You make some good points. It might be the amount of crunch that’s put into the game. By all accounts, it seems like Blizzard doesn’t crunch to the same extent that other companies do. Epic can get stuff out for Fortnite in literally a month because of the insane amounts of crunch they put their staff through.
It’s a matter of how fast do you want to complete content vs how much you’re willing to burn out your staff.
Using a thoroughly tested game engine takes far less time than creating a new one. I’ve used 20+ years old game engines in the past so I can feel the pain on implementing new mechanics there.
OW2 is just OW’s game engine with some tweaks though. They are not writing a new one from 0. Just a new flavor of the current one.
I think It’s a matter of how far-sighted the development team is.
OW2 never had a reason to exist to begin with. It has been announced because they have a terrible business model.
Epic wins by default if compared to them.
OW is one of the few online games I like to play, and it’s unbearable to watch it being so terribly neglected. They are literally boycotting themselves.
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Source? Did like 2/3 the OW team get let go for cost saving or something? Cause that’s what it would take to validate the development speed.
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I mean, there was a big controversy that demonstrated why. But I won’t go into that because it is not appropriate and I would hate to be harassing people.
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I will definitely agree with you on that.
I mean at the moment every game I have plays out in one of three ways with only the VERY rare outlier, so it’s not like the PvE will have to compete that hard at all.
We either steamroll, they steamroll, or the game takes 10 minutes and goes into overtime where anyone will win. So if the PvE has 3 or more outcomes it ties or beats current OW for me.
DPS isn’t that frustrating to play even when you lose from my experience. Since unlike tank or supports, it feels less of a job. And now that I think about it, I could see PvE being kinda fun for tank/support mains even if the enemy are bots, since you’re protecting your team. But I don’t think it’ll be as fun for DPS who imo will get more satisfaction out of fragging real players.
From what I’ve seen, 3+ years to make a new game is fairly normal.
Crazy stuff like yearly Asassin’s Creeds were possible thanks to multiple teams working in tandem, and/or re-used engines, assets, ideas, etc. (And Ubisoft stopped doing that, because it was detrimental to everyone.)
Again: OW2 is not a new game. PvP is mostly the same and I assure you that the PvE stuff is more like a archives+. Its more like a big update for PvP and a payed PvE add on.
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How on Earth is OW2 in development since 2018?
From a past interview is was probably as early as mid to late 2017 when they started working on it. It was noticeable too since content release was slow for the game then started getting even slower. To the point where people were wondering what was going on.
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Wait what really? OW as it is now isn’t done. We know little to nothing about the world and many of the heroes on the roster now.
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A good engine alone takes 3-5 years alone when built from the ground up.
2d platformer engines take like 2-6 months.
Like the source engine was in development for like 10 years.
and each platform they support takes more time unless emulated like with mobile games on pc, through bluestacks that have to create a virual OS on top to run live service games.
Then you have to redo most of the work other than textures and models maybe, then testing, exc, exc, exc, exc.
Like wth do you think? that they would just do another unreal engine game, or use the frostbite engine?
Most games spend years in development before they even drop hints, the OW devs were gonna be scaling back so they shared to communicate and well this community throws more pooop at walls more than a daycare that ran out of diapers.
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So what you saying is that they announced overwatch 2 and then started developing a new game engine ?
Why not announced it later ?
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believe what you want.
I believe that the game’s codebase was severely corrupted, causing Jeff to leave the project.
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If only there were some 800 available employees that just seemingly disappeared for no reason… Makes you think 
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You can put announced too early like so many solo games …
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I will never ever understand why Bethesda announced Elder Scrolls VI just to say that the game will come in a decade.
I think they just wanted to do a next gen trailer, and hop black out …
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I can only guess, but probably to give us a heads up on moving devs around and to communicate?
I mean either way there would be a mountain of complaining.
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Bethesda can take their time since modders keep their games alive
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