This really depends on what animation we’re looking at. Saying it’s “typically” at 24 is very misleading, and very frequently incorrect.
You know, that actually make a lot of sense…
Anyway I looked at the scene they are doing of opm it’s nowhere crappy stuttey stop motion like this terrible menu.
There he struggles early on not stutter.
It’s way smoother.
Less fps doesn’t mean Garbo animation.
The real explanation is in my post above.
You ever notice how people who don’t know what they’re talking about are so quick to be rude?
For those who are patient, you may notice that the main menu doomfist performs all the exercises esactly100 times, then goes out to run and after go to bed. a quick version of what happens:
you can see that the fly (and only the fly of the scenery) of min 0:43 moves with many frames.
So yes, artistic choice for simulating a classic animation without confusing it with smoother 3d animation. Just a very little cool detail . Now suddenly someone is sad because he has one less thing to complain about today?
Its meant to look like that because one punch man is an anime and if you look at how anime is drawn they move very similarly. It wasnt bad coding it was intentional
Not to this extent it doesn’t…
I’ve watched Anime since the early 80’s, and can safely say that you are wrong. Anime animations doesn’t ‘move’ anywhere near as bad as the main menu animations for Doom. Not even cartoons have this poor level of animations.
The reason i think they did it like this is to give it a ‘retro’ style, as if it had been drawn using pen and paper, but sadly they missed the mark pretty hard, since even back in the day, most cartoons and anime were far better in terms of animation passes from paper to paper.
OPM have never had this poor level of animations by the way…
For the record, the skins are horrible and i wouldn’t pay a single dime for these re-colored skins.
Sure, they added a cape to doom, and a green wig to Kiriko and a helmet for Soldier, and did some facial stuff, but the only skin that sticks out is Genji’s skin.
If anything wouldn’t that prove that it is intentional?? The fact that doom moves in 24 fps but the mosquito in the same screen doesn’t??
I speculate its stuttery because they animated incorrectly.
Sure you have your frame counts (8-24) but drawn animation can be keyed every 1,2,3 etc. frames to allow smoothness/speed. More frames within the 24 frame limit (new drawing every 1 or 2 frames within the 24 frame) usually mean slower, more fluid animation. While less gets you speedy movements.
3D doesn’t translate well if attempting to mimic 2D since you can’t “cheat” in 3D as much.
If you see the flies when Doom is not on the screen you see that the low framerate is an artistic choice
As much as low framerate hurts my eyes i have to give them that
??? M8 the computer does all the inbettween work. You just feed it the key frames and let it do the work of tweening.
That’s how it’s always been, unless you are specifically moe capping stuff. And well that isn’t really blizzards style. All their stuff is hand animated.
This is very much a stylization, as like the actual emote with the push ups is smoothed out with the frame rate.
Are you OK?
it’s supposed to be like that.
Please stay off the weed for a while.
I have handkeyed keyframes it’s a lot of work if you don’t have mocap especially if you are using another models animation and rigging and modifying it for another and then keyframing parts.
It can cause lots of artifacts like twisted limbs etc if you automate it.
It looks like stop motion not 24 fps.
The actual anime looks alot more smoother.
It’s not stylization just a lazy job passed on as artistic.
I don’t know what engine your working with, but in my experiences with unity/unreal/ the hand full of times I dabbled in 3d with GM.
I never had this issue. Unless you were doing something odd like using a PS1/N64 model where most limbs arn’t really attached to each other.
As long as you key framed the follow through your fine to let the engine tween out most things. Like if you want to see a whole games that looks like this, check out guilty gear.
And again they did smooth out this animation, it’s in doom’s fist new emote. So they have the "Finished’ version openly available.
What your seeing on the screen is purposely made to look like that.
Not when you are using a animation with one arm then using it on another model with different rigging and you need to key frame the other arm.
Also rigs for each overwatch heroes will be vastly different from presets of game engines.
Im sure each her has some variations to humanoid rigs.
Anyway I don’t see anything artistic here as there is no callback to source interms of it looking like stop motion.
The animation is not looking stop motiony due to 24 fps, it’s looking like that cause they didn’t do enough keyframes basically lazy job.
I mean I’m not using default animation most of the time. I use mostly custom-made stuff, as I rarely make something in 3d with proper human proportions.
Even then Ow doesn’t Mo cap, it’s very much hand animated as most heroes proportions are not exactly realistic.
Especially when they have shown them filming reference material with just a normal guy.
Most likely took the original animation used in the for his emote, and just turned off tweening.
What your seeing is just the key frames. To give it a more frame by frame animated look. I quite enjoy it.
Be it keep in mind not all things are animated at 24 frames.
You can get some really smooth looking stuff at half that frame rate. if anything most shows do that it’s called animating on 2’s.
So their is a new frame ever other frame. And it can look just a smooth as long as everthing is animated right.
And well very few shows are animated at a full 24 fps. Sometimes they will kick it up for a scene but that is rare…
As their budgets are rather stretched out over several hours of content, when compared to say a movie that only needs two-ish.
It was supposed to be like that. Its a very common animation style.
I think they exaggerated it a bit because otherwise it really would just look like crappy frame rate.
Where on earth is that a common animation style?
It looks more like old school stop animation than actual animation.