Overwatch Developer Post Archives & Overwatch 2 Quick Fact List

You probably saw this thread earlier but it just occurred to me to leave it here.

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Hey everyone, there is a new section added to the Archives, which is the “Art” section. The reasoning for creating this is that I discovered that PlayOverwatch.com has overhauled the Media page and the Reference Kit PDFs are no longer directly available on the site. The good news is that those PDFs are still in their original locations on Blizzard’s servers (for the moment), so I have provided the links to them here in the archive. To give the section a little more content, I have decided to go ahead and link any available panels and videos that relate to the art development of Overwatch (though mostly this is BlizzCon panels, so you will need a Virtual Ticket to access that content). Find the Art section just below the Lore & Comics sections.

On a side note, I am aware of another interview that Jeff Kaplan did at University of Southern California. There was some information informally tweeted out by those who attended including comments on why the PTR is not played a lot. I will not be posting any information from that here in the archives as it was not necessarily intended for full public distribution and the posted information is subject to personal interpretation (and may be inaccurate).

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so…overwatch is dead until 2021? not new content at all? wow…not what you expect from a AAA company… sigh destiny and fortnite it is.

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This link takes me to a Reddit thread about loot boxes. Is that intended?

Thanks for the heads up, I will get it fixed.

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Do we know whether cosmetics earned in OW2 will cross back to OW1? Or will it be like on the PTR, where live will cross over to PTR, but PTR won’t cross over to live?

Both Overwatch and Overwatch 2 will be sharing the same account and game client. So don’t worry about that.

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New developer post today. Game Director Jeff Kaplan responded to a thread on Reddit, hinting at possible changes to Baptiste’s Immortality Field:

Prinicipal Designer Josh Noh made a post on the forums today. Look toward D.Va getting possible changes soon.

He also address the concept of powercreep and perceptions about balance in the game:

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Is it possible Overwatch 2 will be cross platform considering Blizzard working with Activision which just successfully produced a cross platform Call of Duty. Surely this would help maintain a stronger Overwatch community.

I figure it will happen, unless the legacy code of the matchmaker and servers is that difficult to rewrite. They’ve said before it is something they want to do, and they might implement cross profession as well while they’re at it.

It is far too early to say if it will or not.

Hey everyone, I have regrettable news, despite working non-stop I failed to capture screenshots of all old Blue posts from the old forums. Google Cache has since updated to where it is now doing snapshots of the new forums and the Internet Archives does not render the pages properly. I regret not getting this project done a long time ago.

I will be keeping a record of the archives for my personal reference, but I think the time has come to abandon maintaining this list since any new posts can be tracked in the Blizz and Dev Post trackers which is part of the new forum features. As always I will work to deliver information as fairly and accurate as possible when I work to answer questions and help explain why Overwatch works the way it does when it comes to its various features and policies. Thanks everyone for your participation and support in my efforts to make the Overwatch community a better place.

Cheers everyone! (^^)v

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WIll OW2 have A soundtrack?

KF2 is a great game that I feel doesn’t lose its repetitive partially thanks its amazing soundtrack that plays while you mow down zeds… also the difficultly, perk system design, dosh value and other various factors…

I’ve reposted legacy MMR/SR/Matchmaking posts at Legacy Forum Posts.

Sir, it’s Rio de JANEIRO.

Overwatch Materialization

There are no options for each player to materialize one player once for the players in the team. For each materialization the players selected characters changes style and gets certain improvements. This would be very helpful for the team to select a libero for the game and decide if one player has 5 materializations to become the ultra boss for the enemy team to defeat, and when a player chooses to materialize another player the player has to increase the ability cooldowns with 1 second.

By having using the game idea which is meant to be in the Overwatch gameplay, from what it seems and feels like. I suggest that this is applied to the game, for a merrier and greater time to play and battle against other players.

Kind Regards, Alex Stenberg. (ARUBA) :face_with_monocle:

Please, just remove aim assist. Controllers aren’t this terrible chunk of clunk anymore. We could contest mouse users of we were given a chance to actually improve, especially on a non-aim heavy game like Overwatch. Please just remove it so that everyone has the oppertunity to improve and get skillfull themselves.

Hello everyone! Long time catching up on this thread. First, I got all of the recent posts from Jeff Kaplan, Josh Noh, and Bill Warnecke throughout the month of January caught up (see below for the summary). Secondly, I think I have figured out how to recover all of the old forum posts from the Internet Archive even though the pages do not load correctly. I hope to have something completed by the end of this month if all goes well. Again I hope this archive is a great help to everyone!

Overwatch 2 Developer Responses

Competitive Play

HERO POOLS

HOW LEAVERS AFFECT COMPETITIVE MATCHES

Matchmaking | Role Queue

ROLE QUEUE

General Game Features

REQUESTED GAME FEATURES THAT ARE NOT LIKELY TO COME

OTHER GAME FEATURE RESPONSES

DEVELOPER VIDEO UPDATES

Public Test Region

Hero Design Balance

General Hero Balance

Reporting | Account Actions | Community Behavior

SMURF/ALTERNATE ACCOUNTS/BOOSTING/THROWING

Development Challenges

Development History

Overwatch Esports

Non-Game Related Posts

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Alright everyone, I have some really good news regarding the Dev Post Archive.

I have just completed the first step of a major project toward this archive. As you know at the beginning of this year, the old Overwatch forums was closed. Now the Internet Archive has these posts documented but due to some weird error, the pages will not display properly. I can however go in and look up the HTML of those pages and I have figured out a system to extrapolate the key posts and place them in a dedicated HTML page (which for the time being is setup on my personal website).

This is going to take time to complete all of the posts, but I now have the Competitive and Matchmaking responses now online for access. I encourage anyone who has time to check them out and let me know if you find any errors or if the pages are not displaying properly. Here is a couple of screenshots of how the new archive pages look:

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