Overwatch 2 developer blog: Matchmaker and competitive deep dive, part 1

Interesting.

Its been 6 years pls do something about leaverwatch in unranked/arcade every match

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Because showing it leads to people manipulating it and playing to boost MMR versus playing to win.

For an example of this in S4 people realized that if you resurrected more people you gained more/ lost less SR. This lead to Mercy players hiding and letting people die so they could 4 and 5 rez. By the end of the season you had 40% win rate Mercy one tricks up 1000-1500 SR.

This is why the formula is hidden and will almost certainly continue to be.

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The game doesn’t rank you on individual play. It ranks you based on how fast you steamroll the other team.

Not really. For sub Diamond game’s performance based gains have been a thing for years. I notice them when I queue Support. If I play well and we lose, regardless of how fast or slow, I would lose very little. Similarly if we won and I did nothing, even in a stomp, I gained very little.

Now with OW2 this is harder to track given you don’t know your exact SR but it seems to track exactly the same given that it’s the exact same system.

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You got it all wrong. You’re ignoring player psychology and vanity. Let me explain.

If you’re not taking SR at all into consideration when making matches, then what’s the point of even having it? How am I supposed to climb out of my SR which is artificially deflated via season decay and the attempt to keep everyone at 50% win rate?

I used to consistently rank platinum in OW1 which I was just short of reaching again in Season 1. With Season 2 I have been decayed to Silver ranks across Open and Role queues and yet it feels like the game are the same challenge because of incapable teammates. Which translates to me averaging slightly above 50% win rate and hence an insanely slow climb back up.

I don’t think I can outpace the decay so it will ultimately mean I am stuck to the low ranks. I am competitive by nature and not being able to work towards my objective consistently is severely hindering my willingness to play.

Having consistently “balanced” matches to keep people at 50% win rate makes sense in principle if there wasn’t the public SR. But you seem to ignore the elephant in the room: people playing comp are vain and competitive in nature. Preventing them from climbing the public SR will ultimately lead them to get frustrated - blasting under performing teammates and fuelling a toxic community - and ultimately leave the game.

And this doesn’t even start accounting for the unbalances among heroes or the disproportionate power of tanks in Open queue. You are ruining my favourite game, please fix it.

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Please understand im not tryin to say they should have to show all the inner workings of the sausage machine, i just want to be able to read the label before it gets rammed down my gullet.

Of course there will always try to exploit any systems any dev employ, but i feel that if they showed the mmr rating a player might have a more clear cut idea of their current skill. If that number updated more frequently that would be fantastic. Instead were currently stuck in a system that best case you get updated on your performance every 7 games, worst case every 26. Thats 6 wins and 20 losses.

when I joined the Air Force, i didn’t have to guess my rank based on some hidden system and trying to guage based on how people interacted with me on a particular day. Do you know why? because it was SOWN ONTO MY SLEEVE. If you are going to have a rank-based competitive gameplay mode, show us what our actual rank is. You literally admit in this thread that the rank we see means nothing. Why bother showing it to us then? Show us where we actually stand so we can guage where we need to improve. summary of this thread: “Your rank means nothing, and we will tell you you are lower than you actually are, even though youre probably still playing against the same group of people anyway. Enjoy your fake rank decay.” WHAT IS THE POINT?

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slaps forehead

I really should do a simpified writeup for this. because that ISN’T what they are saying.

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Seems akin to real life. People have expectations you might perform well enough and eventually reach a rank, but you need to get there and proof it. Each season expects you to rank up. Ranks are lumpy.

Real life doesn’t tell you your 5% away from next promotion. Real life is promotion happens during particular periods, a person’s whim, etc. Just like every 7wins/20losses you get a new performance review to see how you did. You have expectations and something else judges you differently.

It is, kind of. They aren’t PURPOSELY putting lower ranked with higher ranks. Its “accidentally” doing it to “lessen queues.” The problem is the algorithm allows it at all. Which it shouldn’t. It should be not looking to make “50%” matches, it should be just placing like ranked people in a pool, shuffling them, and playing.

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Guess I’ll be quiting comp again.

First removing past comp data, then throwing everyone down in ranks and now the one sided matches makes sense because you pitted a Diamond Widowmaker against a Diamond Mercy in a plat game.

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this simp is hyper real. the devs aren’t going to give you top 500 for helping them make it easier to sell skins to new players.

except the 7win/20 loss “performance review” is completely made up and does not actually reflect any true rank, of any kind. So not only is it meaningless, it is a blatant trick to force us to grind.

the rank you see in a player’s profile isn’t the same as their MMR.

why? isnt our rank supposed to be a visual representation of our MMR? how does it make sense for someones MMR to be masters but their rank is platinum? this is the exact reason was why SR existed in ow1, because it was a visual representation of our MMR. Please bring SR back, this new system is awful.

Didn’t this blog post just admit that rank is broken. If your rank isn’t the same as your MMR doesn’t that mean that rank is completely pointless. Why do players grind at all for a rank that is meaningless? The fact that they placed new and unranked players in ranked lobbies and thought somehow that would be fair to the ranked players only shows how awful their ranked system is.

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Part 2: Hog changes were out of season april first joke

Hm a single number is not enough to describe someones skill imo

We’ve got changes coming to the game over the next few months which will dramatically reduce these disparities. We’ll try to find pairs of similarly rated players in each role when making a match. For support and damage roles, which have two slots, each player will be paired with one player on the opposite team. There will still sometimes be matches with a large range of differently skilled players, but in these cases, the two teams will be more like mirror images of each other.

We have literally been asking for this, FOR YEARS NOW.

Even though I agree with all the comments you made, I believe the player base is not wide enough to cover all ranks with reasonable wait times, so they throw in a wider range of ranks into the game to at least make a match. If only everyone would play Overwatch, ah.

It’s great that they’re communicating, but I’m just tired of the lies.

The game has been out since November and they said they were going to fix matchmaking and it’s still the same.

They always release these bs PR articles, nothing changes, a couple months goes by, rinse repeat.

I think the problem is that there aren’t enough support players for their “mirror matching” to work.

They underestimated how bad the support role was going into the game, and their “promised changes to the support role” will take literal years to come to fruition.

Their long term plan to save the support role is to release new heroes. Problem is that we’re only going to get one every 3-4 months from here on out. Meaning in April/may we’ll have 9 options, and then in September we’ll have 10. Meanwhile tank is at 11 and has one slot to fill and DPS have 17.

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