know the true definition of P2W even if a clue in the shape of a ten ton hammer hit them in a face…
how is it pay to win though? New, beautiful skins make your enemies’ spirit crumbled and force them to quit the game?
What I also think is that we couldnt see reflected the profit in so little time if they even invest in the game.
But I would say I think they cut the wallet after many delays of the PVE and they are running ow2 in a low budget right now.
Agreed, I made a semantical mistake on the definitions of “Profit” and “Revenue”. Understandable. I don’t know specifics about business economics and used the wrong terms.
That’s that, this is this.
Your explanation clears the importance in knowing the difference. Even so, 100 million in revenue is a good chunk of money.
Maybe, maybe not. Remember OW1 also made record breaking profits with Loot boxes in the first year or two, then it abandoned nearly all updates for 3 or 4 years to make OW2 content.
I am also rather curious how much of that 100 million was Watch Point packs, the thing Blizzard kind of tricked a lot of people into thinking they had to buy to play OW2.
Mostly new hero’s, which are usually really strong. People who pay get it instantly, people that don’t have to grind out a BP for about 2 or 3 weeks.
if the revenues next quarter are either:
you can probably assume that most of the Q4 revenues were from that scam
Poor Stylosa is a terriffic guy and a great value to the community, but clearly doesn’t understand business.
100 million dollars in Q1 is a frightful underperformance for this game.
They have said that they had 35 million unique players in Q1.
100 million dollars is literally 3 dollars per player.
Had they sold the game retail with that playerbase, they would have made 1.7 billion dollars in Q1.
This means, IF there is no attrition AND they keep up sales and population, which is impossible, especially with no presence in China, it will take 4 years to make what they would have made the first day as a AAA title.
There is no good news for Blizzard on this one, it is peak pressroom spin.
That’s not P2W, though. P2W would be if they sold unique weapons for each hero that does more damage than their original weapons, or unique abilities that does more than their original abilities etc. That’s the true definition of P2W. Buying items with real money to give you a clear advantage over other players in a PVP environment.
Buying the battle pass to get new heroes doesn’t give you an advantage at all since they can be countered by the original line up of heroes.
I do wonder how many of those 35 million were/are smurf accounts
people aint gonna spend money on their smurf accounts
indeed, and it’s almost certainly the peak
what’s the rule of thumb?
games make 2x their first month’s revenue in the first year
and 2x their first year’s revenue in total
(I guess f2p might stretch it out a bit)
unless it’s comp (which takes 2 weeks for new heroes to be available), I don’t see why free players (like me) can’t just play the game and get the heroes. Or better, just wait for the new season and do a few simple missions to gain access to them. Done. And they could play new heroes in arcade too. I played lots of Ramattra in arcade when I hadn’t owned him yet.
They made a $100 million but overall revenue is still down from where they were years ago.
That’s the problem with the f2p market. That initial opening day bump doesn’t always translate to long-term steady spending.
It’s a bit telling that Warren Buffet’s Berkshire group has sold their stock despite the data release.
That market is volatile where it’s hard to maintain launch day success.
See how they do without the Chinese market and if they can grow the playerbase instead of the current negative reputation they have on social media.
And again they competing with themselves with Diablo 4 around the corner with yet another battle pass.
How much time do they think people will have to grind multiple Activision-Blizzard bps?
I think grind fatigue maybe around the corner for some of the f2p games