Torb should probably have +50 hp as armor regardless. Even if that means reducing the Overload bonus to +100 hp to compensate. He’s too squishy as is.
I’ve been wanting this -exact- change myself. Torb deserves 200/50 health/armor base HP, with Overload giving less. Currently too much of his power is put into Overload…
Also, make his turret be made out of 100% armor. So… 250 pure armor, no standard health. Still 3 rockets/arrows/grenades, but might make Torb an actual threat/counter vs Tracer now that Brig is nerfed into the ground.
Orisa should have more armor now that it’s getting nerfed. Like… 100/300 health/armor instead of 200/200? And for the love of Iris, give let the bot deploy shields without canceling her reload. Both actions are completely one-handed in their animations, and it’d just make her feel much better to play.
Half-offtopic, but Brig need her +150 armor max back on her ult now that it doesn’t last forever -and- armor is weaker. Maybe increase the AoE from 8m to 12m (same as Lucio’s AoE) to compensate for the armor being weaker.
Wrecking Ball could probably use more armor too after the nerf. (And please, let him use the shield while in ball mode, aaaa)