Well that would require the OP for him to back up his terrible opinion but he won’t
i did and you ignored them. Widow and doom are fine overall.
You dont even listen to anyone that makes a counter point. widow and doom are both balanced with their one shots
I get that you dont like it, but they are balanced/easily counter picked and killed. widow and doom are two of the easily heroes to force a switch on
if widow one shot you it usually means you were in a bad spot
you have ignored absolutely everyone that made a counter point in this thread and said you wont accept one shots no matter what. They are not going away
You don’t understand what you’re saying when you use those words. Creating a balanced outcome doesn’t mean skill was applied or that skill is being represented and it especially doesn’t mean that specific sections of their kit aren’t completely broken from a skill-demonstration perspective.
Correct. Irelevent.
Incorrect. There’s more to the game than just Widow/Not Widow. Plenty of things determine optimal position. The issue with Widow is that she exists in a position that doesn’t require micro-positioning, yet she demands it of her enemies. That is not an even-skill encounter, and that’s before we even get to the amount of damage she does.
We’re talking. If they made a particularly good point, present it.
People use the term “oneshot” very loosely and in regards of counterplay, there are multiple combos that kill people under 1 sec, with no room for counterplay.
There are also skills that prevent deaths and give windows of opportunity to prevent or be immune to deaths and oneshots in this game so … if you want “oneshots” gone from this game, many skills would need to be reworked.
Not feasible
I think the usual gripe is with self-setup OHKs.
Rein isn’t really in a position to OHK anyone unless he has his team backing him. Others like McCree and Widow have the ability to blanket areas of death-zones which they, themselves or the map sets up.
Burst isn’t really the issue, the over-assignment of value to a single hero is. Hog hooking someone into a Reaper would be fine. Hog hooking for an OHK really isn’t.
Honestly, One shots aren’t the problem, the real problem is Hit Scan…it shouldn’t exist in any game period much less overwatch. I’ve said this before and I’ll say it again. Bullets do not travel at the speed of light. Hit scan highly favors bad positioning, random kills and has zero draw backs. A widow without Hit Scan is a highly skilled One shot. With hit scan the movement of the target can easily lead to a kill even if your aim is crap. When I… a tank/support player gets play of the game as Widow … when I have maybe MAYBE 100 hours on DPS in over 2000 hours of game play. You cannot make a case to me that says widow is the most difficult hero in the game to play. Hiding down range for some random to wander into scope, one tapping them and following up by killing the support that just happened to follow them isn’t really skill, it’s simply circumstance. I say that with confidence because frankly… .I’m a crap DPS player. LOLOL
Sure but if we are going to overexaggerate and call areas where a widow can possibly one-shot you “death-zones” then pretty much anyone using natural cover or just behind the shield is 100% protected.
Its all about timing.
You are not supposed to be protected 100% of the time against widow, mcree, soldier (yeah 5 bullets after a good helix destroys you in 0.7), junkrat and every DPS with the potential of killing someone in less than 1 sec.
Hog hooking someone is the epitome of balance:
That someone was out of position or the hog did a good flank = Fair
That someone can still be bubbled or DM’d and saved = Fair
Hog can still be slept, pushed back or stunned = Fair
And that is not a “oneshot” or a OHKO, its a combo. 2 things need to happen.
True, but his ability to also follow that up with his own damage to confirm the kill is problematic because it enables a solo-kill on a non-damage role in a team-game. Subjectively, I think this is an issue.
True, but that’s not always a possibility and Widow does nothing to enable those zones; she’s entirely reliant on her team to do so. While I’d agree that this incentivises teamplay, it does so in a way that the team needs to agree to, the Widow has no control over and often just resorts to a big mess.
It’s less about Widow offering chances to her team and more about her team offering to the Widow. I think this is fine from a skill-perspective, conceptually, but problematic in practice. It’s better, IMO, to focus heroes on themselves being set-ups for the team to confirm.
done with this guy that says one shots are bad and ignores everyone else no matter what
have fun yelling into the void dude, one shots are staying though
no point in having this thread when you ignore everything that you disagree with
I mean you can think that is an issue but again, if you think it is, many other things are.
