Opinions on one-shot heroes?

Sure. Imo those are just average stats, seen across the board players who have some Widow experience. 40-50 acc and 15-20 scoped acc is expected. Also acc alone isn’t the greatest stat to compare, because people can shoot tanks and farm more. I just don’t understand why you guys say like this is throwing level accuracy, when good Widows have similiar stats. Sure, their picks probably matter more, sure, their acc is probably more scewed because they shoot at squishies more etc. But judging from this stat alone, i just don’t get it why you are so judgemental, when it’s literally what stats are saying xd

There are games where aimbot would lose. Doesn’t mean anything in the great scheme of things. Everyone knows that you can have below average stats on anything, but your 7k damage per 10 led to more impactful deaths than someone else 8,6k, so you won more. Timing is everything in OW.

All I’m trying to say is this - decent Widow doesn’t miss most of the easy shots. So if she knows where you are and you aren’t strafing like madman, you will probably die. She has accurate gun and that’s her win condition to hit those given shots. If Widow player is any worth of playing her, she will make your life hell, because she will suffocate whole map as long she is alive. Good Widows exceed that and land some grapple headshots or sick flicks, which are basically uncounterable.

Just checked overbuff for average Widowmaker statistics. 47% scoped accuracy, 17,8% crit, 2,21 elim per life. So people land around half of their shots, and 1/6 of those landed shots are headshots. I would assume that people land most of their easy shots and miss most of the hard ones. So if you manage to successfuly flank Widow, she will grapple away rather than going all-in to duel you. But it’s hard to flank her on open maps, where she is frustrating to play.

Something must be said about her 25 hp nerf, which was huge. It greatly impacted her, and many people resigned from trying to play Widow, as she was squishy enough for dive heroes to delete her before she grapples away. That change is reverted in ow2 and she dominates there

1 Like

Blizzard said that the new mode that they haven’t announced yet has some of the biggest maps they have ever created. Wonder how that will change things.

It’s funny you say that, like those characters need team help. Widowmaker can kill over the half the team by herself with no help or team work :joy:

Ok, you prefer ezkill combos than a skillshot. Idk then if it’s good for the game.

Oneshots outside ultimates are a big error. A bad design.

2 Likes

Can’t say i care for it much in OW2. It could be frustrating in OW1 but at least there was another body for them to shoot at instead of you. In OW2 i’m trying to duck in and out of cover and them bam i get pasted by a hanzo or a sojourn that wasn’t even aiming at me.

Junk technically doesn’t have a one shot, it’s a combo.

If combo is quick enough to burst someone through transcendence i think it’s fair to just call it “one-shot”. People know what it means. Although those 8 second cooldown with projectile as a base of combo I really think are fine. It’s mostly primary fire one shots that are annoying.

That’s fine but it’s not a one shot.
Hogs hook combo isn’t a one shot either but that man can one tap you without the hook combo.

Still doesn’t change the fact that hogs one shot is probably the most annoying out of all of them. Don’t let hog look at you or you die.

Saying something it doesn’t count because it can be countered is dumb. Widow can be countered and doom could be countered. Sojourn is too new to say. Hanzo can’t really be countered easily. But maybe in OW2 he can.

Hog biggest weakness is just range and highgrounds to be honest. Standing further than 20 meters away from him and spraying with Soldier 76 is very effective. D.Va can nulify all his value as well if she pays attention. From supports definetly Ana counters him the hardest, every part of her kit is built against him. Sleep dart super easy to land on him, anti-heal usually leads to his death since he greatly depends on Breather to stay alive and nano to save someone usually turns around kill chain (so hog dies instead of killing someone).

I’m aware of his counters. Also saying to stay out of the 20m range is super unrealistic.

Dva needs to stay next to hog in order to do that. Do you know what hogs always do? Hook dva or shoot at her crit box. She can’t DM all the shots. Easy demech. Or stand just out of range for her in a place she can’t safely get close to. Zarya has a 20x easier time against him than her.

I would say exactly opposite. D.Va shut downs hog way harder than Zarya, simply because bubble have long enough cooldown, that Hog can wait for the to expire (or if people push super aggresively 2 tap them and hook immediately). D.Va is not a great hook if she has full hp, she will escape because matrix prevents follow up shots.

I’ve played a ton against both of those, and good D.Va is the hardest to play against. She has another tank to provide space and she just makes sure you don’t get value from hooks.

Not really. Many maps provide ways to avoid him, that’s why he usually flanks and try to catch people off guard rather than walk at them. If you press S key and I press W, i will be dead before I get into your range if you start from far away. On shorter sightlines hugging walls works wonders, even if he throws hook it will break.

