Depends on the Zarya player honestly. Zaryaâs who bubble teammates to enable plays are far more interesting than those who double bubble down main while running at you in a straight line and somehow still getting value because nobody shoots at them.
Why not both? I donât think any hero should be massively overpowered or underpowered so using Option B is good. But keeping heroes who are frustrating lower on that range and heroes that are more interesting higher on that range is good, so A too.
Like use a bit of both IMO. It has to be fun. It has to be fun for the majority. But all heroes need to have a place in the game. If the hero is too frustrating to be viable then they need a rework to remove the frustration point.
Tank players stop playing the game because all 10-12 Orisa & Mauga mains are all that is left of the tank playerbase. Meanwhile the tens of millions of Rein and D.Va mains take their ball and go home.
D.va meta is more favorable because she has a high skill ceiling and bad D.va players are easy to shut down. Orisa can be played by literally anyone however since the game plan is pretty much have her afk on objective and dump her with heals.
Itâs fair to put a problematic hero on ice for a period of time. But it canât be too long. Preferably only 1 season, 2 at most. The amount of time theyâve spent reworking some heroes is just too long.
Sojourn might be a bad example because ultimately they came up with a solution that was not really a rework. Sombra right now might be a better example. I think that putting her into a bad balance state for a season with a communicated plan to rework her would be ok. What wouldnât be fair to Sombra mains is just nerfing her without any plans to fix her or failing to communicate those plans.
Iâve just gotten the feeling over the years that Widow and Hanzo pickrate isnât tied to the âOrdering hero pickrates by how fun/fair they are to play as/with/againstâ.
Much less the Tom Cadwell or Robin Walker definition of Counterplay.
âAfter you make your Choice, your Opponent should have the capability, to respond with their Choice, which includes the awareness that a Choice exists, and enough time to understand and react with their Choiceâ.
Like thatâs a violation of expectations on an emotional level, so youâd expect an âemotional fixâ.
As is the case in literally every other modern PVP FPS game.
And yeah incidentally,
I think these two changes would go a long way towards lowering how frustrating those heroes are:
Widowmaker
Widowâs Curse
All incoming healing reduced by 50%.
Including outside healing, regeneration, and healthpacks.
Hanzo
StormBow
Headshot modifier reduced to 1.5x beyond 40m range StormArrows
Headshot modifier reduced to 1.5x beyond 40m range
Then add some filler buffs for tierlisting purposes
Because the most frustrating part about Widow, is heal pocketed Widows. (Also itâs kind of an abomination that she was given regen, so this partially cancels that out)
And the most frustrating part of Hanzo are those long range âother side of the mapâ feeling oneshots.
And Iâll reiterate, you can then do some generic stats buffs to compensate. This isnât a Tierlisting issue.
But for real, itâs difficult to get people to differentiate between âFeels Bad to play Againstâ and âOverpowered on the Tierlistâ.
Like ridiculously hard even with high ELO players.
Itâs some weird cognitive dissonance thing, where they try to turn all game design terms into Tierlisting.
I donât bother much with comp because of the horrible matchmaker. I play scrims, as thatâs where i have the most fun.
It does matter because iâm right. You being in denial doesnât change the facts.
Defunded? The pro scene is more than well funded and quite rellevant. Not sure what planet youâre living on, but here on earth the pro scene is doing well, and OWCS made it easier for players whoâs been under the radar during OWL to take center stage, too.
Orisa is played almost 90% of the time in OWSC and in comp now.