Not gonna lie, I can only critize the matchmaking in Overwatch; and it has nothing to do with the format, as a team based game, vs 1v1 environments
But in Chess, everything is about determination. Blizzard is also well known for this.
Now this pseudo dev patches… I hope, and I’ll be glad, that they simply stay in the “fun” modes, just where they belong
Chess is a perfect analogy because the creators knew when to leave “well enough” alone. There were several parts in Overwatch where, while the game wasn’t perfect, people would have been fine if it stayed like that forever. Yet they had to listen to the “arbitrarily buff and nerf to change the meta” crowd, and people seem to hate it.
If current overwatch youtubers were back when chess was made, guys look at the queen she is so OP needs hard nerfs why can she go anywhere on the board, why can the horse jump over things …
I have OW brainrot. I read “queen” and think of only one thing!
Absolutely. Then, they’d release chess 2 and you’d have to buy every piece individually for 10 bucks a pop. Although, I would like to see which new chess pieces someone could come up with.
Too many bots around, praying for the dumbest changes, so they can no longer need to pay attention to where someone died; for 10 seconds
Couldn’t agree more
I understand the relationship between Live Services and Social Media Platforms.
But I’m a player. Not a Streamer or Content Creator. I want a balanced game.
I don’t care about gimmicky metas every two weeks so an audience that doesn’t even play the game, can be entertained
People is just addicted to whatever is new; regardless of quality
But Chess wan’t really the point of this thread. It was the Content Creator patch for the Arcade Mode
But anyways, Chess is a lot more healthier than that
I mean this isn’t quite true. Sure Chess isn’t getting overhauled every couple of months, but there’s plenty of “rules” that exist that weren’t in the very first iterations of Chess.
For example, when I played the state competition back in high school, we used chess clocks for both moves and overall match. Neither of which are in the original rules of chess. The “5 repeated moves is a draw” rule was only formalized in 2014, even though we played with that rule in-house (though we used 3 repeated moves) in 2008.
Not to mention the addition of extra formats to Chess like 960 (where the backline piece positions are randomised instead of the standard Rook>Knight>Bishop>Queen>King>Bishop>Knight>Rook) or Speed Chess being a competitive format.
I would argue “Rules” are different from sweeping stat changes and reworks though. A rule is something like 2/2/2, but I’m referring to things like “this character just has a brand new move now” or “we dramatically changed the health and hitboxes of everything”.
I’m positive rules had to be added as they went along; the people didn’t invent chess in one day and went “I have made the perfect thing; alterations will not be required.”
Really? Well, then, I guess my opinion has been updated from “Chess knew to not change” to “chess knew to keep the changes to an extreme minimum”. So, you know, no deleting whole chess pieces and expecting the game to function as normal like in Overwatch.
And next you’ll tell me “ACTUALLY there was a chess piece called the Trebuchet that people stopped using. You could fling pawns!” or something crazy like that. I know next to nothing of the history of chess, so who knows what they added or removed?
I don’t think we are arguing about the rules from Chess being carved in stone; but their frequency, and how they allow players to actually grasp the true depth of its complexity
Nah jk. There was however a rule variation that said when you captured a piece you gained control of it instead of it being removed.
Realistically Chess’s “lack of change” isn’t an actual lack of change, but rather that massive variances in how the game actually played typically resulted into a new game being born from Chess rather than Chess itself changing.
Kinda like how the MOBA genre was spawned from the RTS genre (specifically WC3)
I mean there’s nothing stopping you playing home rules like that (would be relatively simple if you had two chess sets, just swap out a Black Rook for a White one when you capture it I guess), just don’t expect them to be adopted into tournament play.
Which alongside digital versions of Chess are the only place where the rules really matter.
Although I’ve been thinking about this between boss pulls in Elden Ring (Messmer is kicking my butt rn) and most old games that still see play (by digital standards) have pretty simple kits.
I’m pretty sure if you changed the stats on the AK in Counterstrike (spray pattern, cost, damage, etc) you’d get a pipe bomb in your mailbox.
But there is one game with a lot of moving parts that has remained relatively popular for over 20 years without change. Smash Bros Melee. That meta is famously unchanging with it basically being Fox/Falco (and I think Marth? Someone correct me, I don’t play Smash) for two decades at this point.
TF2 I think is in a similar position where it’s meta hasn’t changed a whole lot in the past decade, but I don’t know how it’s competitive scene is doing (and I know its casual scene ain’t great atm due to bots).
But I think for the most part, it’s a rare game that can be unchanging and still remain relevant. It’s relatively easy to list those games because of how mainstay they are.