Let me remind you that moira has a cleanse+mobility+invul ability. Same with Reaper. Baptiste can literally save an entire team AND himself for a few seconds no matter the amount of damage thrown at him. Mei can literally block an entire access for more than 1 sec. She also has invul and self regen. Zarya bubble prevents 1shots because no matter the damage, 1 bubble will absorb it, etc.
You dont need teamplay to use natural cover. Not at all.
Also widow cant be on 45 places at the same time. If you are defending 1st point numbani, theres also so many angles she can take:
Either main, top Main, crossed right below … thats it.
Like you are talking about “potential things that can happen” and extrapolating it to actual real scenarios. They cant happen at the same time, but then again, the “anti-OHKO” are way easier to use, way more versatile and way more prevalent in the game.
You cant have one without the others
All the heroes requires skills, even Widow and hanzo, because landing a headshot is much harder than you think and requires a lot of skill just to land a headshot, I know it’s hitting someone as far as possible without being seen, but that’s the point with them, if you say one shot hero doesn’t require skill, then you were wrong all that time.
Takes as much positioning as widow if they don’t want to attack.
I assume you put winston vs hog reaper and widow vs zarya hog?
Put widow up against a tracer and genji and ball and winston.
Get picks as you should as its ez.
Winston i caän say is so ez all you need is a tiny little brain when to go in and spam shift to get out, ez value.
Spam shots on widow and get 0 kills is the same effort. Getting 3 picks is not to easy.
But what do i know? I’m not the one posting my insane widow montage claiming it takes zero skill to get t500 with her several times so…
If you nerf widow you better just put a 50% dmg reduction on every single bullet.
Of every hero
Imho this goes as far as saying tracer shouldn’t be able to blink or genji’s meele should do more dmg or like ball shouldn’t be able to roll…
They never had to deal with a unkillable wreacking ball, bullet deflecting cyborg or a damn gorilla punshing them to dust… Lets add those to cod and see how it works out…
And snipers usually ohk on the upper body…
Or 2-3 smg bullets is enough
Or 1 pump gun hit
Imagine reaper ohkilling all squishy not by a perfect point blank hs but by 5m chest shots
And now make him full auto
Just another example of how Paladins did the hero-shooter genre right. This isn’t csgo or valorant or R6.
The only one-shotting potential in paladins, are in their ultimates. I think that’s how it should be. If we need to completely change heroes like Hanzo, and Widow, and Roadhog, and whomever else to fit that ideology, so be it.
in which FPS video game does a sniper not do Oneshot with headshot in most cases?
I don’t believe in any credible war games.
And ridiculously high HPS ruins the fun of the game, requires less skill than one-shots, and necessitates one-shots.
You want to get rid of one-shots, drastically lower the HPS first or the game becomes a slog fest where you have to burn through two shields, IF, and Bap/Ana healing before even thinking about killing something.
Hitscan is more useful and easier to implement for a game like overwatch when it comes to classic firearms.
the longest usable LOS in Overwatch are max 80-100 meters and extremely rare.
If rifles, pistols and snipers have a muzzle velocity of up to 1000m / s (varies from weapon to weapon) then the bullets need 0.1 sec to travel 100 meters.
It would only require more complexity in the engine and significantly more computing power to produce an almost imperceptible effect.
In the case of a projectile, it has to be queried continuously whether an object has been hit while it is flying.
With Hitscan you only have to ask once whether something is on the line of fire and the foremost contact is registered. done
In overwatch it really doesn’t matter whether it is a hits scan or a realistically fast projectile and the Overwatch engine may not have the ability to represent and calculate something like that in a meaningful way.
I plan to see you in the top 500 in the next season then on widow.
We all know it wont happen bc they don’t want to get “free ez wins” they rather work hard on theyr mains.
I agree with what you’re saying. Some ohk’s in the game do require skill. But…^