The It would need to be mediated but the developers doing it themselves and or listenting to only the pro players show that isnât working either.
D.va is a character with a shield that mostly covers herself has boosters and close ranged shotguns while saying aggressive things.
âD.va was never intended to harass peopleâ
Nerfs her and changes her int a Dm bot.
âD.va defense matrix is smothering so weâre going to make her harass people, by blowing them upâŚwith missiles while she melts just as fast without help.â
Genji player complains about having to prioritzes despite the pros being absolutely fine with mass rez originally when the game launched only issue at the time was that it charged a bit too fast in addition to smaller hero roster.
Otherwise absolutely no outcry about mass rez being bad for the game.
Mercy drops out of the mets really hard for a while then comes back and there are complaints from backline line harassers who counter her complaining about having to go through the effort of countering her.
Roadhog: âWe donât think one shot mechanics are okayâ * Adds Doomfist*
Junkrat community complains about frequency of riptire they instead nerf damage.
Torbjorn had to wait nearly 3 years to become stable enough to be effective enough to be an actual tracer counter.
Meanwhile mcree has to deal with with tracers dancing outside his effective flashbang range and gunning him down anyway even though the devs said they want him to counter characters like genji and they said this at the time deflects hitbox was the size of a bus and had to wait 2 years before that hitbox was made understandably smaller so he wasnât deflecting things from offscreen or through walls.
Brigittes existence in the as a tracer counter was uneccessary if they were willing to have worked with the characters they already had and allowed them to do their jobswith buffs that would have made them more effective at holding her still or making her speed less relevant which they could have solved with an effective range nerf on tracer so she actually has to come near mcreeâs flash range to do reasonable damage.
Bastion is still considered a throw pick unless the the team builds around where begins to feel a tad ridiculous the more well protected he is and gets pocketed.
We have a stealth character that has to long way around to flank anyway because if she takes any damage sge becomes visible and loses stealth and her hack/ stealth is countered by people twirling like ballerinas and then when she is having a good game people claim she is no skill.
We currently have a doomfist with good durability lots of momentum and the ability to ko people instantly and can even dodge out of his ultimate after landing making him ridiculous to keep still long enough to do damage on him. He even crowd control abilities yet is nearly functionally immune to them due to how quick he can escape on top of oneshotting squishies he can also bust tanks while knocking them around.
I think its been made pretty clear the development teamâs talents do not lie in balancing as at times it appears as if the designed by a different company and then they are just thrown into the game without rime or reason.
I would have expected a game with the concept of hero swapping to counter to have a dev team that has a flow chart of some kind or web to keep track of who Is supposed to be strong against who and then checking to see if what is on paper works in practice and working on any issues that makes said character weaker than should be against some heroe which warrants a buff or strong against heroes they are supposed to weak too which warrants a nerf.
Them going back and forth on what d.va was even supposed to be rang alarm bells that something unprofessional was happening behind the scenes.