No reworks, no multiple bullet points.
Just ONE buff you’d like to see.
Bonus points if it’s reasonable (optional).
Mercy
Valkyrie
- now reduces Resurrect’s cast time from 1.75 to 0.875s (50%)
No reworks, no multiple bullet points.
Just ONE buff you’d like to see.
Bonus points if it’s reasonable (optional).
Mercy
Valkyrie
Im not sure if this counts but Im going for it anyway!
Juno
Glide Boost
Reverse vertical movement control using “Jump”.
Lucio
Ultimate cost reduced by 5%
Brig
Armor increased by 25
As a Sombra main, can I get a revert?
If so we’re going back in time to 2020 or so.
The buff doesn’t have to be reasonable
sombra
Virus hit box increased by 15%
Wooow. I was literally gonna post a faster cast time for rez during valk, when I saw the title lol! Dunno why the devs can’t just make it noticeably faster to rez by like .25 or .5 seconds. Not even an instant cast.
Damage quadrupled
D.Va
-75% damage taken from all beams
Lucio: Enemy heads act as objects and can be “wallridden” on.
Give Moira back her tentacles.
All heros: abilities actually activate
such as remech dva, if i see the circle on the ground, the mech landed
and ana, if i hear PSSST the dart came out, and if it didnt come out, why is it now on cooldown?!?! EITHER I SLEPT THE DOOM OR HE PUNCHED ME THERE IS NOT BOTH
fix reins shatter and vaccuum charge only been 8 friggin years now
Oh lucio’s riding people huh
D.Va
Micro Rockets
Lock-on/homing ability.
There’s a few things.
For Venture, I’d say making her dig speed faster.
Though I could also go with drill kill resets CD or a few points of damage to make her combo more reliable. But dig speed faster is probably the best point for her ATM.
Airshots now crit
Meteor strike now favors the defender.
I have countless clips of me playing Doomfist, turning blue and jumping into the sky- only to land back on the ground dead and glowing like Dr Manhattan cuz the games like “nah. Nevermind. Actually you died”
The game literally went “nah you’d lose”
Reaper
•Desth Blossom heals you for 200 hp instantly
Symmetra:
Secondary Fire: