I’ve played Overwatch all this time on PS4 but recently received an awesome gaming laptop for my birthday and have been adjusting to the transition. Aim is undeniably leagues and away better on mouse, but I’ve come to realize that movement is very limited on WASD keys, particularly for mobility characters like Tracer, compared to console.
On console you can control the speed of your walk by how far you push away from the center, but more importantly you get the full 360 degree input for movement direction. On keyboard the only speed is fast, and the only directions are forwards, backwards, sideways and diagonals. As Tracer I’m finding it very, very limiting for my mobility to be constrained to only 8 degrees of movement on my blinks. I can awkwardly twist the mouse slightly before blinking on a diagonal to blink jump to a specific angle, but it feels very unintuitive compared to a controller thumbstick.
Bonus: It’s also weird having 3 fingers dedicated just to movement on keyboard compared to the more intuitive one thumb on controller, I’ve had to readjust the key bindings so that abilities I would use during movement don’t require my movement fingers.
May not be a big deal in the big scheme of things, but I feel these are aspects of play that PC could stand to improve on.
You can move in the direction you want to go by pointing your mouse in that direction, you’re aren’t limited to front, back, side to side, you can move diagonal and whatnot as well. I’m not sure I understand what’s going on?
When you’re blinking you can do the same thing - hold down one or more keys, regardless where you’re facing, and blink, you go that direction (not always the way you face).
The main advantage of console is guaranteed performance and pricing.
You can buy the first released Xbox one, throw in OW, and get pretty much the same experience as if you bought a new Xbox one today. Can’t do that with PC.
Say you want to blink while walking backwards towards 5 o’clock. Sure you could turn around and look to 5 o’clock and then blink and then turn around to face your original direction, but that’s a lot of camera spinning to blink to a position behind you and slightly to the right. On controller you just hold movement stick to 5 o’clock and then blink, and you’ll still be facing your original direction.
Controller just gives you a lot more control about where you blink to at all times, with the direction you’re facing your aim an independent consideration that isn’t affected. On PC I’m feeling like I have to combine my mouse aim with the WASD positioning to get finer blink positioning, and it’s really unintuitive.
Press S to back up, and right before you blink, press D as well (while still pressing S) and you’ll go on a diagonal, your mouse controls where you’re looking, and when you blink (with these keys pressed down) you blink in that direction!
It takes some getting used to I’m sure, but you never have to look away from the enemy to blink!
Also a helpful tip, if you feel it’s a chore to move your mouse, your sensitivity is off. You want to make sure that one drag horizontally on your mousepad is equal to spinning the camera 360 degrees. If you don’t make it back, change the sensitivity. Then tweak per character as needed.
Oh I know that you can blink on all the diagonals, it’s just that on console you get the whole 360 degrees range on the diagonals, while on WASD it’s limited to up left, up, up right, right, down right, down, down left and left. You can combine the movement with the mouse aim to get the degrees in between, but that comes at the cost of changing your aim while you do so.
Its kinda hard to explain it without visuals, but if you play on console vs. on controller you sense the difference in the amount of precision control you have over the exact positioning after the blink independent of your aim.
Yes this is true - it’s a limitation for PC certainly, but luckily this sort of control needed really only comes up with Tracer and perhaps a few of the other highly mobile characters, but in general, with some practice it won’t be too strange for you after some time.
I think mouse turning speed outweights the advantage of 360 blinks. PC Tracers can blink through someone and flick 180 nearly instantly, and that’s better at avoiding shots than blinking slightly more to the side.
heh, I have the Logitech G13. Ironically I don’t use it for gaming, but more for working or drawing on the computer. I’ve always done that since the release of these gameboards, it’s just recently that graphic artist are starting to do the same thing since the past year or two. (It was about time too.)
I remember how Logitech customer support kept saying I’m not supposed to use my gaming devices for non-gaming purposes, lmao. For example, I’ve been using my gamepad for browsing the net and playing non-supported gamepad mmorpgs long before online gaming became huge thanks to WoW.
Thats always been the way with controllers vs M+KB. M+KB will ALWAYS be superior with aiming, but the movement will never match that of a controller.
Also I don’t have Overwatch on pc (mainly bc i doubt my little tablet could run it and also im broke? lel) but I recently started playing Paladins on my tablet and the change is insane. I feel like I move like a total donk but my aiming is off the charts so its a trade off. I guess it depends on where you want to play.
I personally could never play PC overwatch…
Symmetra mains are… not welcome…
Overwatch supports Hybrid controls by default. You can hold an Xbox controller in your left hand and mouse in your right. With some minor rebinding of keys you can use both.
I do and have since I started playing since I find WASD movement clunky and uncomfortable.
I plug in a controller on PC just to slow walk in spawn.
A lot of people don’t get it(not telling them how it’s done), but they love it. Love seeing their favorite heroes doing slowmo walks.