If you hook dva into the middle of your team boosters won’t save her. Sometimes boosters can let her flee. I still don’t understand how you can’t just shoot her down because you out damage her. When near hog I almost always die despite I using cover and get healed. High ground too. Also my other tank is usually not helpful in any way. Also remember that hog also has a tank helping. On Zarya you just save bubble for hook and get high energy to actually be threatening to hog.

Because smart D.Va abuses highgrounds and gets help from her Ana and stuff. If she gets hook, Ana sleeps you. If you hook someone else, D.Va is there. Of course that’s not every d.va player I face, only some of them. Zarya can’t really sit that much on bubbles, because she won’t have energy otherwise. It’s a patience battle in which Hog has advantage, because he has better poke than low energy Zarya. It’s also perfectly viable to chase Zarya around and try to break her personal bubble and hook her. Unlike D.Va she doesn’t have infinite dmg reduction + mobility to escape. Armor is also important for D.Va, 600 hp, great part of it is armor, so your pellets don’t damage her that hard even with full headshot.

D.Va with Winston isn’t a big deal, but something like Rein + D.Va is very obnoxious to face as Hog. Hook Rein? D.Va covers. Try to go for D.Va? Rein is there to protect her escape even if you land it. Go for other hooks? D.Va will chase you. That’s a hard comp to beat if played well. Classic double shield is tough as well, because they will pull you, stun and kill in a second.

Well, that’s why it’s my opinion.

They create an asymmetrical skill/gamesense relationship —more people need to have sufficient skill and/or gamesense on your team to deal with the single sniper than the single sniper needs to have to seriously constrain your team.

But whether that’s a good or bad thing… Meh. Arguably, any good Reaper, Tracer, Genji, Pharah, Mei, etc., all do the same thing.

We just tend to be more aware of some threats than others, and thus either overestimate the impact of those we’re aware of or, opposite, suddenly curse that the devs were ever born when we walk in front of a Dash-ready Genji at sub-50 hp or are the third undefended person to walk in a tight line around a corner against an enemy Hanzo.


Sidenote: There is slightly more counterplay for projectile one-shots (like Hanzo’s, or Mei’s vs. Tracer/BabyD.Va) than hitscan one-shots, but none are without counters. It just tends not to be a one-person matter. Shocking, in a team-based game, I know.


On the larger note, though, I will agree with others here that there are already plenty of one-shot heroes in the game. We don’t need more.

There isn’t high ground on every map but I still don’t see how standing on high ground makes her immune to hog. The high ground also needs to be short enough that she can be effective. If you argue dva isn’t paying attention if her team gets hooked then I’d argue hog isn’t paying attention if he lets dva save her team mate from hook.

I don’t know what the problem is but slightly over half the Ana’s I play with cannot counter hog. And there is an Ana and a hog in every game. If Ana’s just did their job more he would be a breeze to take care of. Playing dva with an Ana that is countering hog makes dva able to counter hook much easier.

Players tend to forget that it takes every 100 miss shots to get one clean headshot with Hanzo and Widow so it takes a lot of patience and skills. They’re the hardest hero to play and can be a huge liability so why remove them?

Hog is the Hook and he is useless for every 8 second (16 second if he misses!) but a lot of players have short attention deficit and don’t want to take advantage of him during those 8-16 second or choose heroes to counter him (Mei, Sombra, long range DPS etc).

1 Like

Maybe it’s the elo related problem, maybe something else. But D.Va nulifies most of Hog value with her matrix, D.Va + some stuns in the team and Hog is usually worthless, because they cover each other with CC Hog into oblivion. Hog isn’t worth it if he can’t utilise most of landed hooks or if hooks can be blocked well with shields. D.Va provides greatly to nulify portion of countering Hog, while Brig or Ana both can interupt hooks and disrupt his positioning or his breather.

One single hero isn’t enough to effectively counter Hog, I’ll give you that. But stuns are powerful and people run them, Ana is strong and people use her regardless if you have hog or not. Hog struggles against long range comps and stacked CC. Boops are enough to break his one-shot combo, stuns, matrix and bubbles completely can nulify those. And those are abilities, you can simply just stay away from Hog, hug walls etc. on top of that, with all those things combined even good Hog players will struggle.

But I completely understand frustration with Hog, he is almost impossible to kill alone unlike other tanks in OW1. His hook is low risk, high reward ability (medium skill imo, but throwing hook has barely any risk for Hog) so you can’t punish his one shot attempts alone.

1 Like