It can? I mean, supports aren’t weak. Just not suited and even if they were. The queue times aren’t looking good anyways.
Their pool of players will always be higher on dps, because they’re the most popular role. Giving supports buffs to become popular enough will not be sustainable due hurting their main playerbase. Which 5v5 tries to please, at least right now.
Which reinforces what I stated, 5v5 was a move to make DPS life more bearable and solve the lower tank player count. While supports are the next bottleneck on the equation will eventually lead to 4v4 due the bigger influx of players by the game being F2P.
Similarly mirrors/hero queue could improve the queue times for similar reasons, but at same time the player count for each role will not be balanced anywhere near in the future.
You can’t make supports pleasing if you not hurt damage role in the process and historically damaging damage role didn’t done much on queue times for dps. I mean, those metas you quoted had tanks as bottleneck and severely hindered dps and supports were CC beasts.
Even if you improve a little hurting the damage role and buffing the support role, the problem will be persistent due the ratio of players playing those roles. Eventually making the gap be similar to the old tank problem.
While if you enforce hero queue and mirror matches that can’t have hard counters at least you can have good queue times and could work even if the game becomes 4v4 in the end.
Right now they need to fix problems, that they created, by actually make their step to 5v5 makes sense. Which right now it’s all over the place and I don’t think a simply buff on supports would be enough, not on current ratio on queues on most places and ranks.
I get that having supports more appealing can attract more folks to play, but if this was solveable alone they wouldn’t need to remove one tank in the process either. At same time, right now the game are effectively swapping from 2016 OW to actually enable RQ. After 3 years of RQ.
Matchmaking matching players within certain role against folks at similar MMR were a thing that needed to be adopted on the RQ introduction. Even if they put those ranks you quoted on previous posts. That hurted a lot groups and new players.
The most logical pace would be hero queue, without counters, by enforcing mirrors. Which would make sense on their 3 statements:
- players playing with 1-2 heroes most of the time (what they introduced on RQ and could fit hero queue)
- players playing with what they want to play (on higher ranks often folks would play meta anyways and wouldn’t be hit as much)
- counters becoming less frequent or impactful (which with mirrors and without counters you wouldn’t need to care about it)
At same time would go against:
- ult charge preservation between heroes (which could work on other modes not the main ones who they stated that folks only plays with 1-2 heroes anyways)
- swap in the middle of the game (even if they stated that folks often don’t swap they introduced the ult charge)