Oh yeah the 50% win rate is true

Look up “why hidden mmr exists and why it cannot go away” it’s a Reddit post. It’s talking about Valorant but it’s the exact same rank system. Pretty much every single competitive game on the market uses the same system.

Essentially, the dual system gives you breathing space for losing streaks and prevents you from over ranking from a winning streak. It also makes the onboarding process for newcomers much less wild

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At least now they’re going to mirror things, but I’m afraid that when they say that the opponents’ in the same role are going to be appropriately on the same level as you, that appropriately is still going to mean having diamond veteran tanks against gold tanks because they’re “only” 1k SR worth of MMR away from each other. Otherwise I don’t really see how they’re going to do it without giving players +5min queues, which is fine, but not according to them

Because your gain more sr from a win than you lose from a loss when the match has higher mmr ratings than your sr. A 50/50 winrate will still have your sr moving to catch up to your mmr until they’re the same.

Overwatch isn’t rigged, you just don’t understand the system, and can’t cope with the fact that you’re at the rank you should be.

A 50% winrate happens naturally when you’re playing against people at your own skill tier. If you have a higher than 50% winrate then you’re playing with people below your skill tier and your rank will climb, if you have a less than 50% winrate you’re playing above your skill level and will rank down. It’s that simple.

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So many people here don’t understand that the natural 50% winchance you get from putting same skill players against each other has nothing to do with this overengineered mess blizzard has created that tries to get to 50% AFTER putting in a silver and a diamond in the same match.

At this rate I don’t know what is worst.
I play QP mainly and today was one of the worst days I’ve ever had in this game. 10 matches, I won like 2… It was either the tank doing 5 while the enemy 20; or the supports letting you die while you are behind them and they don’t look back.

And If I decide to play seriously on competitive, I win one and lose the next one cause it’s literally super noticiable how the enemy team is better and/or is a 3+ stack…and the worst thing: having the chance to encounter xim players in the matches, which is a lot nowadays apparently.

  1. Bruh, QP uses lax matchmaking because it’s QUICKPLAY
  2. 8/10 losses? Rookie numbers homie. Bad days happen

Sounds like you’re at your rank and want to blame something other than yourself for it.

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So what you are saying that the guy should be happy with moving up on average 2-3 SR pr. match, and only because he is slightly better adjusted on wins?
How long is that going to take to climb, say, 1000 SR?
And what if he tilts because of the ridicilousness of him, a Diamond, not being able to climb in Gold? Psychology is also a factor.

Also, we have no idea if he really would gain more SR at all, since the devs aren’t showing us ANYTHING, but only give us talk.

Hahah, as if you do. You are not even admitting that you know NOTHING about the system, because we have been told nothing.

The matchmaking system tries to setup matches that have a 50% chance of winning for both sides. This is not the same as a forced 50% winrate. A 50% winrate also is ideal for what’s known as “good games”. If you have a 50% winrate, then the system is actually working. If you have a 50% winrate, then you’re at the rank you deserve to be at. If you were actually good, you would have a higher winrate, and climb.

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You’re trying too hard to defend this game dear… :expressionless::nail_care:

He’s gaining a lot more than that. For the most part you’ll be back to your rank within few dozen games. If not, then you were too high anyway.

I know quite a bit about the system, it’s the same system every other competitive game on the market uses. The reason you think it’s different is because you only see an update every 7 wins. In the background, it’s operating the same way it always has. Yea, it’s dumb, but it’s still working. You’re just not as good at the game as you think you are. Cope.

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50% win-rate is what they aim for with the matchmaker. That means if everyone is at their actual skill level and the match is balanced, you will end up with a 50% win-rate over time. That’s never been a secret. You climb in the ranks when you are better than your MMR and you fall in the ranks when you are worse than your MMR.

What is nonsense however is that it’s somehow a forced win-rate - that the matchmaker makes an imbalanced match to “keep you down” and “ruin your fun”.

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This is only true if the matchmaker actually works. Which it doesn’t.

Idk why do we need a separate MMR other than tiers tbh. It seems just unnecessarily bloated.

This statement would only make sense if the matchmaker didn’t work, but it does.
Stop blaming your team, get gud, you’re at the rank you should be.

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Search “why hidden mmr exists and why it cannot go away” it’s a Reddit post in r/valorant that explains the answer to your question. Valorant uses the exact same matchmaker system as Overwatch (and literally every other competitive game on the market) uses the exact same system.

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Every time you guys say this, I just think how balanced you’re making the game seem. :joy:

The characters? Nah bro, character balance is dogsh**.
But that’s mostly the community’s fault. Blizzard mostly gives y’all exactly what you want. The community is just a bunch of five year olds throwing a temper tantrum when they realize what they were asking for wasn’t actually what they wanted.

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It wasn’t a question tbh. I know why they put that in the game. But it’s still just developers’ trend and optional. I think it’s rather unnecessarily aggressive than it should be.

I’d embrace the dual rating system (despite not appreciating the rationale for it) if it were working properly. But the truth is it isn’t.

The other day I got to Plat as Support after playing 200+ games this season. My first game in Plat I was paired with another Support who decided to go Brig to my Ana on Paraiso. Bad idea, because throughout the entire match, he/she kept 1v1-ing the other team’s Reinhardt and literally got smashed first in every team fight. At the end of the game, he/she had done a total of 3k healing.

If it was a single SR system, our team would have 2 supports who are in the Plat rank, and if one support chose to go Brig, you would expect (at Plat rank) that the support (a) chose Brig because he mains it, or (b) chose Brig as part of a team composition choice.

I have played hundreds of games in the Gold rank, I know how the players there generally play, how fast the tempo of games are, and what mistakes I am generally allowed to get away with. When I get to Plat, I expect (a) games to be faster, (b) TTK to be shorter because of more competent enemy players, and (c) my teammates to be more competent.

You don’t gradually climb from Gold to Plat and expect games to regress in terms of their experience, and for players to play like they belonged in Bronze, Silver, or worse, just started Comp! But this is what the dual rating system is giving me. And those who defend this abhorent system and think people like me come here to exaggerate our in-game experience as a way to cope only do that because you people have yet to experience the anomalies that this dual rating system creates. Oh but you will eventually.

P.S. I forgot to mention that right after the above Brig fiasco, in my 2nd game I had a teammate DPS that was Silver in the current comp season and it was his first time playing on Shambali. We got rolled completely.

I know a bit too, since I played since release (2016) across 5 accounts, from low Gold to Diamond, experimenting quite a bit with this thing.

In Overwatch 1’s later days, after people complained about uneven games, they made an alteration that made it very hard to climb. You would, like the system described here, be evened out at whatever level you were playing.
If I, a high Plat player with some stays in low Diamond would play in low Gold, I would face as stiff opposition as I would on my main.
Sure, I would climb, but it would be a gruelling, gruelling climb with almost as many losses as wins, and sometimes loss streaks of 6-8 games!
Are you f-ing kidding??

Should that be possible some 1000 SR below my real level?
No, it shouldn’t.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

I have written extensively on this topic. Here is a post from the OW1-days, where the exact same system as this is in place. As you can see, I had already figured out the system back then, before they spilled the beans with the latest interview:

Another one from the same thread:

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